Define compile-time options in defs.h, unless already defined.
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2
Makefile
2
Makefile
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@ -3,7 +3,7 @@ CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer` -DLINUX
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LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer`
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OBJS = ai.o aliens.o audio.o bullets.o cargo.o collectable.o comms.o debris.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o shop.o Starfighter.o title.o weapons.o
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VERSION = 1.3
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VERSION = 1.3-dev
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PROG = starfighter
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DOCS = docs/*
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DATA = data gfx sound
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101
src/defs.h
101
src/defs.h
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@ -21,15 +21,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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// ALL
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#define NONE 0
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//AI Types
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enum {
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// Compile-time options
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#ifndef VERSION
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#define VERSION 1.3-dev
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#endif
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AI_NORMAL = 1,
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AI_DEFENSIVE,
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AI_OFFENSIVE,
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AI_EVASIVE,
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AI_WANDER
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};
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#ifndef DATADIR
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#define DATADIR "."
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#endif
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#ifndef PATH_MAX
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#define PATH_MAX 4096
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#endif
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// Object Flags
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#define FL_WEAPCO 1
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@ -56,6 +59,50 @@ enum {
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#define FL_HASMINIMUMSPEED 2097152
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#define FL_FIRELASER 4194304
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// Explosions
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#define E_SMALL_EXPLOSION 4
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#define E_BIG_EXPLOSION 8
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#define E_SMOKE 12
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#define E_TINY_EXPLOSION 16
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#define E_ELECTRICAL 20
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// Weapon flags
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#define WF_SPREAD 4
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#define WF_SCATTER 8
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#define WF_VARIABLE_SPEED 16
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#define WF_HOMING 32
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#define WF_SHOCKWAVE 64
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#define WF_WEAPCO 128
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#define WF_FRIEND 256
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#define WF_AIMED 512
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#define WF_DISABLE 1024
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#define WF_TIMEDEXPLOSION 2048
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#define MAX_WEAPONS 20
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#define MAX_SHAPES 100
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#define MAX_SHIPSHAPES 120
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#define MAX_SOUNDS 17
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#define MAX_ALIENS 25
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#define MAX_TEXTSHAPES 70
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#define MAX_FONTSHAPES 6
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#define MAX_SHOPSHAPES 6
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#define MAX_DEFALIENS 40
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#define MAX_MISSIONS 28
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#define MAX_CARGO 20
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#define MAX_SHOPITEMS 17
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#define SHIP_HIT_INDEX 60
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// AI Types
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enum {
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AI_NORMAL = 1,
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AI_DEFENSIVE,
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AI_OFFENSIVE,
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AI_EVASIVE,
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AI_WANDER
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};
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// These are for Alien *indexes* NOT classdefs!!
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enum {
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@ -100,13 +147,6 @@ enum {
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WT_SPREAD
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};
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// Explosions
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#define E_SMALL_EXPLOSION 4
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#define E_BIG_EXPLOSION 8
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#define E_SMOKE 12
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#define E_TINY_EXPLOSION 16
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#define E_ELECTRICAL 20
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// Weapons
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enum {
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@ -131,18 +171,6 @@ enum {
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W_DIRSHOCKMISSILE
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};
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// Weapon flags
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#define WF_SPREAD 4
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#define WF_SCATTER 8
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#define WF_VARIABLE_SPEED 16
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#define WF_HOMING 32
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#define WF_SHOCKWAVE 64
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#define WF_WEAPCO 128
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#define WF_FRIEND 256
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#define WF_AIMED 512
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#define WF_DISABLE 1024
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#define WF_TIMEDEXPLOSION 2048
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// Missions
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enum {
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@ -274,25 +302,6 @@ enum {
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DIFFICULTY_NIGHTMARE
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};
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#define MAX_WEAPONS 20
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#define MAX_SHAPES 100
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#define MAX_SHIPSHAPES 120
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#define MAX_SOUNDS 17
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#define MAX_ALIENS 25
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#define MAX_TEXTSHAPES 70
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#define MAX_FONTSHAPES 6
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#define MAX_SHOPSHAPES 6
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#define MAX_DEFALIENS 40
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#define MAX_MISSIONS 28
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#define MAX_CARGO 20
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#define MAX_SHOPITEMS 17
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#define SHIP_HIT_INDEX 60
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#ifndef PATH_MAX
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#define PATH_MAX 4096
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#endif
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enum {
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PAK_IMG,
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