Removed enemy ships with missiles from the cargo capture mission.
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81663aca52
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03dfdd69fb
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@ -159,7 +159,29 @@ bool addAlien()
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alienArray[0] = CD_DUALFIGHTER;
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alienArray[0] = CD_DUALFIGHTER;
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alienArray[1] = CD_PROTOFIGHTER;
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alienArray[1] = CD_PROTOFIGHTER;
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break;
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break;
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case 7:
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case 8:
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numberOfAliens = 3;
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alienArray[0] = CD_DUALFIGHTER;
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alienArray[1] = CD_PROTOFIGHTER;
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alienArray[2] = CD_AIMFIGHTER;
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break;
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case 9:
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case 9:
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// This is the mission where you need to disable cargo ships.
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// Missiles are extremely bad in this mission, not because
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// of the damage they do to you, but because they tend to
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// accidentally destroy the cargo ships. Therefore, ships
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// with missiles (dual fighters and missile boats) are
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// excluded from this mission.
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numberOfAliens = 2;
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alienArray[0] = CD_PROTOFIGHTER;
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alienArray[1] = CD_AIMFIGHTER;
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break;
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case 10:
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case 15:
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numberOfAliens = 1;
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alienArray[0] = CD_ASTEROID;
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break;
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case 13:
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case 13:
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case 14:
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case 14:
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case 16:
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case 16:
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@ -169,6 +191,11 @@ bool addAlien()
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alienArray[2] = CD_MISSILEBOAT;
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alienArray[2] = CD_MISSILEBOAT;
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alienArray[3] = CD_AIMFIGHTER;
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alienArray[3] = CD_AIMFIGHTER;
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break;
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break;
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case 18:
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numberOfAliens = 2;
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alienArray[0] = CD_DUALFIGHTER;
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alienArray[1] = CD_MINER;
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break;
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case 25:
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case 25:
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numberOfAliens = 6;
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numberOfAliens = 6;
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alienArray[0] = CD_DUALFIGHTER;
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alienArray[0] = CD_DUALFIGHTER;
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@ -183,23 +210,6 @@ bool addAlien()
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alienArray[0] = CD_AIMFIGHTER;
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alienArray[0] = CD_AIMFIGHTER;
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alienArray[1] = CD_DUALFIGHTER;
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alienArray[1] = CD_DUALFIGHTER;
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break;
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break;
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case 7:
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case 8:
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numberOfAliens = 3;
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alienArray[0] = CD_DUALFIGHTER;
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alienArray[1] = CD_PROTOFIGHTER;
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alienArray[2] = CD_AIMFIGHTER;
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break;
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case 18:
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numberOfAliens = 2;
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alienArray[0] = CD_DUALFIGHTER;
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alienArray[1] = CD_MINER;
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break;
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case 10:
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case 15:
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numberOfAliens = 1;
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alienArray[0] = CD_ASTEROID;
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break;
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case 24:
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case 24:
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numberOfAliens = 2;
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numberOfAliens = 2;
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alienArray[0] = CD_ASTEROID;
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alienArray[0] = CD_ASTEROID;
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