Remove unused string copying code.
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ad19fe2672
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1b1170a183
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@ -61,14 +61,13 @@ static const char *playerHitMessage[3] = {
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void getKillMessage(object *ally)
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void getKillMessage(object *ally)
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{
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{
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char in[50], name[30], otherName[30];
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char in[50], otherName[30];
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int kills, difference;
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int kills, difference;
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bool firstPlace = false;
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bool firstPlace = false;
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int faceToUse = FACE_PHOEBE;
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int faceToUse = FACE_PHOEBE;
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if (ally == &enemy[FR_PHOEBE])
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if (ally == &enemy[FR_PHOEBE])
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{
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{
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strcpy(name, "Phoebe");
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strcpy(otherName, "Ursula");
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strcpy(otherName, "Ursula");
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kills = currentGame.wingMate1Kills;
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kills = currentGame.wingMate1Kills;
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difference = currentGame.wingMate1Kills - currentGame.wingMate2Kills;
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difference = currentGame.wingMate1Kills - currentGame.wingMate2Kills;
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@ -78,7 +77,6 @@ void getKillMessage(object *ally)
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}
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}
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else
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else
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{
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{
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strcpy(name, "Ursula");
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strcpy(otherName, "Phoebe");
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strcpy(otherName, "Phoebe");
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kills = currentGame.wingMate2Kills;
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kills = currentGame.wingMate2Kills;
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difference = currentGame.wingMate2Kills - currentGame.wingMate1Kills;
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difference = currentGame.wingMate2Kills - currentGame.wingMate1Kills;
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@ -136,7 +134,7 @@ void getKillMessage(object *ally)
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const char *getKlineInsult()
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const char *getKlineInsult()
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{
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{
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static const char insult[][40] = {
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static const char *insult[] = {
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"Pathetic", "How very disappointing...", "Heroic. And stupid", "Fool", "And now you're nothing but a DEAD hero"
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"Pathetic", "How very disappointing...", "Heroic. And stupid", "Fool", "And now you're nothing but a DEAD hero"
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};
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};
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@ -177,40 +175,24 @@ void getPlayerDeathMessage()
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void getMissFireMessage(object *ally)
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void getMissFireMessage(object *ally)
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{
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{
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char name[30], in[50];
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int faceToUse = FACE_PHOEBE;
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int faceToUse = FACE_PHOEBE;
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if (ally == &enemy[FR_PHOEBE])
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if (ally == &enemy[FR_PHOEBE])
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{
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strcpy(name, "Phoebe");
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faceToUse = FACE_PHOEBE;
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faceToUse = FACE_PHOEBE;
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}
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else
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else
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{
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strcpy(name, "Ursula");
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faceToUse = FACE_URSULA;
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faceToUse = FACE_URSULA;
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}
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sprintf(in, missFireMessage[rand() % 5]);
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setRadioMessage(faceToUse, missFireMessage[rand() % 5], 0);
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setRadioMessage(faceToUse, in, 0);
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}
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}
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void getPlayerHitMessage(object *ally)
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void getPlayerHitMessage(object *ally)
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{
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{
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char name[30], in[50];
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int faceToUse = FACE_PHOEBE;
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int faceToUse = FACE_PHOEBE;
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if (ally == &enemy[FR_PHOEBE])
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if (ally == &enemy[FR_PHOEBE])
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{
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strcpy(name, "Phoebe");
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faceToUse = FACE_PHOEBE;
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faceToUse = FACE_PHOEBE;
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}
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else
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else
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{
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strcpy(name, "Ursula");
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faceToUse = FACE_URSULA;
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faceToUse = FACE_URSULA;
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}
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sprintf(in, playerHitMessage[rand() % 3]);
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setRadioMessage(faceToUse, playerHitMessage[rand() % 3], 0);
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setRadioMessage(faceToUse, in, 0);
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}
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}
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