2015-10-27 01:07:31 +01:00
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/*
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011, 2012, 2013 Guus Sliepen
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2019-05-22 00:47:32 +02:00
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Copyright (C) 2015-2019 Julie Marchant <onpon4@riseup.net>
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2015-10-27 01:07:31 +01:00
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SDL.h"
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2016-11-26 00:21:31 +01:00
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#include "defs.h"
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#include "structs.h"
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2015-10-27 01:07:31 +01:00
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#include "screen.h"
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SDL_Renderer *renderer;
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SDL_Texture *renderer_texture;
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void renderer_update()
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{
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// XXX: The SDL wiki says that SDL_UpdateTexture is slow and shouldn't
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// be used for textures that are updated often. This should be looked
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// into.
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SDL_UpdateTexture(renderer_texture, NULL, screen->pixels, screen->w * 4);
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SDL_RenderCopy(renderer, renderer_texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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