diff --git a/code/resources.cpp b/code/resources.cpp index 59e95da..191f1f3 100644 --- a/code/resources.cpp +++ b/code/resources.cpp @@ -124,22 +124,22 @@ void loadGameGraphics() void loadSound() { - sound[SFX_EXPLOSION] = loadSound("sound/explode.wav"); - sound[SFX_HIT] = loadSound("sound/explode2.wav"); - sound[SFX_DEATH] = loadSound("sound/maledeath.wav"); - sound[SFX_MISSILE] = loadSound("sound/missile.wav"); - sound[SFX_PLASMA] = loadSound("sound/plasma.wav"); - sound[SFX_CLOCK] = loadSound("sound/clock.wav"); - sound[SFX_FLY] = loadSound("sound/flyby.wav"); - sound[SFX_ENERGYRAY] = loadSound("sound/beamLaser.wav"); - sound[SFX_PICKUP] = loadSound("sound/item.wav"); - sound[SFX_SHIELDUP] = loadSound("sound/shield.wav"); - sound[SFX_CLOAK] = loadSound("sound/cloak.wav"); - sound[SFX_DEBRIS] = loadSound("sound/explode3.wav"); - sound[SFX_DEBRIS2] = loadSound("sound/explode4.wav"); - sound[SFX_LASER] = loadSound("sound/laser.wav"); - sound[SFX_PLASMA2] = loadSound("sound/plasma2.wav"); - sound[SFX_PLASMA3] = loadSound("sound/plasma3.wav"); + sound[SFX_EXPLOSION] = loadSound("sound/explode.ogg"); + sound[SFX_HIT] = loadSound("sound/explode2.ogg"); + sound[SFX_DEATH] = loadSound("sound/maledeath.ogg"); + sound[SFX_MISSILE] = loadSound("sound/missile.ogg"); + sound[SFX_PLASMA] = loadSound("sound/plasma.ogg"); + sound[SFX_CLOCK] = loadSound("sound/clock.ogg"); + sound[SFX_FLY] = loadSound("sound/flyby.ogg"); + sound[SFX_ENERGYRAY] = loadSound("sound/beamLaser.ogg"); + sound[SFX_PICKUP] = loadSound("sound/item.ogg"); + sound[SFX_SHIELDUP] = loadSound("sound/shield.ogg"); + sound[SFX_CLOAK] = loadSound("sound/cloak.ogg"); + sound[SFX_DEBRIS] = loadSound("sound/explode3.ogg"); + sound[SFX_DEBRIS2] = loadSound("sound/explode4.ogg"); + sound[SFX_LASER] = loadSound("sound/laser.ogg"); + sound[SFX_PLASMA2] = loadSound("sound/plasma2.ogg"); + sound[SFX_PLASMA3] = loadSound("sound/plasma3.ogg"); } void freeSound()