2011-08-24 14:14:44 +02:00
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/*
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Copyright (C) 2003 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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2011-08-24 14:28:39 +02:00
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#include <SDL/SDL.h>
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#include <SDL/SDL_image.h>
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#include <SDL/SDL_mixer.h>
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2011-08-24 14:14:44 +02:00
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#include "defs.h"
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#include "structs.h"
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#include "classes.h"
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extern void setEnemyAI(object *theEnemy);
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extern void setKlineAI(object *theEnemy);
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extern void fireBullet(object *attacker, int weaponType);
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extern void addExplosion(float x, float y, int type);
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extern void addEngine(object *craft);
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extern void fireRay(object *attacker);
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extern void addDebris(int x, int y, int amount);
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extern void playSound(int sid);
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2011-08-24 14:42:59 +02:00
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extern int locateDataInPak(const char *file, signed char required);
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2011-08-24 14:14:44 +02:00
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extern object *addCargo(object *owner, int cargoType);
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extern void addCollectable(float x, float y, int type, int value, int life);
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extern void updateMissionRequirements(int type, int id, int value);
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2011-08-24 14:42:59 +02:00
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extern void setInfoLine(const char *in, int color);
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2011-08-24 14:14:44 +02:00
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extern void addBullet(object *theWeapon, object *attacker, int y, int dy);
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2011-08-24 14:42:59 +02:00
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extern void showErrorAndExit(int errorId, const char *name);
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2011-08-24 14:14:44 +02:00
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extern globalEngineVariables engine;
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extern devVariables dev;
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extern Game currentGame;
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extern object player;
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extern object enemy[MAX_ALIENS];
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extern Graphics graphics;
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extern mission currentMission;
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extern object weapon[MAX_WEAPONS];
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object defEnemy[MAX_DEFALIENS]; // A predefined enemy
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