diff --git a/src/collectable.cpp b/src/collectable.cpp index 3282123..d341541 100644 --- a/src/collectable.cpp +++ b/src/collectable.cpp @@ -93,8 +93,8 @@ void collectable_add(float x, float y, int type, int value, int life) return; // don't bother! // No point in giving the player plasma ammo if the weapons aren't - // upgraded! Give them money instead. - if (type == P_PLASMA_AMMO) + // upgraded! Give them money instead. (Except in Classic difficulty.) + if ((type == P_PLASMA_AMMO) && (game.difficulty != DIFFICULTY_ORIGINAL)) { if ((weapons[W_PLAYER_WEAPON].reload[0] >= rate2reload[game.minPlasmaRate]) && (weapons[W_PLAYER_WEAPON].ammo[0] <= game.minPlasmaOutput) &&