Removed the camera fix for Classic difficulty.
This re-implements the bug where the edge of the screen effectively slows you down. I might revert this; we'll see.
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@ -1430,9 +1430,7 @@ static void game_doPlayer()
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if (engine.done == 0)
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{
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if ((game.difficulty != DIFFICULTY_ORIGINAL) ||
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((game.area != MISN_ELLESH) &&
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(game.area != MISN_MARS)))
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if (game.difficulty != DIFFICULTY_ORIGINAL)
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{
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if (xmoved)
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{
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@ -1447,7 +1445,7 @@ static void game_doPlayer()
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player.x = screen->w - X_VIEW_BORDER;
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}
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}
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else if (game.difficulty != DIFFICULTY_ORIGINAL)
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else
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{
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cd = player.x - screen->w / 2;
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if (cd < 0)
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@ -1477,7 +1475,7 @@ static void game_doPlayer()
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player.y = screen->h - Y_VIEW_BORDER;
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}
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}
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else if (game.difficulty != DIFFICULTY_ORIGINAL)
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else
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{
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cd = player.y - screen->h / 2;
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if (cd < 0)
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