Removed enemy ships with missiles from the cargo capture mission.

This commit is contained in:
onpon4 2015-02-28 10:32:20 -05:00
parent 81663aca52
commit 03dfdd69fb
1 changed files with 27 additions and 17 deletions

View File

@ -159,7 +159,29 @@ bool addAlien()
alienArray[0] = CD_DUALFIGHTER; alienArray[0] = CD_DUALFIGHTER;
alienArray[1] = CD_PROTOFIGHTER; alienArray[1] = CD_PROTOFIGHTER;
break; break;
case 7:
case 8:
numberOfAliens = 3;
alienArray[0] = CD_DUALFIGHTER;
alienArray[1] = CD_PROTOFIGHTER;
alienArray[2] = CD_AIMFIGHTER;
break;
case 9: case 9:
// This is the mission where you need to disable cargo ships.
// Missiles are extremely bad in this mission, not because
// of the damage they do to you, but because they tend to
// accidentally destroy the cargo ships. Therefore, ships
// with missiles (dual fighters and missile boats) are
// excluded from this mission.
numberOfAliens = 2;
alienArray[0] = CD_PROTOFIGHTER;
alienArray[1] = CD_AIMFIGHTER;
break;
case 10:
case 15:
numberOfAliens = 1;
alienArray[0] = CD_ASTEROID;
break;
case 13: case 13:
case 14: case 14:
case 16: case 16:
@ -169,6 +191,11 @@ bool addAlien()
alienArray[2] = CD_MISSILEBOAT; alienArray[2] = CD_MISSILEBOAT;
alienArray[3] = CD_AIMFIGHTER; alienArray[3] = CD_AIMFIGHTER;
break; break;
case 18:
numberOfAliens = 2;
alienArray[0] = CD_DUALFIGHTER;
alienArray[1] = CD_MINER;
break;
case 25: case 25:
numberOfAliens = 6; numberOfAliens = 6;
alienArray[0] = CD_DUALFIGHTER; alienArray[0] = CD_DUALFIGHTER;
@ -183,23 +210,6 @@ bool addAlien()
alienArray[0] = CD_AIMFIGHTER; alienArray[0] = CD_AIMFIGHTER;
alienArray[1] = CD_DUALFIGHTER; alienArray[1] = CD_DUALFIGHTER;
break; break;
case 7:
case 8:
numberOfAliens = 3;
alienArray[0] = CD_DUALFIGHTER;
alienArray[1] = CD_PROTOFIGHTER;
alienArray[2] = CD_AIMFIGHTER;
break;
case 18:
numberOfAliens = 2;
alienArray[0] = CD_DUALFIGHTER;
alienArray[1] = CD_MINER;
break;
case 10:
case 15:
numberOfAliens = 1;
alienArray[0] = CD_ASTEROID;
break;
case 24: case 24:
numberOfAliens = 2; numberOfAliens = 2;
alienArray[0] = CD_ASTEROID; alienArray[0] = CD_ASTEROID;