Open files as text, not binary.
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@ -219,7 +219,7 @@ void engine_setMode()
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FILE *fp;
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sprintf(filename, "%sconf", engine.configDirectory);
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fp = fopen(filename, "rb");
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fp = fopen(filename, "r");
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if (fp != NULL)
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{
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@ -383,7 +383,7 @@ void engine_cleanup()
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// Save the config using current settings
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FILE *fp;
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sprintf(filename, "%sconf", engine.configDirectory);
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fp = fopen(filename, "wb");
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fp = fopen(filename, "w");
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if (fp != NULL)
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{
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fprintf(fp, "%d %d %d %d\n", engine.fullScreen, engine.useSound,
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@ -60,7 +60,7 @@ int save_initSlots()
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for (int i = 0 ; i <= 5 ; i++)
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{
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sprintf(fileName, "%ssave%.2d.sav", engine.configDirectory, i);
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fp = fopen(fileName, "rb");
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fp = fopen(fileName, "r");
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if (fp != NULL)
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{
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if (fscanf(fp, "%d%*c", &game.saveFormat) < 1)
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@ -105,7 +105,7 @@ int save_initSlots()
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{
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sprintf(fileName, "%ssave%.2d.dat", engine.configDirectory, i);
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fp = fopen(fileName, "rb");
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fp = fopen(fileName, "r");
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if (fp == NULL)
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{
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sprintf(saveSlot[i], (i == 0 ? "AUTOSAVE (Empty)" : "Empty"));
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@ -162,7 +162,7 @@ int save_load(int slot)
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unsigned long timeTaken;
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sprintf(filename, "%ssave%.2d.sav", engine.configDirectory, slot);
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fp = fopen(filename, "rb");
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fp = fopen(filename, "r");
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if (fp != NULL)
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{
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@ -280,7 +280,7 @@ void save(int slot)
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}
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sprintf(fileName, "%ssave%.2d.sav", engine.configDirectory, slot);
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fp = fopen(fileName, "wb");
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fp = fopen(fileName, "w");
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game.saveFormat = 4;
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