Added "desktop" fullscreen back in, plus removed key repeats.
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@ -57,7 +57,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define PATH_MAX 4096
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#endif
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#define FULLSCREEN SDL_WINDOW_FULLSCREEN
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#define FULLSCREEN SDL_WINDOW_FULLSCREEN_DESKTOP
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#define DEFAULT_SCREEN_WIDTH MAX(SCREEN_WIDTH, 640)
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#define DEFAULT_SCREEN_HEIGHT MAX(SCREEN_HEIGHT, 480)
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@ -1551,7 +1551,10 @@ static void game_doPlayer()
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audio_playSound(SFX_EXPLOSION, player.x, player.y);
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}
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engine.keyState[KEY_UP] = engine.keyState[KEY_DOWN] = engine.keyState[KEY_LEFT] = engine.keyState[KEY_RIGHT] = 0;
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engine.keyState[KEY_UP] = 0;
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engine.keyState[KEY_DOWN] = 0;
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engine.keyState[KEY_LEFT] = 0;
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engine.keyState[KEY_RIGHT] = 0;
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if (CHANCE(1. / 3.))
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explosion_add(player.x + RANDRANGE(-10, 10),
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player.y + RANDRANGE(-10, 10), SP_BIG_EXPLOSION);
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@ -265,11 +265,13 @@ void player_getInput()
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break;
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case SDL_KEYDOWN:
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if (!engine.event.key.repeat)
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{
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engine.keyState[mapkey(engine.event.key.keysym.sym)] = 1;
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if (engine.gameSection != SECTION_GAME)
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engine.paused = 0;
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}
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break;
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case SDL_KEYUP:
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@ -530,7 +530,6 @@ int title_show()
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if ((selectedOption == 1) && (engine.useAudio))
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{
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engine.useSound = !engine.useSound;
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selectedOption = listLength;
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}
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else if ((selectedOption == 2) && (engine.useAudio))
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{
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@ -545,19 +544,16 @@ int title_show()
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{
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audio_haltMusic();
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}
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selectedOption = listLength;
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}
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else if (selectedOption == 3)
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{
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engine.fullScreen = !engine.fullScreen;
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SDL_SetWindowFullscreen(window,
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(engine.fullScreen ? FULLSCREEN : 0));
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selectedOption = listLength;
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}
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else if (selectedOption == 4)
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{
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engine.autoPause = !engine.autoPause;
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selectedOption = listLength;
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}
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else if (selectedOption == listLength)
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{
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@ -699,9 +695,9 @@ void title_showCredits()
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break;
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float speed = 0.5;
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if(engine.keyState[KEY_DOWN])
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if (engine.keyState[KEY_DOWN])
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speed = 2;
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else if(engine.keyState[KEY_UP])
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else if (engine.keyState[KEY_UP])
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speed = -2;
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for (i = 0 ; i <= lastCredit ; i++)
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