Some small tweaks/fixes.
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4a72111a46
commit
139fe8bd9e
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@ -24,7 +24,7 @@ We took down the WEAPCO mining vessel and then I was jumped by a man claiming to
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FACE_SID
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FACE_SID
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I've heard of him. He's the Commander of WEAPCO's naval forces. One of the best pilots they ever had.
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I've heard of him. He's the Commander of WEAPCO's naval forces. One of the best pilots they ever had.
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FACE_CHRIS
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FACE_CHRIS
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He did put up one hell of a fight. He didn't stick around for long, though. I guess he was testing me.
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He did put up one hell of a fight. He didn't stick around for long, though. I guess he was just testing me.
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FACE_CHRIS
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FACE_CHRIS
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We've still got a job to do. What did you find out about Mordor?
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We've still got a job to do. What did you find out about Mordor?
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FACE_SID
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FACE_SID
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@ -52,11 +52,11 @@ FACE_KLINE
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0
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0
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I am Kline Kethlan. And I am here to put to a stop to your worthless little crusade!
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I am Kline Kethlan. And I am here to put to a stop to your worthless little crusade!
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-35
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-36
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FACE_KLINE
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FACE_KLINE
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-1
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-1
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0
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0
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No where to run; No where to hide; And no-one to help you! This will certainly be interesting...
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Nowhere to run, nowhere to hide, and no one to help you! This will certainly be interesting...
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-41
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-41
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-1
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-1
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@ -280,6 +280,7 @@ void doCollectables()
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collectables *collectable = engine.collectableHead;
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collectables *collectable = engine.collectableHead;
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collectables *prevCollectable = engine.collectableHead;
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collectables *prevCollectable = engine.collectableHead;
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engine.collectableTail = engine.collectableHead;
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engine.collectableTail = engine.collectableHead;
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char temp[40];
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while (collectable->next != NULL)
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while (collectable->next != NULL)
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{
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{
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@ -302,7 +303,6 @@ void doCollectables()
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if ((player.shield > 0) && (collision(collectable, &player)))
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if ((player.shield > 0) && (collision(collectable, &player)))
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{
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{
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char temp[40];
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switch(collectable->type)
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switch(collectable->type)
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{
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{
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case P_CASH:
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case P_CASH:
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@ -353,7 +353,7 @@ void doCollectables()
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}
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}
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else
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else
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{
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{
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sprintf(temp, "Plasma ammo unavailable");
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sprintf(temp, "Upgrade failed (no plasma ammo)");
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}
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}
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break;
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break;
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@ -378,7 +378,7 @@ void doCollectables()
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}
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}
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else
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else
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{
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{
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sprintf(temp, "Plasma ammo unavailable");
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sprintf(temp, "Upgrade failed (no plasma ammo)");
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}
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}
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break;
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break;
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@ -402,7 +402,7 @@ void doCollectables()
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}
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}
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else
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else
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{
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{
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sprintf(temp, "Plasma ammo unavailable");
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sprintf(temp, "Upgrade failed (no plasma ammo)");
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}
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}
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break;
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break;
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@ -426,7 +426,7 @@ void doCollectables()
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}
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}
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else
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else
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{
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{
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sprintf(temp, "Plasma ammo unavailable (damn!)");
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sprintf(temp, "Damn! Upgrade failed (no plasma ammo)");
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}
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}
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break;
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break;
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