starfighter/src/player.h

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/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011 Guus Sliepen
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Copyright (C) 2015-2019 Julie Marchant <onpon4@riseup.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PLAYER_H
#define PLAYER_H
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#include "defs.h"
#include "structs.h"
extern Object player;
extern int player_chargerFired;
extern int player_damageDelay;
extern int player_resetDamageDelay;
void player_init();
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void player_setTarget(int index);
void player_damage(int amount, int delay);
void player_checkShockDamage(float x, float y);
void player_exit();
void player_flushInput();
void player_getInput();
void player_leaveSector();
#endif