Made more smoke come out at critical shield
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@ -1581,7 +1581,7 @@ static void game_doPlayer()
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screen_blit(gfx_shipSprites[shapeToUse], (int)player.x, (int)player.y);
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if ((player.maxShield > 1) && (player.shield <= engine.lowShield)
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&& CHANCE(1. / 10))
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&& CHANCE(player.shield > 1 ? 1. / 10 : 3. / 10))
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explosion_add(player.x + RANDRANGE(-10, 10),
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player.y + RANDRANGE(-10, 20), SP_SMOKE);
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}
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