Added a check so that FL_CIRCLES doesn't take effect while leaving sector
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@ -1859,7 +1859,7 @@ void alien_move(Object *alien)
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if (alien->owner == alien)
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{
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if (alien->flags & FL_CIRCLES)
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if ((alien->flags & FL_CIRCLES) && (!(alien->flags & FL_LEAVESECTOR)))
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{
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if (alien->face == 0)
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{
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