2011-08-24 14:14:44 +02:00
|
|
|
/*
|
|
|
|
Copyright (C) 2003 Parallel Realities
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
2015-02-26 17:20:36 +01:00
|
|
|
as published by the Free Software Foundation; either version 3
|
2011-08-24 14:14:44 +02:00
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
2015-02-26 17:20:36 +01:00
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
2011-08-24 14:14:44 +02:00
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
2015-02-26 17:20:36 +01:00
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
2011-08-24 14:14:44 +02:00
|
|
|
*/
|
|
|
|
|
2011-08-26 21:29:04 +02:00
|
|
|
extern void addBullet(object *theWeapon, object *attacker, int y, int dy);
|
|
|
|
extern void fireBullet(object *attacker, int weaponType);
|
|
|
|
extern char checkPlayerShockDamage(float x, float y);
|
|
|
|
extern void fireRay(object *attacker);
|
|
|
|
extern void doBullets();
|