starfighter/src/screen.cpp

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/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2012, 2013 Guus Sliepen
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Copyright (C) 2015, 2016 Julie Marchant <onpon4@riseup.net>
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include <stdlib.h>
#include "SDL.h"
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#include "defs.h"
#include "structs.h"
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#include "engine.h"
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#include "gfx.h"
SDL_Surface *screen;
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LinkedRect *screen_bufferHead;
LinkedRect *screen_bufferTail;
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void screen_blit(SDL_Surface *image, int x, int y)
{
gfx_blit(image, x, y, screen);
}
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void screen_blitText(int i)
{
screen_blit(gfx_textSprites[i].image, (int)gfx_textSprites[i].x, (int)gfx_textSprites[i].y);
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}
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int screen_renderString(const char *in, int x, int y, int fontColor)
{
return gfx_renderString(in, x, y, fontColor, 0, screen);
}
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/*
Draws the background surface that has been loaded
*/
void screen_drawBackground()
{
screen_blit(gfx_background, 0, 0);
}
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void screen_addBuffer(int x, int y, int w, int h)
{
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LinkedRect *rect = new LinkedRect;
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rect->next = NULL;
rect->x = x;
rect->y = y;
rect->w = w;
rect->h = h;
screen_bufferTail->next = rect;
screen_bufferTail = rect;
}
void screen_flushBuffer()
{
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LinkedRect *prevRect = screen_bufferHead;
LinkedRect *rect = screen_bufferHead;
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screen_bufferTail = screen_bufferHead;
while (rect->next != NULL)
{
rect = rect->next;
prevRect->next = rect->next;
delete rect;
rect = prevRect;
}
screen_bufferHead->next = NULL;
}
void screen_unBuffer()
{
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LinkedRect *prevRect = screen_bufferHead;
LinkedRect *rect = screen_bufferHead;
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screen_bufferTail = screen_bufferHead;
while (rect->next != NULL)
{
rect = rect->next;
SDL_Rect blitRect;
blitRect.x = rect->x;
blitRect.y = rect->y;
blitRect.w = rect->w;
blitRect.h = rect->h;
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if (SDL_BlitSurface(gfx_background, &blitRect, screen, &blitRect) < 0)
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{
printf("BlitSurface error: %s\n", SDL_GetError());
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engine_showError(2, "");
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}
prevRect->next = rect->next;
delete rect;
rect = prevRect;
}
screen_bufferHead->next = NULL;
}
void screen_clear(Uint32 color)
{
SDL_FillRect(screen, NULL, color);
}
void screen_drawRect(int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue)
{
gfx_drawRect(screen, x, y, w, h, red, green, blue);
}