aliens.{cpp|h} -> alien.{cpp|h}
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2
Makefile
2
Makefile
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@ -1,7 +1,7 @@
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CXXFLAGS ?= -O2 -Wall -g
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CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer` -DLINUX
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LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer`
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OBJS = aliens.o audio.o bullets.o cargo.o collectable.o comms.o debris.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o shop.o Starfighter.o title.o weapons.o
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OBJS = alien.o audio.o bullets.o cargo.o collectable.o comms.o debris.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o shop.o Starfighter.o title.o weapons.o
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VERSION = 1.3-dev
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PROG = starfighter
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@ -35,7 +35,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "defs.h"
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#include "structs.h"
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#include "aliens.h"
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#include "alien.h"
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#include "audio.h"
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#include "bullets.h"
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#include "cargo.h"
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@ -17,8 +17,8 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _BULLETS_H_
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#define _BULLETS_H_
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#ifndef BULLETS_H
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#define BULLETS_H
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extern void addBullet(object *theWeapon, object *attacker, int y, int dy);
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extern void fireBullet(object *attacker, int weaponType);
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