Organization stuff

This commit is contained in:
onpon4 2015-03-11 15:36:42 -04:00
parent 199ee7a58b
commit 1834011314
3 changed files with 13 additions and 13 deletions

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@ -878,7 +878,7 @@ void alien_addSmallAsteroid(object *hostAlien)
int debris = 1 + rand() % 10; int debris = 1 + rand() % 10;
for (int i = 0 ; i < debris ; i++) for (int i = 0 ; i < debris ; i++)
addBullet(&weapon[W_ROCKETS], hostAlien, 0, 0); bullet_add(&weapon[W_ROCKETS], hostAlien, 0, 0);
for (int i = 10 ; i < 20 ; i++) for (int i = 10 ; i < 20 ; i++)
if (!aliens[i].active) if (!aliens[i].active)

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@ -19,7 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Starfighter.h" #include "Starfighter.h"
void addBullet(object *theWeapon, object *attacker, int y, int dy) void bullet_add(object *theWeapon, object *attacker, int y, int dy)
{ {
object *bullet; object *bullet;
signed char imageIndex; signed char imageIndex;
@ -172,34 +172,34 @@ void fireBullet(object *attacker, int weaponType)
if (theWeapon->flags & WF_SPREAD && theWeapon->ammo[0] >= 3) if (theWeapon->flags & WF_SPREAD && theWeapon->ammo[0] >= 3)
{ {
addBullet(theWeapon, attacker, y * 1, -2); bullet_add(theWeapon, attacker, y * 1, -2);
if(theWeapon->ammo[0] != 4) if(theWeapon->ammo[0] != 4)
addBullet(theWeapon, attacker, y * 3, 0); bullet_add(theWeapon, attacker, y * 3, 0);
if(theWeapon->ammo[0] != 3) if(theWeapon->ammo[0] != 3)
{ {
addBullet(theWeapon, attacker, y * 2, -1); bullet_add(theWeapon, attacker, y * 2, -1);
addBullet(theWeapon, attacker, y * 4, 1); bullet_add(theWeapon, attacker, y * 4, 1);
} }
addBullet(theWeapon, attacker, y * 5, 2); bullet_add(theWeapon, attacker, y * 5, 2);
} }
else else
{ {
if(theWeapon->ammo[0] & 1) if(theWeapon->ammo[0] & 1)
addBullet(theWeapon, attacker, y * 3, 0); bullet_add(theWeapon, attacker, y * 3, 0);
if(theWeapon->ammo[0] >= 2) if(theWeapon->ammo[0] >= 2)
{ {
addBullet(theWeapon, attacker, y * 2, 0); bullet_add(theWeapon, attacker, y * 2, 0);
addBullet(theWeapon, attacker, y * 4, 0); bullet_add(theWeapon, attacker, y * 4, 0);
} }
if(theWeapon->ammo[0] >= 4) if(theWeapon->ammo[0] >= 4)
{ {
addBullet(theWeapon, attacker, y * 1, 0); bullet_add(theWeapon, attacker, y * 1, 0);
addBullet(theWeapon, attacker, y * 5, 0); bullet_add(theWeapon, attacker, y * 5, 0);
} }
} }

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@ -20,7 +20,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef BULLETS_H #ifndef BULLETS_H
#define BULLETS_H #define BULLETS_H
extern void addBullet(object *theWeapon, object *attacker, int y, int dy); void bullet_add(object *theWeapon, object *attacker, int y, int dy);
extern void fireBullet(object *attacker, int weaponType); extern void fireBullet(object *attacker, int weaponType);
extern char checkPlayerShockDamage(float x, float y); extern char checkPlayerShockDamage(float x, float y);
extern void fireRay(object *attacker); extern void fireRay(object *attacker);