starfighter/code/Starfighter.cpp

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/*
Project: Starfighter
Copyright (C) 2003 Parallel Realities
All Rights Reserved
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "Starfighter.h"
int main(int argc, char *argv[])
{
defineGlobals(); // Must do this first!
bool cheatAttempt = false;
if (argc > 1)
{
if (strcmp("--help", argv[1]) == 0)
{
printf("\nProject: Starfighter %s\n", VERSION);
printf("Copyright Parallel Realities 2003\n\n");
printf("Additional Commands\n");
printf("\t-noaudio Disables sound and music\n");
printf("\t-mono Mono sound output (best for headphones)\n\n");
printf("www.parallelrealities.co.uk\n");
printf("\n");
exit(0);
}
}
for (int i = 1 ; i < argc ; i++)
{
#if USEPACK
#else
if (strcmp(argv[i], "-nomove") == 0)
{printf("Enemy movement disabled\n"); dev.moveAliens = 0;}
if (strcmp(argv[i], "-nofire") == 0)
{printf("Enemy firing disabled\n"); dev.fireAliens = 0;}
#endif
if (strcmp(argv[i], "-cheat") == 0)
cheatAttempt = true;
if (strcmp(argv[i], "-noaudio") == 0)
{printf("No Audio\n"); engine.useAudio = false;}
if (strcmp(argv[i], "-mono") == 0)
{printf("Mono sound output\n"); engine.useAudio = true;}
}
atexit(cleanUp);
initGraphics();
initSystem(); // Opens video mode and sound
loadFont();
if (cheatAttempt)
{
clearScreen(black);
drawString("That doesn't work anymore", -1, 285, FONT_WHITE);
drawString("Try harder...", -1, 315, FONT_WHITE);
updateScreen();
SDL_Delay(2000);
clearScreen(black);
updateScreen();
SDL_Delay(500);
}
freeGraphics();
loadSound();
initWeapons();
initVars();
defineAliens();
setColorIndexes();
setAllyMessages();
showStory();
// Determine which part of the game we will go to...
int section = 0;
newGame();
while (true)
{
switch(section)
{
case 0:
section = doTitle();
break;
case 1:
section = galaxyMap();
break;
case 2:
if (currentGame.stationedPlanet == -1) {doCutscene(0);}
section = mainGameLoop();
break;
}
}
return(0);
}