Removed some odd limits on what certain aliens could drop.
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@ -524,7 +524,7 @@ void alien_defs_init()
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alien_defs[CD_MOBILE_RAY].chance[0] = 50;
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alien_defs[CD_MOBILE_RAY].chance[1] = 50;
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alien_defs[CD_MOBILE_RAY].collectChance = 75;
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alien_defs[CD_MOBILE_RAY].collectType = P_SHIELD;
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alien_defs[CD_MOBILE_RAY].collectType = P_ANYTHING;
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alien_defs[CD_MOBILE_RAY].collectValue = 100;
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alien_defs[CD_MOBILE_RAY].flags = FL_WEAPCO;
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@ -558,7 +558,7 @@ void alien_defs_init()
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alien_defs[CD_PLUTOBOSS].chance[0] = 50;
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alien_defs[CD_PLUTOBOSS].chance[1] = 2;
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alien_defs[CD_PLUTOBOSS].collectChance = 0;
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alien_defs[CD_PLUTOBOSS].collectType = P_SHIELD;
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alien_defs[CD_PLUTOBOSS].collectType = P_ANYTHING;
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alien_defs[CD_PLUTOBOSS].collectValue = 1000;
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alien_defs[CD_PLUTOBOSS].flags = FL_WEAPCO;
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