Fix status display of plasma output boosters during game.
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@ -361,7 +361,7 @@ void doInfo()
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SDL_FillRect(screen, &bar, yellow);
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}
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}
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else if (i <= currentGame.maxPlasmaDamage)
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else if (i <= currentGame.maxPlasmaOutput)
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SDL_FillRect(screen, &bar, darkYellow);
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bar.x += 30;
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}
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