Adjusted the shop's height so that it fits in 640x480.

I think that's everything! Now all that's left is to test it.
This commit is contained in:
onpon4 2017-02-05 12:14:28 -05:00
parent 2c9e83530f
commit 0261d1d50f
3 changed files with 25 additions and 21 deletions

View File

@ -31,6 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "engine.h"
#include "game.h"
#include "gfx.h"
#include "intermission.h"
#include "player.h"
#include "renderer.h"
#include "save.h"
@ -41,8 +42,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
Planet intermission_planets[MAX_PLANETS];
static const int y_center = 50 + (SCREEN_HEIGHT - 150) / 2;
void intermission_initPlanets(int system)
{
for (int i = 0 ; i < MAX_PLANETS ; i++)
@ -1493,7 +1492,7 @@ int intermission()
case 3:
x = screen->w / 2 - savesSurface->w / 2;
y = y_center - savesSurface->h / 2;
y = intermission_ycenter - savesSurface->h / 2;
screen_blit(savesSurface, x, y);
saveSlot = save_showSlots(savesSurface, saveSlot, x, y);
break;
@ -1504,14 +1503,14 @@ int intermission()
case 5:
x = screen->w / 2 - commsSurface->w / 2;
y = y_center - commsSurface->h / 2;
y = intermission_ycenter - commsSurface->h / 2;
screen_blit(commsSurface, x, y);
intermission_doComms(commsSurface, x, y);
break;
case 6:
x = screen->w / 2 - optionsSurface->w / 2;
y = y_center - optionsSurface->h / 2;
y = intermission_ycenter - optionsSurface->h / 2;
screen_blit(optionsSurface, x, y);
intermission_doOptions(optionsSurface, x, y);
break;

View File

@ -25,6 +25,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
extern Planet intermission_planets[MAX_PLANETS];
const int intermission_ycenter = 50 + (SCREEN_HEIGHT - 150) / 2;
void intermission_initPlanets(int system);
void intermission_unlockPlanets();
void intermission_updateSystemStatus();

View File

@ -27,6 +27,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "engine.h"
#include "game.h"
#include "gfx.h"
#include "intermission.h"
#include "player.h"
#include "save.h"
#include "screen.h"
@ -44,6 +45,8 @@ typedef struct ShopItem_ {
static const int shop_w = 600;
static const int shop_x = SCREEN_WIDTH / 2 - shop_w / 2;
static const int shop_h = 336;
static const int shop_y = intermission_ycenter - shop_h / 2;
static ShopItem shopItems[SHOP_MAX];
static int shopSelectedItem;
@ -180,8 +183,8 @@ static void drawShop()
gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 189, 90, 0x00, 0x00, 0x55);
gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 189, 20, 0x00, 0x00, 0x99);
gfx_shopSprites[SHOP_S_SHIP_INFO] = gfx_createAlphaRect(601, 101, 0x00, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_SHIP_INFO], 0, 0, 600, 100, 0x00, 0x00, 0x33);
gfx_shopSprites[SHOP_S_SHIP_INFO] = gfx_createAlphaRect(601, 41, 0x00, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_SHIP_INFO], 0, 0, 600, 40, 0x00, 0x00, 0x33);
switch (shopSelectedItem)
{
@ -207,7 +210,7 @@ static void drawShop()
break;
case SHOP_PLASMA_AMMO:
case SHOP_ROCKET_AMMO:
gfx_drawRect(gfx_shopSprites[SHOP_S_SHIP_INFO], 0, 0, 600, 100, 0x33, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_SHIP_INFO], 0, 0, 600, 40, 0x33, 0x00, 0x00);
break;
default:
gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 189, 90, 0x55, 0x00, 0x00);
@ -223,7 +226,7 @@ static void drawShop()
sprintf(description, "Power : Stage %d",
game.minPlasmaDamage);
gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
sprintf(description, "Cooler : Stage %d",
sprintf(description, "Cooling : Stage %d",
game.minPlasmaRate);
gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
@ -269,11 +272,11 @@ static void drawShop()
sprintf(description, "Shield Units : %d", player.maxShield);
gfx_renderString(description, 10, 4, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
sprintf(description, "Cash : $%d", game.cash);
gfx_renderString(description, 10, 80, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
gfx_renderString(description, 10, 20, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
sprintf(description, "Plasma Cells : %.3d", player.ammo[0]);
gfx_renderString(description, 430, 4, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
sprintf(description, "Rockets : %.3d", player.ammo[1]);
gfx_renderString(description, 475, 80, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
sprintf(description, "Rockets : %.2d", player.ammo[1]);
gfx_renderString(description, 475, 20, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
gfx_shopSprites[SHOP_S_ITEM_INFO] = gfx_createSurface(601, 56);
gfx_drawRect(gfx_shopSprites[SHOP_S_ITEM_INFO], 0, 0, 600, 35, 0x00, 0x99, 0x00);
@ -1048,20 +1051,20 @@ void shop_show()
int sell_x = shop_x + shop_w - gfx_sprites[SP_SELL]->w - 2;
int buy_x = sell_x - gfx_sprites[SP_BUY]->w - 5;
screen_blit(gfx_shopSprites[SHOP_S_PRIMARY], shop_x, 395);
screen_blit(gfx_shopSprites[SHOP_S_POWERUP], shop_x + 203, 395);
screen_blit(gfx_shopSprites[SHOP_S_SECONDARY], shop_x + 406, 395);
screen_blit(gfx_shopSprites[SHOP_S_CATALOG], shop_x, 180);
screen_blit(gfx_shopSprites[SHOP_S_SHIP_INFO], shop_x, 50);
screen_blit(gfx_shopSprites[SHOP_S_ITEM_INFO], shop_x, 320);
screen_blit(gfx_shopSprites[SHOP_S_SHIP_INFO], shop_x, shop_y);
screen_blit(gfx_shopSprites[SHOP_S_CATALOG], shop_x, shop_y + 50);
screen_blit(gfx_shopSprites[SHOP_S_ITEM_INFO], shop_x, shop_y + 180);
screen_blit(gfx_shopSprites[SHOP_S_PRIMARY], shop_x, shop_y + 245);
screen_blit(gfx_shopSprites[SHOP_S_POWERUP], shop_x + 203, shop_y + 245);
screen_blit(gfx_shopSprites[SHOP_S_SECONDARY], shop_x + 406, shop_y + 245);
if (shopSelectedItem > -1)
{
screen_blit(gfx_sprites[SP_BUY], buy_x, 323);
screen_blit(gfx_sprites[SP_SELL], sell_x, 323);
screen_blit(gfx_sprites[SP_BUY], buy_x, shop_y + 183);
screen_blit(gfx_sprites[SP_SELL], sell_x, shop_y + 183);
}
screen_blit(gfx_sprites[SP_FIREFLY], 380, 95);
screen_blit(gfx_sprites[SP_FIREFLY], shop_x + 280, shop_y + 15);
if (game.system == 0)
icons = SHOP_DOUBLE_ROCKETS + 1;