Moved alien definitions from ".dat" files to alien.cpp.

Like "scripts", these definitions in text files make absolutely no
sense. They are completely unreadable, and Starfighter's engine is
inflexible anyway.
This commit is contained in:
onpon4 2016-01-03 14:14:31 -05:00
parent e258921987
commit 16473a715f
25 changed files with 249 additions and 220 deletions

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/* /*
Copyright (C) 2003 Parallel Realities Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2012 Guus Sliepen Copyright (C) 2011, 2012 Guus Sliepen
Copyright (C) 2012, 2015 onpon4 <onpon4@riseup.net> Copyright (C) 2012, 2015, 2016 onpon4 <onpon4@riseup.net>
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License modify it under the terms of the GNU General Public License
@ -684,13 +684,12 @@ void alien_defs_init()
void aliens_init() void aliens_init()
{ {
FILE *fp;
char string[255];
int index;
int alienType;
int placeAttempt; int placeAttempt;
int barrierSpeed; int barrierSpeed;
engine.targetIndex = -1;
barrierSpeed = 1;
for (int i = 0 ; i < ALIEN_MAX ; i++) for (int i = 0 ; i < ALIEN_MAX ; i++)
{ {
aliens[i].active = false; aliens[i].active = false;
@ -698,25 +697,166 @@ void aliens_init()
aliens[i].flags = 0; aliens[i].flags = 0;
} }
engine.targetIndex = -1; switch (game.area)
strcpy(string, "");
barrierSpeed = 1;
sprintf(string, "data/aliens%d.dat", game.area);
fp = fopen(string, "rb");
if (fp != NULL)
{ {
while (fscanf(fp, "%d %d ", &index, &alienType) == 2) case MISN_START:
aliens[0] = alien_defs[CD_TRANSPORTSHIP];
break;
case MISN_CERADSE:
aliens[0] = alien_defs[CD_CARGOSHIP];
aliens[1] = alien_defs[CD_CARGOSHIP];
aliens[2] = alien_defs[CD_CARGOSHIP];
aliens[3] = alien_defs[CD_CARGOSHIP];
aliens[4] = alien_defs[CD_CARGOSHIP];
aliens[5] = alien_defs[CD_CARGOSHIP];
break;
case MISN_HINSTAG:
aliens[0] = alien_defs[CD_MISSILEBOAT];
aliens[1] = alien_defs[CD_MISSILEBOAT];
aliens[2] = alien_defs[CD_MISSILEBOAT];
aliens[3] = alien_defs[CD_MISSILEBOAT];
aliens[4] = alien_defs[CD_MISSILEBOAT];
break;
case MISN_JOLDAR:
aliens[0] = alien_defs[CD_MINER];
aliens[1] = alien_defs[CD_MINER];
aliens[2] = alien_defs[CD_MINER];
aliens[3] = alien_defs[CD_MINER];
aliens[4] = alien_defs[CD_MINER];
aliens[5] = alien_defs[CD_MINER];
aliens[6] = alien_defs[CD_MINER];
aliens[7] = alien_defs[CD_MINER];
aliens[8] = alien_defs[CD_MINER];
break;
case MISN_MOEBO:
aliens[ALIEN_BOSS] = alien_defs[CD_FRIGATE];
aliens[ALIEN_BOSS_PART1] = alien_defs[CD_FRIGATE_WING1];
aliens[ALIEN_BOSS_PART2] = alien_defs[CD_FRIGATE_WING2];
break;
case MISN_NEROD:
aliens[0] = alien_defs[CD_CARGOSHIP];
break;
case MISN_ALLEZ:
aliens[ALIEN_GOODTRANSPORT] = alien_defs[CD_GOODTRANSPORT];
break;
case MISN_URUSOR:
aliens[20] = alien_defs[CD_CARGOSHIP];
aliens[21] = alien_defs[CD_CARGOSHIP];
aliens[22] = alien_defs[CD_CARGOSHIP];
aliens[23] = alien_defs[CD_CARGOSHIP];
aliens[24] = alien_defs[CD_CARGOSHIP];
break;
case MISN_ELAMALE:
aliens[ALIEN_BOSS] = alien_defs[CD_MINEBOSS];
aliens[ALIEN_BOSS_PART1] = alien_defs[CD_BOSS2_WING1];
aliens[ALIEN_BOSS_PART2] = alien_defs[CD_BOSS2_WING2];
aliens[ALIEN_BOSS_PART3] = alien_defs[CD_BOSS2_WING3];
aliens[ALIEN_BOSS_PART4] = alien_defs[CD_BOSS2_WING4];
aliens[ALIEN_KLINE] = alien_defs[CD_KLINE];
aliens[20] = alien_defs[CD_SLAVETRANSPORT];
aliens[21] = alien_defs[CD_SLAVETRANSPORT];
break;
case MISN_ODEON:
aliens[ALIEN_BOSS] = alien_defs[CD_EVILURSULA];
break;
case MISN_FELLON:
aliens[ALIEN_BOSS] = alien_defs[CD_MINEBOSS];
aliens[ALIEN_BOSS_PART1] = alien_defs[CD_BOSS2_WING1];
aliens[ALIEN_BOSS_PART2] = alien_defs[CD_BOSS2_WING2];
aliens[ALIEN_BOSS_PART3] = alien_defs[CD_BOSS2_WING3];
aliens[ALIEN_BOSS_PART4] = alien_defs[CD_BOSS2_WING4];
aliens[ALIEN_GOODTRANSPORT] = alien_defs[CD_REBELCARRIER];
aliens[20] = alien_defs[CD_REBELCARRIER];
break;
case MISN_ALMARTHA:
aliens[ALIEN_BOSS_PART1] = alien_defs[CD_CLOAKFIGHTER];
aliens[ALIEN_BOSS_PART2] = alien_defs[CD_CLOAKFIGHTER];
aliens[ALIEN_BOSS_PART3] = alien_defs[CD_CLOAKFIGHTER];
aliens[ALIEN_GOODTRANSPORT] = alien_defs[CD_KRASS];
break;
case MISN_POSWIC:
aliens[0] = alien_defs[CD_ESCORT];
aliens[1] = alien_defs[CD_ESCORT];
aliens[2] = alien_defs[CD_ESCORT];
aliens[3] = alien_defs[CD_ESCORT];
aliens[4] = alien_defs[CD_ESCORT];
aliens[ALIEN_BOSS] = alien_defs[CD_EXEC];
break;
case MISN_ELLESH:
aliens[ALIEN_BOSS] = alien_defs[CD_EXEC];
break;
case MISN_PLUTO:
aliens[ALIEN_BOSS] = alien_defs[CD_PLUTOBOSS];
aliens[ALIEN_BOSS_PART1] = alien_defs[CD_BARRIER];
aliens[ALIEN_BOSS_PART2] = alien_defs[CD_BARRIER];
aliens[ALIEN_BOSS_PART3] = alien_defs[CD_BARRIER];
aliens[ALIEN_BOSS_PART4] = alien_defs[CD_BARRIER];
aliens[20] = alien_defs[CD_BARRIER];
aliens[21] = alien_defs[CD_BARRIER];
break;
case MISN_NEPTUNE:
aliens[ALIEN_BOSS] = alien_defs[CD_NEPTUNEBOSS];
aliens[ALIEN_BOSS_PART1] = alien_defs[CD_MOBILESHIELD];
aliens[ALIEN_BOSS_PART2] = alien_defs[CD_MOBILESHIELD];
aliens[ALIEN_BOSS_PART3] = alien_defs[CD_MOBILESHIELD];
aliens[ALIEN_BOSS_PART4] = alien_defs[CD_MOBILESHIELD];
aliens[20] = alien_defs[CD_MOBILESHIELD];
break;
case MISN_URANUS:
aliens[ALIEN_BOSS] = alien_defs[CD_URANUSBOSS];
aliens[ALIEN_BOSS_PART1] = alien_defs[CD_URANUSBOSSWING1];
aliens[ALIEN_BOSS_PART2] = alien_defs[CD_URANUSBOSSWING2];
break;
case MISN_SATURN:
aliens[9] = alien_defs[CD_MOBILE_RAY];
aliens[10] = alien_defs[CD_MOBILE_RAY];
aliens[11] = alien_defs[CD_MOBILE_RAY];
aliens[12] = alien_defs[CD_MOBILE_RAY];
aliens[13] = alien_defs[CD_MOBILE_RAY];
aliens[14] = alien_defs[CD_MOBILE_RAY];
break;
case MISN_JUPITER:
aliens[ALIEN_BOSS] = alien_defs[CD_KRASS];
aliens[ALIEN_BOSS_PART1] = alien_defs[CD_FIREFLY];
aliens[ALIEN_BOSS_PART2] = alien_defs[CD_FIREFLY];
aliens[ALIEN_BOSS_PART3] = alien_defs[CD_FIREFLY];
aliens[ALIEN_BOSS_PART4] = alien_defs[CD_FIREFLY];
break;
case MISN_EARTH:
case MISN_VENUS:
aliens[ALIEN_KLINE] = alien_defs[CD_KLINE];
break;
}
for (int i = 0 ; i < ALIEN_MAX ; i++)
{
if (aliens[i].shield != -1)
{ {
placeAttempt = 0; placeAttempt = 0;
aliens[index] = alien_defs[alienType]; aliens[i].owner = &aliens[i];
aliens[index].owner = &aliens[index]; aliens[i].target = &aliens[i];
aliens[index].target = &aliens[index]; aliens[i].face = rand() % 2;
aliens[index].face = rand() % 2; aliens[i].active = true;
aliens[index].active = true;
/* /*
we make 1000 attempts to place this enemy since it is required. If after we make 1000 attempts to place this enemy since it is required. If after
@ -728,7 +868,7 @@ void aliens_init()
{ {
placeAttempt++; placeAttempt++;
if (alien_place(&aliens[index])) if (alien_place(&aliens[i]))
break; break;
if (placeAttempt > 1000) if (placeAttempt > 1000)
@ -736,59 +876,58 @@ void aliens_init()
} }
if (game.area == MISN_CERADSE) if (game.area == MISN_CERADSE)
cargo_add(&aliens[index], P_CARGO); cargo_add(&aliens[i], P_CARGO);
else if (game.area == MISN_NEROD) else if (game.area == MISN_NEROD)
cargo_add(&aliens[index], P_PHOEBE); cargo_add(&aliens[i], P_PHOEBE);
if (index == ALIEN_KLINE) if (i == ALIEN_KLINE)
{ {
aliens[ALIEN_KLINE].target = &player; aliens[ALIEN_KLINE].target = &player;
} }
if (aliens[index].classDef == CD_CLOAKFIGHTER) if (aliens[i].classDef == CD_CLOAKFIGHTER)
{ {
aliens[index].active = false; aliens[i].active = false;
aliens[index].maxShield = aliens[index].shield = 400; aliens[i].maxShield = aliens[i].shield = 400;
aliens[index].flags &= ~FL_RUNSAWAY; aliens[i].flags &= ~FL_RUNSAWAY;
aliens[index].speed = 3; aliens[i].speed = 3;
} }
if ((aliens[index].classDef == CD_MOBILE_RAY) && (index >= 11)) if ((aliens[i].classDef == CD_MOBILE_RAY) && (i >= 11))
{ {
aliens[index].active = false; aliens[i].active = false;
} }
if (aliens[index].classDef == CD_FIREFLY) if (aliens[i].classDef == CD_FIREFLY)
{ {
aliens[index].active = false; aliens[i].active = false;
} }
if (aliens[index].classDef == CD_BARRIER) if (aliens[i].classDef == CD_BARRIER)
{ {
aliens[index].owner = &aliens[ALIEN_BOSS]; aliens[i].owner = &aliens[ALIEN_BOSS];
aliens[index].speed = barrierSpeed; aliens[i].speed = barrierSpeed;
barrierSpeed++; barrierSpeed++;
} }
if ((game.area == MISN_POSWIC) && if ((game.area == MISN_POSWIC) &&
(aliens[index].classDef == CD_BOSS)) (aliens[i].classDef == CD_BOSS))
{ {
aliens[index].imageIndex[1] = 29; aliens[i].imageIndex[1] = 29;
aliens[index].flags |= FL_IMMORTAL; aliens[i].flags |= FL_IMMORTAL;
} }
if (game.area == MISN_ELLESH) if (game.area == MISN_ELLESH)
aliens[index].flags |= FL_HASMINIMUMSPEED; aliens[i].flags |= FL_HASMINIMUMSPEED;
if (game.area == MISN_JUPITER) if (game.area == MISN_JUPITER)
{ {
aliens[index].flags = FL_WEAPCO; aliens[i].flags = FL_WEAPCO;
if (index == ALIEN_BOSS) if (i == ALIEN_BOSS)
aliens[index].chance[1] = 5; aliens[i].chance[1] = 5;
}
} }
} }
fclose(fp);
if (game.area == MISN_MOEBO) if (game.area == MISN_MOEBO)
{ {
@ -813,22 +952,22 @@ void aliens_init()
aliens[ALIEN_BOSS].x = -screen->w / 2; aliens[ALIEN_BOSS].x = -screen->w / 2;
aliens[ALIEN_BOSS].y = screen->h / 2; aliens[ALIEN_BOSS].y = screen->h / 2;
aliens[ALIEN_BOSS_PART1].owner = &aliens[ALIEN_BOSS]; aliens[ALIEN_BOSS_PART1].owner = &aliens[ALIEN_BOSS_PART2];
aliens[ALIEN_BOSS_PART1].target = &player; aliens[ALIEN_BOSS_PART1].target = &player;
aliens[ALIEN_BOSS_PART1].dx = 15; aliens[ALIEN_BOSS_PART1].dx = -35;
aliens[ALIEN_BOSS_PART1].dy = -22; aliens[ALIEN_BOSS_PART1].dy = -12;
aliens[ALIEN_BOSS_PART2].owner = &aliens[ALIEN_BOSS]; aliens[ALIEN_BOSS_PART2].owner = &aliens[ALIEN_BOSS];
aliens[ALIEN_BOSS_PART2].target = &player; aliens[ALIEN_BOSS_PART2].target = &player;
aliens[ALIEN_BOSS_PART2].dx = 15; aliens[ALIEN_BOSS_PART2].dx = 15;
aliens[ALIEN_BOSS_PART2].dy = 22; aliens[ALIEN_BOSS_PART2].dy = -22;
aliens[ALIEN_BOSS_PART3].owner = &aliens[ALIEN_BOSS_PART1]; aliens[ALIEN_BOSS_PART3].owner = &aliens[ALIEN_BOSS];
aliens[ALIEN_BOSS_PART3].target = &player; aliens[ALIEN_BOSS_PART3].target = &player;
aliens[ALIEN_BOSS_PART3].dx = -35; aliens[ALIEN_BOSS_PART3].dx = 15;
aliens[ALIEN_BOSS_PART3].dy = -12; aliens[ALIEN_BOSS_PART3].dy = 22;
aliens[ALIEN_BOSS_PART4].owner = &aliens[ALIEN_BOSS_PART2]; aliens[ALIEN_BOSS_PART4].owner = &aliens[ALIEN_BOSS_PART3];
aliens[ALIEN_BOSS_PART4].target = &player; aliens[ALIEN_BOSS_PART4].target = &player;
aliens[ALIEN_BOSS_PART4].dx = -35; aliens[ALIEN_BOSS_PART4].dx = -35;
aliens[ALIEN_BOSS_PART4].dy = 20; aliens[ALIEN_BOSS_PART4].dy = 20;
@ -854,11 +993,10 @@ void aliens_init()
aliens[ALIEN_BOSS].y = screen->h / 2; aliens[ALIEN_BOSS].y = screen->h / 2;
aliens[ALIEN_BOSS_PART1].owner = &aliens[ALIEN_BOSS]; aliens[ALIEN_BOSS_PART1].owner = &aliens[ALIEN_BOSS];
aliens[ALIEN_BOSS_PART1].dy = 20; aliens[ALIEN_BOSS_PART1].dy = -16;
aliens[ALIEN_BOSS_PART2].owner = &aliens[ALIEN_BOSS]; aliens[ALIEN_BOSS_PART2].owner = &aliens[ALIEN_BOSS];
aliens[ALIEN_BOSS_PART2].dy = -16; aliens[ALIEN_BOSS_PART2].dy = 20;
}
} }
} }

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@ -27,7 +27,7 @@ static const char *klineGreeting[] = {
"Do you really think you can defeat us?!" "Do you really think you can defeat us?!"
}; };
void event_set() void events_init()
{ {
for (int i = 0 ; i < 20 ; i++) for (int i = 0 ; i < 20 ; i++)
{ {
@ -202,11 +202,11 @@ void event_set()
gameEvent[2].time = 60; gameEvent[2].time = 60;
gameEvent[2].face = FACE_KRASS; gameEvent[2].face = FACE_KRASS;
strcpy(gameEvent[2].message, "Hey, boy, we've got company! Looks like your friends didn't do a very good job after all!"); strcpy(gameEvent[2].message, "Hey, boy, we've got company! Looks like your friends didn't do a very good job after all!");
gameEvent[2].entity = 10; gameEvent[2].entity = ALIEN_BOSS_PART1;
gameEvent[2].flag = -FL_ACTIVATE; gameEvent[2].flag = -FL_ACTIVATE;
gameEvent[3].time = 90; gameEvent[3].time = 90;
gameEvent[3].entity = 11; gameEvent[3].entity = ALIEN_BOSS_PART2;
gameEvent[3].flag = -FL_ACTIVATE; gameEvent[3].flag = -FL_ACTIVATE;
gameEvent[4].time = 93; gameEvent[4].time = 93;
@ -214,7 +214,7 @@ void event_set()
strcpy(gameEvent[4].message, "Keep those things off my back or it'll cost you extra!!!"); strcpy(gameEvent[4].message, "Keep those things off my back or it'll cost you extra!!!");
gameEvent[5].time = 120; gameEvent[5].time = 120;
gameEvent[5].entity = 12; gameEvent[5].entity = ALIEN_BOSS_PART3;
gameEvent[5].flag = -FL_ACTIVATE; gameEvent[5].flag = -FL_ACTIVATE;
gameEvent[6].time = 140; gameEvent[6].time = 140;

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@ -30,7 +30,7 @@ typedef struct Event_ {
} Event; } Event;
void event_set(); void events_init();
void event_check(); void event_check();
void event_sync(); void event_sync();

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@ -2099,7 +2099,7 @@ int game_mainLoop()
clearInfoLines(); clearInfoLines();
event_set(); events_init();
engine.ssx = 0; engine.ssx = 0;
engine.ssy = 0; engine.ssy = 0;