More reorganization.
Added colors.cpp and colors.h to contain some of the stuff in graphics.
This commit is contained in:
parent
14dceac750
commit
1c833b1818
2
Makefile
2
Makefile
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@ -1,7 +1,7 @@
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CXXFLAGS ?= -O2 -Wall -g
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CXXFLAGS ?= -O2 -Wall -g
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CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer`
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CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer`
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LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer`
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LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer`
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OBJS = alien.o audio.o bullet.o cargo.o collectable.o engine.o explosion.o game.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o ship.o shop.o Starfighter.o title.o weapons.o
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OBJS = alien.o audio.o bullet.o cargo.o collectable.o colors.o engine.o explosion.o game.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o ship.o shop.o Starfighter.o title.o weapons.o
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VERSION = 1.4
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VERSION = 1.4
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PROG = starfighter
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PROG = starfighter
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@ -103,7 +103,7 @@ int main(int argc, char **argv)
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initVars();
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initVars();
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alien_defs_init();
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alien_defs_init();
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setColorIndexes();
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colors_init();
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showStory();
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showStory();
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@ -40,6 +40,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "bullet.h"
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#include "bullet.h"
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#include "cargo.h"
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#include "cargo.h"
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#include "collectable.h"
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#include "collectable.h"
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#include "colors.h"
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#include "engine.h"
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#include "engine.h"
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#include "explosion.h"
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#include "explosion.h"
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#include "game.h"
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#include "game.h"
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@ -0,0 +1,62 @@
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/*
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011, 2012, 2013 Guus Sliepen
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Copyright (C) 2015 Julian Marchant
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <SDL.h>
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#include "Starfighter.h"
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Uint32 red;
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Uint32 darkRed;
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Uint32 yellow;
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Uint32 darkYellow;
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Uint32 green;
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Uint32 darkGreen;
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Uint32 blue;
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Uint32 darkBlue;
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Uint32 darkerBlue;
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Uint32 black;
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Uint32 white;
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Uint32 lightGrey;
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Uint32 darkGrey;
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/*
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Finds the location of the requested color within the palette and returns
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it's number. This colors are used for drawing rectangles, circle, etc in
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the correct colors.
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*/
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void colors_init()
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{
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red = SDL_MapRGB(screen->format, 0xff, 0x00, 0x00);
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darkRed = SDL_MapRGB(screen->format, 0x66, 0x00, 0x00);
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yellow = SDL_MapRGB(screen->format, 0xff, 0xff, 0x00);
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darkYellow = SDL_MapRGB(screen->format, 0x66, 0x66, 0x00);
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green = SDL_MapRGB(screen->format, 0x00, 0xff, 0x00);
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darkGreen = SDL_MapRGB(screen->format, 0x00, 0x66, 0x00);
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blue = SDL_MapRGB(screen->format, 0x00, 0x00, 0xff);
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darkBlue = SDL_MapRGB(screen->format, 0x00, 0x00, 0x99);
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darkerBlue = SDL_MapRGB(screen->format, 0x00, 0x00, 0x44);
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black = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
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white = SDL_MapRGB(screen->format, 0xff, 0xff, 0xff);
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lightGrey = SDL_MapRGB(screen->format, 0xcc, 0xcc, 0xcc);
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darkGrey = SDL_MapRGB(screen->format, 0x99, 0x99, 0x99);
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}
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@ -0,0 +1,39 @@
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/*
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011 Guus Sliepen
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Copyright (C) 2015 Julian Marchant
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef COLORS_H
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#define COLORS_H
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extern Uint32 red;
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extern Uint32 darkRed;
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extern Uint32 yellow;
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extern Uint32 darkYellow;
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extern Uint32 green;
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extern Uint32 darkGreen;
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extern Uint32 blue;
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extern Uint32 darkBlue;
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extern Uint32 darkerBlue;
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extern Uint32 black;
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extern Uint32 white;
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extern Uint32 lightGrey;
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extern Uint32 darkGrey;
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void colors_init();
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#endif
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@ -26,19 +26,6 @@ Star star[200];
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static unsigned long frameLimit;
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static unsigned long frameLimit;
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static int thirds;
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static int thirds;
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Uint32 red;
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Uint32 darkRed;
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Uint32 yellow;
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Uint32 darkYellow;
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Uint32 green;
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Uint32 darkGreen;
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Uint32 blue;
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Uint32 darkBlue;
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Uint32 darkerBlue;
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Uint32 black;
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Uint32 white;
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Uint32 lightGrey;
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Uint32 darkGrey;
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SDL_Window *window;
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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SDL_Texture *texture;
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@ -341,32 +328,6 @@ int drawString(const char *in, int x, int y, int fontColor)
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return drawString(in, x, y, fontColor, 0, screen);
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return drawString(in, x, y, fontColor, 0, screen);
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}
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}
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/*
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Finds the location of the requested color within the palette and returns
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it's number. This colors are used for drawing rectangles, circle, etc in
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the correct colors.
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*/
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void setColorIndexes()
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{
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red = SDL_MapRGB(screen->format, 0xff, 0x00, 0x00);
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darkRed = SDL_MapRGB(screen->format, 0x66, 0x00, 0x00);
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yellow = SDL_MapRGB(screen->format, 0xff, 0xff, 0x00);
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darkYellow = SDL_MapRGB(screen->format, 0x66, 0x66, 0x00);
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green = SDL_MapRGB(screen->format, 0x00, 0xff, 0x00);
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darkGreen = SDL_MapRGB(screen->format, 0x00, 0x66, 0x00);
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blue = SDL_MapRGB(screen->format, 0x00, 0x00, 0xff);
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darkBlue = SDL_MapRGB(screen->format, 0x00, 0x00, 0x99);
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darkerBlue = SDL_MapRGB(screen->format, 0x00, 0x00, 0x44);
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black = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
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white = SDL_MapRGB(screen->format, 0xff, 0xff, 0xff);
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lightGrey = SDL_MapRGB(screen->format, 0xcc, 0xcc, 0xcc);
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darkGrey = SDL_MapRGB(screen->format, 0x99, 0x99, 0x99);
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}
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/*
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/*
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Draws the background surface that has been loaded
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Draws the background surface that has been loaded
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*/
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*/
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@ -22,19 +22,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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extern Star star[200];
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extern Star star[200];
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extern Uint32 red;
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extern Uint32 darkRed;
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extern Uint32 yellow;
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extern Uint32 darkYellow;
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extern Uint32 green;
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extern Uint32 darkGreen;
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extern Uint32 blue;
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extern Uint32 darkBlue;
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extern Uint32 darkerBlue;
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extern Uint32 black;
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extern Uint32 white;
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extern Uint32 lightGrey;
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extern Uint32 darkGrey;
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extern SDL_Window *window;
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extern SDL_Window *window;
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extern SDL_Renderer *renderer;
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extern SDL_Renderer *renderer;
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extern SDL_Texture *texture;
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extern SDL_Texture *texture;
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@ -64,7 +51,6 @@ extern void unBuffer();
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extern int drawString(const char *in, int x, int y, int fontColor, signed char wrap, SDL_Surface *dest);
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extern int drawString(const char *in, int x, int y, int fontColor, signed char wrap, SDL_Surface *dest);
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extern int drawString(const char *in, int x, int y, int fontColor, SDL_Surface *dest);
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extern int drawString(const char *in, int x, int y, int fontColor, SDL_Surface *dest);
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extern int drawString(const char *in, int x, int y, int fontColor);
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extern int drawString(const char *in, int x, int y, int fontColor);
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extern void setColorIndexes();
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extern void drawBackGround();
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extern void drawBackGround();
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extern void clearScreen(Uint32 color);
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extern void clearScreen(Uint32 color);
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extern void updateScreen();
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extern void updateScreen();
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