Adjusted the way FL_ESCAPED is added.
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@ -1125,8 +1125,8 @@ static void game_doAliens()
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if (aliens[i].x >= 5000)
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{
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aliens[i].flags -= FL_LEAVESECTOR;
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aliens[i].flags += FL_ESCAPED;
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aliens[i].flags &= ~FL_LEAVESECTOR;
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aliens[i].flags |= FL_ESCAPED;
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aliens[i].active = 0;
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if (aliens[i].classDef == CD_CLOAKFIGHTER)
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