New icon, removed the blurb about Classic differences.

Classic differences have been pretty much completely stamped out
today. It really is essentially like playing version 1.1, just
without all the bugs.
This commit is contained in:
Julie Marchant 2019-05-26 22:32:29 -04:00
parent 44f3d05533
commit 258091dd28
4 changed files with 26 additions and 35 deletions

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@ -1,5 +1,4 @@
data/* data/*
docs/*
mac/* mac/*
License: GNU GPLv3 or later <https://gnu.org/licenses/gpl.html> License: GNU GPLv3 or later <https://gnu.org/licenses/gpl.html>
@ -415,7 +414,7 @@ Source: http://opengameart.org/content/various-inventory-24-pixel-icon-set
------------------------------------------------------------------------ ------------------------------------------------------------------------
icon21.png gfx/icon21.png
Authors: Authors:
Torsten Henning Torsten Henning
@ -425,7 +424,7 @@ Source: http://en.wikipedia.org/wiki/File:DIN_4844-2_Warnung_vor_Laserstrahl_D-W
------------------------------------------------------------------------ ------------------------------------------------------------------------
icon4.png gfx/icon4.png
Authors: Authors:
Gobusto <http://opengameart.org/users/gobusto> Gobusto <http://opengameart.org/users/gobusto>
@ -522,6 +521,24 @@ Source: http://hubblesite.org/gallery/album/nebula/pr2005012b/
------------------------------------------------------------------------ ------------------------------------------------------------------------
misc/starfighter.png
Made by Julie Marchant by combining several images used by the game:
- Firefly ship by Lamoot (edited)
- Kline ship by Daniel Cook <http://lostgarden.com/>
- Dual fighter ship by Daniel Cook <http://lostgarden.com/>
- Tiny explosion by Astrid S. de Wijn
- Alien Device logo by Parallel Realities
License: GNU GPLv3 only <https://gnu.org/licenses/gpl.html>
Any version of the GNU GPL later than version 3 determined by Creative
Commons to be compatible with CC BY-SA 4.0 may also be used. The
following page indicates such licenses:
https://creativecommons.org/share-your-work/licensing-considerations/compatible-licenses
------------------------------------------------------------------------
sound/flyby.ogg sound/flyby.ogg
Author: Person <http://opengameart.org/users/person> Author: Person <http://opengameart.org/users/person>
@ -660,4 +677,4 @@ music/rise_of_spirit.ogg
Author: Alexandr Zhelanov <https://soundcloud.com/alexandr-zhelanov> Author: Alexandr Zhelanov <https://soundcloud.com/alexandr-zhelanov>
License: CC BY 3.0 <http://creativecommons.org/licenses/by/3.0/> License: CC BY 3.0 <http://creativecommons.org/licenses/by/3.0/>
Source: http://opengameart.org/content/rise-of-spirit Source: http://opengameart.org/content/rise-of-spirit
Changes: Amplified +6 dB with Audacity Changes: Amplified +6 dB with Audacity

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@ -46,33 +46,6 @@ compared to the original:
------------------------------------------------------------------------ ------------------------------------------------------------------------
CLASSIC DIFFICULTY DIFFERENCES
Classic difficulty is designed to emulate the experience of version 1.1
of the game (the last version released by Parallel Realities) as closely
as possible. However, there are some minor differences in addition to
the changes to graphics, sound, and dialog. Here you can fine a list of
notable differences.
* The timing of some events, most notably those pertaining to Kline,
has been adjusted to match with new dialog and music.
* Several bugs present in version 1.1 have been fixed. Many of these
bugs affected gameplay in notable ways; such bugs include:
* A bug in the shop that caused goods to be sold at the wrong price
(notably exploitable to gain infinite cash by buying and selling
the permanent cooling upgrade)
* Overflow bugs that caused various numbers (especially plasma ammo)
to "wrap around" to zero (leading to cases where gaining plasma
ammo would cause you to lose plasma ammo instead)
* A broken event in the Odeon mission that showed a odd error message
* A bug that caused slaves rescued after the interception is destroyed
to not count toward the total for the purpose of the Eyananth
interception mission
------------------------------------------------------------------------
GENERATING CONFIGURE SCRIPT GENERATING CONFIGURE SCRIPT
If you contribute to Project: Starfighter's source code, you will need If you contribute to Project: Starfighter's source code, you will need
@ -124,8 +97,8 @@ Run "./configure --help" to see more options.
The third step ("make install") is technically optional, but highly The third step ("make install") is technically optional, but highly
recommended. recommended.
For most GNU/Linux systems, an icon should be added to your menu when For most Linux systems, an icon should be added to your menu when you
you run "make install". You can click on this icon to start up the game. run "make install". You can click on this icon to start up the game.
Otherwise, you can manually install or use the launcher found in the Otherwise, you can manually install or use the launcher found in the
"misc" directory, or you can run the "starfighter" command to start up "misc" directory, or you can run the "starfighter" command to start up
the game. the game.
@ -148,7 +121,8 @@ explained in-game.
In the system overview screen, various sections can be accessed by In the system overview screen, various sections can be accessed by
clicking the icons on the bottom of the screen. You can also use the clicking the icons on the bottom of the screen. You can also use the
keyboard or a gamepad if you prefer. keyboard or a gamepad if you prefer (use the arrows to move the cursor
and the fire button to "click" on things).
Other than that, have fun, and good luck! Other than that, have fun, and good luck! 🙂

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