Everything is translatable! (I think)

This commit is contained in:
Julie Marchant 2019-06-07 00:18:24 -04:00
parent 94f23dc39e
commit 268637343c
10 changed files with 369 additions and 309 deletions

View File

@ -17,8 +17,6 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
const char * const systemNames[] = {"Spirit", "Eyananth", "Mordor", "Sol"};
const char * const systemBackground[] = {
"gfx/spirit.jpg", "gfx/eyananth.jpg", "gfx/mordor.jpg", "gfx/sol.jpg"
};

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@ -67,6 +67,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#endif
#define STRMAX 2000
#define STRMAX_SHORT 200
#define FULLSCREEN SDL_WINDOW_FULLSCREEN_DESKTOP
@ -90,33 +91,33 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define PIXFONT_H 14
#define MENU_Y (screen->h / 3 + 50)
#define MENU_W 400
#define MENU_SPACING 20
// Object Flags
#define FL_WEAPCO 1
#define FL_FRIEND 2
#define FL_IMMORTAL 4
#define FL_NOMOVE 8
#define FL_NOFIRE 16
#define FL_FIRERAY 32
#define FL_DAMAGEOWNER 64
#define FL_LEAVESECTOR 128
#define FL_ESCAPED 256
#define FL_DROPMINES 512
#define FL_AIMS 1024
#define FL_DISABLED 2048
#define FL_CANNOTDIE 4096 // No longer used
#define FL_RUNSAWAY 8192
#define FL_ALWAYSFACE 16384 // Kline doesn't turn his back on you! ;)
#define FL_CIRCLES 32768L // Kline can circle around
#define FL_CONTINUOUS_FIRE 65536L // Go absolutely nutts(!)
#define FL_DEPLOYDRONES 131072L // Deploys small drone - Used by Boss 2
#define FL_CANCLOAK 262144L
#define FL_ISCLOAKED 524288L
#define FL_ACTIVATE 1048576L
#define FL_HASMINIMUMSPEED 2097152L
#define FL_FIRELASER 4194304L
#define FL_NOBANTER 8388608L
#define FL_WEAPCO (1L << 0)
#define FL_FRIEND (1L << 1)
#define FL_IMMORTAL (1L << 2)
#define FL_NOMOVE (1L << 3)
#define FL_NOFIRE (1L << 4)
#define FL_FIRERAY (1L << 5)
#define FL_DAMAGEOWNER (1L << 6)
#define FL_LEAVESECTOR (1L << 7)
#define FL_ESCAPED (1L << 8)
#define FL_DROPMINES (1L << 9)
#define FL_AIMS (1L << 10)
#define FL_DISABLED (1L << 11)
#define FL_RUNSAWAY (1L << 12)
#define FL_ALWAYSFACE (1L << 13) // Kline doesn't turn his back on you! ;)
#define FL_CIRCLES (1L << 14) // Kline can circle around
#define FL_CONTINUOUS_FIRE (1L << 15) // Go absolutely nutts(!)
#define FL_DEPLOYDRONES (1L << 16) // Deploys small drone - Used by Boss 2
#define FL_CANCLOAK (1L << 17)
#define FL_ISCLOAKED (1L << 18)
#define FL_ACTIVATE (1L << 19)
#define FL_HASMINIMUMSPEED (1L << 20)
#define FL_FIRELASER (1L << 21)
#define FL_NOBANTER (1L << 22)
// Weapon flags
#define WF_SPREAD 4
@ -702,7 +703,8 @@ enum {
SYSTEM_SPIRIT,
SYSTEM_EYANANTH,
SYSTEM_MORDOR,
SYSTEM_SOL
SYSTEM_SOL,
SYSTEM_MAX
};
// Planets (Spirit)
@ -791,7 +793,6 @@ enum {
DIFFICULTY_MAX
};
extern const char * const systemNames[];
extern const char * const systemBackground[];
extern const int rate2reload[6];

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@ -59,6 +59,7 @@ typedef struct Star_ {
} Star;
Game game;
char game_systemNames[SYSTEM_MAX][STRMAX_SHORT];
static Star stars[STARS_NUM];
static Uint32 frameLimit = 0;
@ -67,6 +68,11 @@ static int thirds = 0;
void game_init()
{
strcpy(game_systemNames[SYSTEM_SPIRIT], _("Spirit"));
strcpy(game_systemNames[SYSTEM_EYANANTH], _("Eyananth"));
strcpy(game_systemNames[SYSTEM_MORDOR], _("Mordor"));
strcpy(game_systemNames[SYSTEM_SOL], _("Sol"));
game.system = SYSTEM_SPIRIT;
game.area = MISN_START;
game.sfxVolume = 0;
@ -2283,6 +2289,30 @@ static void game_showGameOver()
screen_flushBuffer();
}
void game_getDifficultyText(char *dest, int difficulty)
{
switch (difficulty)
{
case DIFFICULTY_EASY:
strcpy(dest, "Easy");
break;
case DIFFICULTY_NORMAL:
strcpy(dest, "Normal");
break;
case DIFFICULTY_HARD:
strcpy(dest, "Hard");
break;
case DIFFICULTY_NIGHTMARE:
strcpy(dest, "Nightmare!");
break;
case DIFFICULTY_ORIGINAL:
strcpy(dest, "Classic");
break;
default:
strcpy(dest, "???");
}
}
int game_mainLoop()
{
engine_resetLists();

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@ -40,7 +40,7 @@ typedef struct Game_ {
int cash;
int cashEarned;
int shots;
int hits;
int accuracy;
@ -99,12 +99,14 @@ typedef struct Game_ {
} Game;
extern Game game;
extern char game_systemNames[SYSTEM_MAX][STRMAX_SHORT];
void game_init();
void game_doStars();
void game_doExplosions();
void game_delayFrame();
int game_collision(float x0, float y0, int w0, int h0, float x2, float y2, int w1, int h1);
void game_getDifficultyText(char *dest, int difficulty);
int game_mainLoop();
#endif

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@ -252,7 +252,7 @@ int gfx_renderUnicode(const char *in, int x, int y, int fontColor, int wrap, SDL
return gfx_renderString(in, x, y, fontColor, wrap, dest);
}
#else
int gfx_renderUnicodeBase(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest, int blended)
int gfx_renderUnicodeBase(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest)
{
SDL_Surface *textSurf;
SDL_Color color;
@ -268,6 +268,9 @@ int gfx_renderUnicodeBase(const char *in, int x, int y, int fontColor, int wrap,
int i;
SDL_Rect area;
if (strcmp(in, "") == 0)
return y;
avail_w = dest->w - x;
switch (fontColor)
@ -343,10 +346,13 @@ int gfx_renderUnicodeBase(const char *in, int x, int y, int fontColor, int wrap,
}
if (w <= avail_w)
{
if (blended)
textSurf = TTF_RenderUTF8_Blended(gfx_unicodeFont, testStr, color);
else
textSurf = TTF_RenderUTF8_Solid(gfx_unicodeFont, testStr, color);
textSurf = TTF_RenderUTF8_Blended(gfx_unicodeFont, testStr, color);
if (textSurf == NULL)
{
printf("While rendering testStr \"%s\" as unicode...\n", testStr);
engine_error("Attempted to render UTF8, got null surface!");
}
area.x = x;
area.y = y;
area.w = textSurf->w;
@ -372,10 +378,13 @@ int gfx_renderUnicodeBase(const char *in, int x, int y, int fontColor, int wrap,
engine_error(TTF_GetError());
}
}
if (blended)
textSurf = TTF_RenderUTF8_Blended(gfx_unicodeFont, remainingStr, color);
else
textSurf = TTF_RenderUTF8_Solid(gfx_unicodeFont, remainingStr, color);
textSurf = TTF_RenderUTF8_Blended(gfx_unicodeFont, remainingStr, color);
if (textSurf == NULL)
{
printf("While rendering remainingStr \"%s\" as unicode...\n", remainingStr);
engine_error("Attempted to render UTF8, got null surface!");
}
area.x = x;
area.y = y;
area.w = textSurf->w;
@ -385,6 +394,8 @@ int gfx_renderUnicodeBase(const char *in, int x, int y, int fontColor, int wrap,
printf("BlitSurface error: %s\n", SDL_GetError());
engine_showError(2, "");
}
SDL_FreeSurface(textSurf);
textSurf = NULL;
y += TTF_FontHeight(gfx_unicodeFont) + 1;
}
else
@ -405,13 +416,13 @@ int gfx_renderUnicode(const char *in, int x, int y, int fontColor, int wrap, SDL
x = (dest->w - MIN(w, dest->w)) / 2;
}
gfx_renderUnicodeBase(in, x, y - 1, FONT_OUTLINE, wrap, dest, 1);
gfx_renderUnicodeBase(in, x, y + 1, FONT_OUTLINE, wrap, dest, 1);
gfx_renderUnicodeBase(in, x, y + 2, FONT_OUTLINE, wrap, dest, 1);
gfx_renderUnicodeBase(in, x - 1, y, FONT_OUTLINE, wrap, dest, 1);
gfx_renderUnicodeBase(in, x - 2, y, FONT_OUTLINE, wrap, dest, 1);
gfx_renderUnicodeBase(in, x + 1, y, FONT_OUTLINE, wrap, dest, 1);
return gfx_renderUnicodeBase(in, x, y, fontColor, wrap, dest, 1);
gfx_renderUnicodeBase(in, x, y - 1, FONT_OUTLINE, wrap, dest);
gfx_renderUnicodeBase(in, x, y + 1, FONT_OUTLINE, wrap, dest);
gfx_renderUnicodeBase(in, x, y + 2, FONT_OUTLINE, wrap, dest);
gfx_renderUnicodeBase(in, x - 1, y, FONT_OUTLINE, wrap, dest);
gfx_renderUnicodeBase(in, x - 2, y, FONT_OUTLINE, wrap, dest);
gfx_renderUnicodeBase(in, x + 1, y, FONT_OUTLINE, wrap, dest);
return gfx_renderUnicodeBase(in, x, y, fontColor, wrap, dest);
}
#endif
@ -559,10 +570,25 @@ SDL_Surface *gfx_createSurface(int width, int height)
SDL_Surface *gfx_createTextSurface(const char *inString, int color)
{
// XXX: Magic numbers
SDL_Surface *surface = gfx_createSurface(strlen(inString) * (PIXFONT_W + 1), PIXFONT_LINE_HEIGHT);
int w, h, th;
gfx_renderString(inString, 1, 1, color, 0, surface);
#ifndef NOFONT
if (TTF_SizeUTF8(gfx_unicodeFont, inString, &w, &th) < 0)
{
engine_error(TTF_GetError());
}
w += 2;
th += 2;
h = MAX(th, PIXFONT_LINE_HEIGHT);
#else
w = strlen(inString) * (PIXFONT_W + 1) + 1;
th = PIXFONT_H;
h = MAX(PIXFONT_LINE_HEIGHT, PIXFONT_H + 2);
#endif
SDL_Surface *surface = gfx_createSurface(w, h);
gfx_renderUnicode(inString, 1, (h - th) / 2, color, 0, surface);
return gfx_setTransparent(surface);
}

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@ -209,7 +209,7 @@ void intermission_updateSystemStatus()
intermission_planets[game.stationedPlanet].missionCompleted = 1;
}
strcpy(game.destinationName, "None");
strcpy(game.destinationName, _("None"));
game.destinationPlanet = game.stationedPlanet;
}
@ -232,80 +232,78 @@ These are set only once.
*/
static void intermission_setStatusLines()
{
char string[50];
char difficulty[50];
int timeTaken = game.timeTaken;
char string[STRMAX_SHORT];
char difficulty[STRMAX_SHORT];
long timeTaken = game.timeTaken;
switch (game.difficulty)
{
case DIFFICULTY_EASY:
strcpy(difficulty, "Easy");
break;
case DIFFICULTY_NORMAL:
strcpy(difficulty, "Normal");
break;
case DIFFICULTY_HARD:
strcpy(difficulty, "Hard");
break;
case DIFFICULTY_NIGHTMARE:
strcpy(difficulty, "Nightmare!");
break;
case DIFFICULTY_ORIGINAL:
strcpy(difficulty, "Classic");
break;
default:
strcpy(difficulty, "???");
}
game_getDifficultyText(difficulty, game.difficulty);
sprintf(string, "Difficulty : %s", difficulty);
/// Retain "%s" as-is. It is replaced with the current difficulty.
sprintf(string, _("Difficulty : %s"), difficulty);
gfx_createTextObject(TS_STATUS_DIFFICULTY, string, 0, 0, FONT_WHITE);
sprintf(string, "Shots Fired : %d", game.shots);
/// Retain "%d" as-is. It is replaced with the number of shots fired.
sprintf(string, _("Shots Fired : %d"), game.shots);
gfx_createTextObject(TS_SHOTS_FIRED, string, 0, 0, FONT_WHITE);
sprintf(string, "Hits Scored : %d", game.hits);
/// Retain "%d" as-is. It is replaced with the number of hits scored.
sprintf(string, _("Hits Scored : %d"), game.hits);
gfx_createTextObject(TS_HITS_SCORED, string, 0, 0, FONT_WHITE);
sprintf(string, "Accuracy : %d%%", game.accuracy);
/// Retain "%d" as-is. It is replaced with the firing accuracy as a percentage.
/// Note: To use the "%" symbol, you must enter "%%", as you can see in
/// the English version.
sprintf(string, _("Accuracy : %d%%"), game.accuracy);
gfx_createTextObject(TS_ACCURACY, string, 0, 0, FONT_WHITE);
sprintf(string, "Enemies Killed by Others : %d", game.totalOtherKills);
/// Retain "%d" as-is. It is replaced with the number of kills.
sprintf(string, _("Enemies Killed by Others : %d"), game.totalOtherKills);
gfx_createTextObject(TS_OTHER_KILLS, string, 0, 0, FONT_WHITE);
sprintf(string, "Total Cash Earned : %d", game.cashEarned);
/// Retain "%d" as-is. It is replaced with the amount of cash earned.
sprintf(string, _("Total Cash Earned : %d"), game.cashEarned);
gfx_createTextObject(TS_CASH_EARNED, string, 0, 0, FONT_WHITE);
gfx_createTextObject(TS_CHRIS_HEADER, "*** Chris ***", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_CHRIS_HEADER, _("*** Chris ***"), 0, 0, FONT_WHITE);
sprintf(string, "Enemies Killed : %d", game.totalKills);
/// Retain "%d" as-is. It is replaced with the number of kills.
sprintf(string, _("Enemies Killed : %d"), game.totalKills);
gfx_createTextObject(TS_CHRIS_KILLS, string, 0, 0, FONT_WHITE);
sprintf(string, "Shield Restores Picked Up : %d", game.shieldPickups);
/// Retain "%d" as-is. It is replaced with the number of shield restores picked up.
sprintf(string, _("Shield Restores Picked Up : %d"), game.shieldPickups);
gfx_createTextObject(TS_CHRIS_SHIELD_PICKUPS, string, 0, 0, FONT_WHITE);
sprintf(string, "Plasma Cells Picked Up : %d", game.cellPickups);
/// Retain "%d" as-is. It is replaced with the number of plasma cells picked up.
sprintf(string, _("Plasma Cells Picked Up : %d"), game.cellPickups);
gfx_createTextObject(TS_CHRIS_PLASMA_PICKUPS, string, 0, 0, FONT_WHITE);
sprintf(string, "Rockets Picked Up : %d", game.rocketPickups);
/// Retain "%d" as-is. It is replaced with the number of rockets picked up.
sprintf(string, _("Rockets Picked Up : %d"), game.rocketPickups);
gfx_createTextObject(TS_CHRIS_ROCKET_PICKUPS, string, 0, 0, FONT_WHITE);
sprintf(string, "Powerups Picked Up : %d", game.powerups);
/// Retain "%d" as-is. It is replaced with the number of powerups picked up.
sprintf(string, _("Powerups Picked Up : %d"), game.powerups);
gfx_createTextObject(TS_CHRIS_POWERUP_PICKUPS, string, 0, 0, FONT_WHITE);
sprintf(string, "Mines Destroyed : %d", game.minesKilled);
/// Retain "%d" as-is. It is replaced with the number of mines destroyed.
sprintf(string, _("Mines Destroyed : %d"), game.minesKilled);
gfx_createTextObject(TS_CHRIS_MINES_KILLED, string, 0, 0, FONT_WHITE);
sprintf(string, "Slaves Rescued : %d", game.slavesRescued);
/// Retain "%d" as-is. It is replaced with the number of slaves rescued.
sprintf(string, _("Slaves Rescued : %d"), game.slavesRescued);
gfx_createTextObject(TS_CHRIS_SLAVES_RESCUED, string, 0, 0, FONT_WHITE);
if (game.hasWingMate1)
{
gfx_createTextObject(TS_PHOEBE_HEADER, "*** Phoebe ***", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_PHOEBE_HEADER, _("*** Phoebe ***"), 0, 0, FONT_WHITE);
sprintf(string, "Enemies Killed : %d", game.wingMate1Kills);
/// Retain "%d" as-is. It is replaced with the number of kills.
sprintf(string, _("Enemies Killed : %d"), game.wingMate1Kills);
gfx_createTextObject(TS_PHOEBE_KILLS, string, 0, 0, FONT_WHITE);
sprintf(string, "Ejections : %d", game.wingMate1Ejects);
/// Retain "%d" as-is. It is replaced with the number of ejections.
sprintf(string, _("Ejections : %d"), game.wingMate1Ejects);
gfx_createTextObject(TS_PHOEBE_DEATHS, string, 0, 0, FONT_WHITE);
}
else
@ -317,12 +315,14 @@ static void intermission_setStatusLines()
if (game.hasWingMate2)
{
gfx_createTextObject(TS_URSULA_HEADER, "*** Ursula ***", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_URSULA_HEADER, _("*** Ursula ***"), 0, 0, FONT_WHITE);
sprintf(string, "Enemies Killed : %d", game.wingMate2Kills);
/// Retain "%d" as-is. It is replaced with the number of kills.
sprintf(string, _("Enemies Killed : %d"), game.wingMate2Kills);
gfx_createTextObject(TS_URSULA_KILLS, string, 0, 0, FONT_WHITE);
sprintf(string, "Ejections : %d", game.wingMate2Ejects);
/// Retain "%d" as-is. It is replaced with the number of ejections.
sprintf(string, _("Ejections : %d"), game.wingMate2Ejects);
gfx_createTextObject(TS_URSULA_DEATHS, string, 0, 0, FONT_WHITE);
}
else
@ -332,9 +332,22 @@ static void intermission_setStatusLines()
gfx_createTextObject(TS_URSULA_DEATHS, "", 0, 0, FONT_WHITE);
}
gfx_createTextObject(TS_STATUS_HEADER, "Current Status", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_STATUS_HEADER, _("Current Status"), 0, 0, FONT_WHITE);
snprintf(string, sizeof string, "Total Time : %2d:%02d:%02d", timeTaken / 3600, (timeTaken / 60) % 60, timeTaken % 60);
/// "%ld" (which represents hours) and "%02ld" sequences (which
/// represent minutes and seconds, respectively) must remain and
/// stay in the same order relative to each other. The ":"s
/// between them can be changed to other characters if desired,
/// e.g. this would be acceptable:
///
/// "Total Time : %ld hours, %02ld minutes, %02ld seconds"
///
/// If you are familiar with printf formatting, you may also change
/// the formatting of any of these as long as the "ld" type remains.
/// For example, the "%02ld" sequences may be changed to "%ld" if
/// you wish to not force two digits to be filled in (e.g. to render
/// the number 3 as "3" instead of "03").
snprintf(string, sizeof string, _("Total Time : %ld:%02ld:%02ld"), timeTaken / 3600, (timeTaken / 60) % 60, timeTaken % 60);
gfx_createTextObject(TS_STATUS_FOOTER, string, 0, 0, FONT_WHITE);
}
@ -358,23 +371,23 @@ static void intermission_setPlanets()
{
case SYSTEM_SPIRIT:
intermission_planets[PLANET_HAIL].dist = 3;
strcpy(intermission_planets[PLANET_HAIL].name, "Hail");
strcpy(intermission_planets[PLANET_HAIL].name, _("Hail"));
intermission_planets[PLANET_HAIL].image = gfx_sprites[SP_PLANET_GREEN];
intermission_planets[PLANET_CERADSE].dist = 6;
strcpy(intermission_planets[PLANET_CERADSE].name, "Ceradse");
strcpy(intermission_planets[PLANET_CERADSE].name, _("Ceradse"));
intermission_planets[PLANET_CERADSE].image = gfx_sprites[SP_PLANET_BLUE];
intermission_planets[PLANET_HINSTAG].dist = 6;
strcpy(intermission_planets[PLANET_HINSTAG].name, "Hinstag");
strcpy(intermission_planets[PLANET_HINSTAG].name, _("Hinstag"));
intermission_planets[PLANET_HINSTAG].image = gfx_sprites[SP_PLANET_RED];
intermission_planets[PLANET_JOLDAR].dist = 4;
strcpy(intermission_planets[PLANET_JOLDAR].name, "Joldar");
strcpy(intermission_planets[PLANET_JOLDAR].name, _("Joldar"));
intermission_planets[PLANET_JOLDAR].image = gfx_sprites[SP_PLANET_GREEN];
intermission_planets[PLANET_MOEBO].dist = 8;
strcpy(intermission_planets[PLANET_MOEBO].name, "Moebo");
strcpy(intermission_planets[PLANET_MOEBO].name, _("Moebo"));
intermission_planets[PLANET_MOEBO].image = gfx_sprites[SP_PLANET_ORANGE];
intermission_planets[PLANET_HAIL].messageMission = MISN_HAIL;
@ -410,26 +423,26 @@ static void intermission_setPlanets()
break;
case SYSTEM_EYANANTH:
strcpy(intermission_planets[PLANET_RESCUESLAVES].name, "WEAPCO interceptions");
strcpy(intermission_planets[PLANET_RESCUESLAVES].name, _("WEAPCO interceptions"));
intermission_planets[PLANET_NEROD].dist = 3;
strcpy(intermission_planets[PLANET_NEROD].name, "Nerod");
strcpy(intermission_planets[PLANET_NEROD].name, _("Nerod"));
intermission_planets[PLANET_NEROD].image = gfx_sprites[SP_PLANET_GREEN];
intermission_planets[PLANET_ALLEZ].dist = 6;
strcpy(intermission_planets[PLANET_ALLEZ].name, "Allez");
strcpy(intermission_planets[PLANET_ALLEZ].name, _("Allez"));
intermission_planets[PLANET_ALLEZ].image = gfx_sprites[SP_PLANET_BLUE];
intermission_planets[PLANET_URUSOR].dist = 6;
strcpy(intermission_planets[PLANET_URUSOR].name, "Urusor");
strcpy(intermission_planets[PLANET_URUSOR].name, _("Urusor"));
intermission_planets[PLANET_URUSOR].image = gfx_sprites[SP_PLANET_RED];
intermission_planets[PLANET_DORIM].dist = 4;
strcpy(intermission_planets[PLANET_DORIM].name, "Dorim");
strcpy(intermission_planets[PLANET_DORIM].name, _("Dorim"));
intermission_planets[PLANET_DORIM].image = gfx_sprites[SP_PLANET_GREEN];
intermission_planets[PLANET_ELAMALE].dist = 8;
strcpy(intermission_planets[PLANET_ELAMALE].name, "Elamale");
strcpy(intermission_planets[PLANET_ELAMALE].name, _("Elamale"));
intermission_planets[PLANET_ELAMALE].image = gfx_sprites[SP_PLANET_ORANGE];
intermission_planets[PLANET_RESCUESLAVES].messageMission = MISN_RESCUESLAVES;
@ -471,30 +484,30 @@ static void intermission_setPlanets()
break;
case SYSTEM_MORDOR:
strcpy(intermission_planets[PLANET_CLOAKFIGHTER].name, "WEAPCO interceptions");
strcpy(intermission_planets[PLANET_CLOAKFIGHTER].name, _("WEAPCO interceptions"));
intermission_planets[PLANET_ODEON].dist = 3;
strcpy(intermission_planets[PLANET_ODEON].name, "Odeon");
strcpy(intermission_planets[PLANET_ODEON].name, _("Odeon"));
intermission_planets[PLANET_ODEON].image = gfx_sprites[SP_PLANET_GREEN];
intermission_planets[PLANET_FELLON].dist = 6;
strcpy(intermission_planets[PLANET_FELLON].name, "Fellon");
strcpy(intermission_planets[PLANET_FELLON].name, _("Fellon"));
intermission_planets[PLANET_FELLON].image = gfx_sprites[SP_PLANET_BLUE];
intermission_planets[PLANET_SIVEDI].dist = 6;
strcpy(intermission_planets[PLANET_SIVEDI].name, "Sivedi");
strcpy(intermission_planets[PLANET_SIVEDI].name, _("Sivedi"));
intermission_planets[PLANET_SIVEDI].image = gfx_sprites[SP_PLANET_RED];
intermission_planets[PLANET_ALMARTHA].dist = 4;
strcpy(intermission_planets[PLANET_ALMARTHA].name, "Almartha");
strcpy(intermission_planets[PLANET_ALMARTHA].name, _("Almartha"));
intermission_planets[PLANET_ALMARTHA].image = gfx_sprites[SP_PLANET_GREEN];
intermission_planets[PLANET_POSWIC].dist = 4;
strcpy(intermission_planets[PLANET_POSWIC].name, "Poswic");
strcpy(intermission_planets[PLANET_POSWIC].name, _("Poswic"));
intermission_planets[PLANET_POSWIC].image = gfx_sprites[SP_PLANET_ORANGE];
intermission_planets[PLANET_ELLESH].dist = 8;
strcpy(intermission_planets[PLANET_ELLESH].name, "Ellesh");
strcpy(intermission_planets[PLANET_ELLESH].name, _("Ellesh"));
intermission_planets[PLANET_ELLESH].image = gfx_sprites[SP_PLANET_GREEN];
intermission_planets[PLANET_CLOAKFIGHTER].messageMission = MISN_CLOAKFIGHTER;
@ -543,39 +556,39 @@ static void intermission_setPlanets()
case SYSTEM_SOL:
intermission_planets[PLANET_MERCURY].dist = 3;
strcpy(intermission_planets[PLANET_MERCURY].name, "Mercury");
strcpy(intermission_planets[PLANET_MERCURY].name, _("Mercury"));
intermission_planets[PLANET_MERCURY].image = gfx_sprites[SP_PLANET_RED];
intermission_planets[PLANET_VENUS].dist = 4;
strcpy(intermission_planets[PLANET_VENUS].name, "Venus");
strcpy(intermission_planets[PLANET_VENUS].name, _("Venus"));
intermission_planets[PLANET_VENUS].image = gfx_sprites[SP_PLANET_ORANGE];
intermission_planets[PLANET_EARTH].dist = 4;
strcpy(intermission_planets[PLANET_EARTH].name, "Earth");
strcpy(intermission_planets[PLANET_EARTH].name, _("Earth"));
intermission_planets[PLANET_EARTH].image = gfx_sprites[SP_PLANET_BLUE];
intermission_planets[PLANET_MARS].dist = 4;
strcpy(intermission_planets[PLANET_MARS].name, "Mars");
strcpy(intermission_planets[PLANET_MARS].name, _("Mars"));
intermission_planets[PLANET_MARS].image = gfx_sprites[SP_PLANET_RED];
intermission_planets[PLANET_JUPITER].dist = 6;
strcpy(intermission_planets[PLANET_JUPITER].name, "Jupiter");
strcpy(intermission_planets[PLANET_JUPITER].name, _("Jupiter"));
intermission_planets[PLANET_JUPITER].image = gfx_sprites[SP_PLANET_ORANGE];
intermission_planets[PLANET_SATURN].dist = 4;
strcpy(intermission_planets[PLANET_SATURN].name, "Saturn");
strcpy(intermission_planets[PLANET_SATURN].name, _("Saturn"));
intermission_planets[PLANET_SATURN].image = gfx_sprites[SP_PLANET_GREEN];
intermission_planets[PLANET_URANUS].dist = 4;
strcpy(intermission_planets[PLANET_URANUS].name, "Uranus");
strcpy(intermission_planets[PLANET_URANUS].name, _("Uranus"));
intermission_planets[PLANET_URANUS].image = gfx_sprites[SP_PLANET_BLUE];
intermission_planets[PLANET_NEPTUNE].dist = 4;
strcpy(intermission_planets[PLANET_NEPTUNE].name, "Neptune");
strcpy(intermission_planets[PLANET_NEPTUNE].name, _("Neptune"));
intermission_planets[PLANET_NEPTUNE].image = gfx_sprites[SP_PLANET_BLUE];
intermission_planets[PLANET_PLUTO].dist = 4;
strcpy(intermission_planets[PLANET_PLUTO].name, "Pluto");
strcpy(intermission_planets[PLANET_PLUTO].name, _("Pluto"));
intermission_planets[PLANET_PLUTO].image = gfx_sprites[SP_PLANET_BLUE];
intermission_planets[PLANET_PLUTO].messageMission = MISN_PLUTO;
@ -669,7 +682,7 @@ static int intermission_showSystem(float pos, int selectable)
{
if (!printedName)
{
screen_renderString(intermission_planets[planet].name, -1, screen->h - 25, FONT_WHITE);
screen_renderUnicode(intermission_planets[planet].name, -1, screen->h - 25, FONT_WHITE);
printedName = 1;
}
if ((engine.keyState[KEY_FIRE]))
@ -748,9 +761,7 @@ static void intermission_createCommsSurface(SDL_Surface *comms)
gfx_drawRect(comms, 0, 0, comms->w - 1, comms->h - 1, 0x00, 0x00, 0x25);
gfx_renderString("+++ CURRENT MISSIONS +++", -1, 15, FONT_GREEN, 0, comms);
/// Please keep this short; it is always rendered as a single line.
gfx_renderUnicode(_("+++ CURRENT MISSIONS +++"), -1, 15, FONT_GREEN, 0, comms);
gfx_renderUnicode(_("click for info"), -1, 35, FONT_WHITE, 0, comms);
yStart = 60;
@ -772,7 +783,7 @@ static int intermission_renderDialog(SDL_Surface *comms, int y, int face, const
{
int newY;
gfx_blit(gfx_faceSprites[face], 10, y, comms);
newY = gfx_renderUnicode(string, 80, y, FONT_WHITE, 1, comms) + 20;
newY = gfx_renderUnicode(string, 80, y, FONT_WHITE, 1, comms) + MENU_SPACING;
if (newY < y + 60)
newY += (60 - (newY - y));
return newY;
@ -1235,7 +1246,7 @@ static void intermission_createOptions(SDL_Surface *optionsSurface)
gfx_drawRect(optionsSurface, 0, 0, optionsSurface->w - 2, optionsSurface->h - 2, 0x00, 0x00, 0x44);
gfx_renderString("++ OPTIONS ++", 105, 8, FONT_WHITE, 0, optionsSurface);
gfx_renderUnicode(_("++ OPTIONS ++"), 105, 8, FONT_WHITE, 0, optionsSurface);
gfx_drawRect(optionsSurface, 190, 45, 50, 22, 0x00, 0x00, 0x00);
gfx_drawRect(optionsSurface, 250, 45, 50, 22, 0x00, 0x00, 0x00);
@ -1244,9 +1255,9 @@ static void intermission_createOptions(SDL_Surface *optionsSurface)
gfx_drawRect(optionsSurface, 190, 45, 50, 22, 0xff, 0x00, 0x00);
else
gfx_drawRect(optionsSurface, 250, 45, 50, 22, 0xff, 0x00, 0x00);
gfx_renderString("ON", 207, 50, FONT_WHITE, 0, optionsSurface);
gfx_renderString("OFF", 263, 50, FONT_WHITE, 0, optionsSurface);
gfx_renderString("SOUND", 30, 50, FONT_WHITE, 0, optionsSurface);
gfx_renderUnicode(_("ON"), 207, 50, FONT_WHITE, 0, optionsSurface);
gfx_renderUnicode(_("OFF"), 263, 50, FONT_WHITE, 0, optionsSurface);
gfx_renderUnicode(_("SOUND"), 30, 50, FONT_WHITE, 0, optionsSurface);
gfx_drawRect(optionsSurface, 190, 95, 50, 22, 0x00, 0x00, 0x00);
gfx_drawRect(optionsSurface, 250, 95, 50, 22, 0x00, 0x00, 0x00);
@ -1255,9 +1266,9 @@ static void intermission_createOptions(SDL_Surface *optionsSurface)
gfx_drawRect(optionsSurface, 190, 95, 50, 22, 0xff, 0x00, 0x00);
else
gfx_drawRect(optionsSurface, 250, 95, 50, 22, 0xff, 0x00, 0x00);
gfx_renderString("ON", 207, 100, FONT_WHITE, 0, optionsSurface);
gfx_renderString("OFF", 263, 100, FONT_WHITE, 0, optionsSurface);
gfx_renderString("MUSIC", 30, 100, FONT_WHITE, 0, optionsSurface);
gfx_renderUnicode(_("ON"), 207, 100, FONT_WHITE, 0, optionsSurface);
gfx_renderUnicode(_("OFF"), 263, 100, FONT_WHITE, 0, optionsSurface);
gfx_renderUnicode(_("MUSIC"), 30, 100, FONT_WHITE, 0, optionsSurface);
gfx_drawRect(optionsSurface, 190, 145, 50, 22, 0x00, 0x00, 0x00);
gfx_drawRect(optionsSurface, 250, 145, 50, 22, 0x00, 0x00, 0x00);
@ -1266,9 +1277,9 @@ static void intermission_createOptions(SDL_Surface *optionsSurface)
gfx_drawRect(optionsSurface, 190, 145, 50, 22, 0xff, 0x00, 0x00);
else
gfx_drawRect(optionsSurface, 250, 145, 50, 22, 0xff, 0x00, 0x00);
gfx_renderString("ON", 207, 150, FONT_WHITE, 0, optionsSurface);
gfx_renderString("OFF", 263, 150, FONT_WHITE, 0, optionsSurface);
gfx_renderString("FULLSCREEN", 30, 150, FONT_WHITE, 0, optionsSurface);
gfx_renderUnicode(_("ON"), 207, 150, FONT_WHITE, 0, optionsSurface);
gfx_renderUnicode(_("OFF"), 263, 150, FONT_WHITE, 0, optionsSurface);
gfx_renderUnicode(_("FULLSCREEN"), 30, 150, FONT_WHITE, 0, optionsSurface);
}
static void intermission_doOptions(SDL_Surface *optionsSurface, int x, int y)
@ -1321,7 +1332,7 @@ selected an icon.
*/
int intermission()
{
char string[25];
char string[STRMAX_SHORT];
SDL_Rect r;
SDL_Rect destRect;
@ -1468,26 +1479,35 @@ int intermission()
if ((engine.useAudio) && (engine.useMusic))
audio_playMusic("music/through_space.ogg", -1);
sprintf(string, "System : %s", systemNames[game.system]);
/// Retain "%s" as-is. It is replaced with the current system name.
sprintf(string, _("System : %s"), game_systemNames[game.system]);
gfx_createTextObject(TS_CURRENT_SYSTEM, string, 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_START_MISSION, "Start Next Mission", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_GOTO, "Go to Destination Planet", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_MAP, "View System Map", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_STATUS, "Current Status", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_SAVE_GAME, "Save Game", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_SHOP, "Upgrade FIREFLY", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_COMMS, "Missions", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_OPTIONS, "Options", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_EXIT, "Exit to Title Screen", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_START_MISSION, _("Start Next Mission"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_GOTO, _("Go to Destination Planet"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_MAP, _("View System Map"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_STATUS, _("Current Status"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_SAVE_GAME, _("Save Game"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_SHOP, _("Upgrade FIREFLY"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_COMMS, _("Missions"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_OPTIONS, _("Options"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_INFO_EXIT, _("Exit to Title Screen"), 0, 0, FONT_WHITE);
sprintf(string, "Stationed At: %s", intermission_planets[game.stationedPlanet].name);
/// Retain "%s" as-is. It is replaced with the name of the planet
/// the player is currently stationed on.
sprintf(string, _("Stationed At: %s"), intermission_planets[game.stationedPlanet].name);
gfx_createTextObject(TS_CURRENT_PLANET, string, 90, 0, FONT_WHITE);
if (game.destinationPlanet > -1)
sprintf(string, "Destination: %s", intermission_planets[game.destinationPlanet].name);
{
/// Retain "%s" as-is. It is replaced with the name of the planet
/// the player's destination is currently set to.
sprintf(string, _("Destination: %s"), intermission_planets[game.destinationPlanet].name);
}
else
strcpy(string, "Destination: None");
{
strcpy(string, _("Destination: None"));
}
gfx_createTextObject(TS_DEST_PLANET, string, 0, 0, FONT_WHITE);
if (game.distanceCovered > 0)
@ -1595,6 +1615,8 @@ int intermission()
if (intermission_showSystem(orbit_pos, 1))
{
/// Retain "%s" as-is. It is replaced with the name of the planet
/// the player's destination is currently set to.
sprintf(string, "Destination: %s", intermission_planets[game.destinationPlanet].name);
gfx_createTextObject(TS_DEST_PLANET, string, 0, 0, FONT_WHITE);
}
@ -1655,7 +1677,9 @@ int intermission()
game.stationedPlanet = game.destinationPlanet;
game.distanceCovered = 0;
player.shield = player.maxShield;
sprintf(string, "Stationed At: %s",
/// Retain "%s" as-is. It is replaced with the name of the planet
/// the player's destination is currently set to.
sprintf(string, _("Stationed At: %s"),
intermission_planets[game.stationedPlanet].name);
gfx_createTextObject(TS_CURRENT_PLANET, string, 90, 0, FONT_WHITE);
section = 1;

View File

@ -1028,7 +1028,7 @@ static void mission_drawScreen()
screen_drawRect(screen->w / 2 - 260, screen->h / 2 - 235, 500, 20, 0x00, 0x77, 0x00);
screen_drawRect(screen->w / 2 - 260, screen->h / 2 - 215, 500, 130, 0x00, 0x33, 0x00);
screen_renderUnicode(_("Primary Objectives"), screen->w / 2 - 250, screen->h / 2 - 231, FONT_WHITE);
screen_renderUnicode(_("Primary Objectives"), screen->w / 2 - 250, screen->h / 2 - 232, FONT_WHITE);
for (int i = 0 ; i < 3 ; i++)
{
@ -1042,7 +1042,7 @@ static void mission_drawScreen()
{
screen_drawRect(screen->w / 2 - 260, screen->h / 2 - 75, 500, 20, 0x00, 0x77, 0x77);
screen_drawRect(screen->w / 2 - 260, screen->h / 2 - 55, 500, 130, 0x00, 0x33, 0x33);
screen_renderUnicode(_("Secondary Objectives"), screen->w / 2 - 250, screen->h / 2 - 71, FONT_WHITE);
screen_renderUnicode(_("Secondary Objectives"), screen->w / 2 - 250, screen->h / 2 - 72, FONT_WHITE);
for (int i = 0 ; i < 3 ; i++)
{
@ -1056,7 +1056,7 @@ static void mission_drawScreen()
screen_drawRect(screen->w / 2 - 260, screen->h / 2 + 85, 500, 20, 0x77, 0x77, 0x00);
screen_drawRect(screen->w / 2 - 260, screen->h / 2 + 105, 500, 130, 0x33, 0x33, 0x00);
screen_renderUnicode(_("Additional Information"), screen->w / 2 - 250, screen->h / 2 + 89, FONT_WHITE);
screen_renderUnicode(_("Additional Information"), screen->w / 2 - 250, screen->h / 2 + 88, FONT_WHITE);
}
/*

View File

@ -73,7 +73,7 @@ int save_initSlots()
{
if (i == 0)
{
sprintf(saveSlot[i], "AUTOSAVE");
sprintf(saveSlot[i], _("AUTOSAVE"));
continueSaveIndex = 0;
}
else
@ -81,11 +81,11 @@ int save_initSlots()
if (fscanf(fp, "%*[^\n]%*c%*[^\n]%*c%d %*d %*d%*c%[^\n]%*c", &system,
stationedName) < 2)
{
sprintf(saveSlot[i], "Corrupt Game Data");
sprintf(saveSlot[i], _("Corrupt Game Data"));
}
else
{
sprintf(saveSlot[i], "%s, %s", systemNames[system],
sprintf(saveSlot[i], "%s, %s", game_systemNames[system],
stationedName);
}
}
@ -109,7 +109,7 @@ int save_initSlots()
fp = fopen(fileName, "r");
if (fp == NULL)
{
sprintf(saveSlot[i], (i == 0 ? "AUTOSAVE (Empty)" : "Empty"));
sprintf(saveSlot[i], (i == 0 ? _("AUTOSAVE (Empty)") : _("Empty")));
if (engine.gameSection == SECTION_TITLE)
gfx_createTextObject(TS_SAVESLOT_0 + i, saveSlot[i],
0, imagePos, FONT_WHITE);
@ -118,18 +118,18 @@ int save_initSlots()
{
if (i == 0)
{
sprintf(saveSlot[i], "AUTOSAVE");
sprintf(saveSlot[i], _("AUTOSAVE"));
continueSaveIndex = 0;
}
else
{
if (fread(&tempGame, sizeof(Game), 1, fp) != 1)
{
sprintf(saveSlot[i], "Corrupt Game Data");
sprintf(saveSlot[i], _("Corrupt Game Data"));
}
else
{
sprintf(saveSlot[i], "%s, %s", systemNames[tempGame.system],
sprintf(saveSlot[i], "%s, %s", game_systemNames[tempGame.system],
tempGame.stationedName);
}
}
@ -375,11 +375,11 @@ void save_createSurface(SDL_Surface *savesSurface, int clickedSlot)
gfx_drawRect(savesSurface, 5, y, 338, 25, 0x99, 0x00, 0x00);
else
gfx_drawRect(savesSurface, 5, y, 338, 25, 0x00, 0x00, 0x99);
gfx_renderString(saveSlot[i], 70, y + 5, FONT_WHITE, 0, savesSurface);
gfx_renderUnicode(saveSlot[i], 70, y + 5, FONT_WHITE, 0, savesSurface);
y += 30;
}
gfx_renderString("*** HELP ***", 120, 170, FONT_WHITE, 0, savesSurface);
gfx_renderUnicode(_("*** HELP ***"), 120, 170, FONT_WHITE, 0, savesSurface);
switch (clickedSlot)
{
@ -391,35 +391,20 @@ void save_createSurface(SDL_Surface *savesSurface, int clickedSlot)
gfx_drawRect(savesSurface, 5, 265, 100, 25, 0x00, 0x99, 0x00);
gfx_drawRect(savesSurface, 125, 265, 100, 25, 0x99, 0x99, 0x00);
gfx_drawRect(savesSurface, 243, 265, 100, 25, 0x99, 0x00, 0x00);
gfx_renderString("SAVE", 40, 270, FONT_WHITE, 0, savesSurface);
gfx_renderString("CANCEL", 150, 270, FONT_WHITE, 0, savesSurface);
gfx_renderString("DELETE", 270, 270, FONT_WHITE, 0, savesSurface);
/// Explanation of what the SAVE button does (note: "SAVE" is untranslated).
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("SAVE"), 40, 270, FONT_WHITE, 0, savesSurface);
gfx_renderUnicode(_("CANCEL"), 150, 270, FONT_WHITE, 0, savesSurface);
gfx_renderUnicode(_("DELETE"), 270, 270, FONT_WHITE, 0, savesSurface);
gfx_renderUnicode(_("SAVE will save the game"), 17, 200, FONT_WHITE, 0, savesSurface);
/// Explanation of what the CANCEL button does (note: "CANCEL" is untranslated)
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("CANCEL will unselect that slot"), 17, 220, FONT_WHITE, 0, savesSurface);
/// Explanation of what the DELETE button does (note: "DELETE" is untranslated)
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("DELETE will remove the save"), 17, 240, FONT_WHITE, 0, savesSurface);
break;
case -1:
/// For when the player attempts to click "SAVE" or "DELETE" without selecting a slot.
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("First click a Save game slot to use"), 17, 200, FONT_WHITE, 0, savesSurface);
break;
case -10:
/// For when the game is successfully saved.
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("Game Saved"), 130, 200, FONT_WHITE, 0, savesSurface);
break;
case -11:
/// For when the save slot is successfully deleted.
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("Save Deleted"), 130, 200, FONT_WHITE, 0, savesSurface);
break;
}

View File

@ -54,45 +54,46 @@ static void drawSecondaryWeaponSurface()
{
char description[50] = "";
gfx_renderString("Secondary Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SECONDARY]);
gfx_renderUnicode(_("Secondary Weapon"), 10, 3, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SECONDARY]);
switch (player.weaponType[1])
{
case W_NONE:
strcpy(description, "None");
strcpy(description, _("None"));
break;
case W_ROCKETS:
strcpy(description, "Rockets");
strcpy(description, _("Rockets"));
break;
case W_DOUBLE_ROCKETS:
strcpy(description, "Dbl Rockets");
strcpy(description, _("Dbl Rockets"));
break;
case W_MICRO_ROCKETS:
strcpy(description, "Micro Rockets");
strcpy(description, _("Micro Rockets"));
break;
case W_LASER:
strcpy(description, "Laser");
strcpy(description, _("Laser"));
break;
case W_CHARGER:
strcpy(description, "Charger");
strcpy(description, _("Charger"));
break;
case W_HOMING_MISSILE:
strcpy(description, "Homing Missile");
strcpy(description, _("Homing Missile"));
break;
case W_DOUBLE_HOMING_MISSILES:
strcpy(description, "Dbl Homing Missiles");
strcpy(description, _("Dbl Homing Missiles"));
break;
case W_MICRO_HOMING_MISSILES:
strcpy(description, "Mcr Homing Missiles");
strcpy(description, _("Mcr Homing Missiles"));
break;
}
gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SECONDARY]);
gfx_renderUnicode(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SECONDARY]);
if ((player.weaponType[1] != W_LASER) &&
(player.weaponType[1] != W_CHARGER) && (player.weaponType[1] != W_NONE))
{
sprintf(description, "Capacity : %d", game.maxRocketAmmo);
gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SECONDARY]);
/// Retain "%d" as-is. It is replaced with the rocket capacity of the Firefly.
sprintf(description, _("Capacity : %d"), game.maxRocketAmmo);
gfx_renderUnicode(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SECONDARY]);
}
}
@ -272,28 +273,35 @@ static void drawShop()
strcpy(description, "");
gfx_renderString("Primary Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
sprintf(description, "Cannons : %d", game.minPlasmaOutput);
gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
sprintf(description, "Power : Stage %d",
gfx_renderUnicode(_("Primary Weapon"), 10, 3, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
/// Retain "%d" as-is. It is replaced with the min plasma output.
sprintf(description, _("Cannons : %d"), game.minPlasmaOutput);
gfx_renderUnicode(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
/// Retain "%d" as-is. It is replaced with the min plasma damage.
sprintf(description, _("Power : Stage %d"),
game.minPlasmaDamage);
gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
sprintf(description, "Cooling : Stage %d",
gfx_renderUnicode(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
/// Retain "%d" as-is. It is replaced with the min plasma cooling.
sprintf(description, _("Cooling : Stage %d"),
game.minPlasmaRate);
gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
gfx_renderUnicode(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
gfx_renderString("Powerup Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
sprintf(description, "Splitter : Stage %d",
gfx_renderUnicode(_("Powerup Weapon"), 10, 3, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
/// Retain "%d" as-is. It is replaced with the max plasma output.
sprintf(description, _("Splitter : Stage %d"),
game.maxPlasmaOutput);
gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
sprintf(description, "Condensor : Stage %d",
gfx_renderUnicode(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
/// Retain "%d" as-is. It is replaced with the max plasma damage.
sprintf(description, _("Condensor : Stage %d"),
game.maxPlasmaDamage);
gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
sprintf(description, "L.Nitrogen: Stage %d",
gfx_renderUnicode(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
/// Retain "%d" as-is. It is replaced with the max plasma cooling.
sprintf(description, _("L.Nitrogen: Stage %d"),
game.maxPlasmaRate);
gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
sprintf(description, "Capacity : %d", game.maxPlasmaAmmo);
gfx_renderString(description, 10, 67, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
gfx_renderUnicode(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
/// Retain "%d" as-is. It is replaced with the Firefly's plasma ammo capacity.
sprintf(description, _("Capacity : %d"), game.maxPlasmaAmmo);
gfx_renderUnicode(description, 10, 67, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
drawSecondaryWeaponSurface();
@ -301,12 +309,12 @@ static void drawShop()
gfx_drawRect(gfx_shopSprites[SHOP_S_CATALOG], 0, 0, 600, 120, 0x00, 0x00, 0x22);
gfx_renderString("Temporary Weapons", 10, 2, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
gfx_renderString("Ammo and Storage", 260, 2, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
gfx_renderUnicode(_("Temporary Weapons"), 10, 2, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
gfx_renderUnicode(_("Ammo and Storage"), 260, 2, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
gfx_renderString("Primary Weapons", 10, 62, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
gfx_renderUnicode(_("Primary Weapons"), 10, 62, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
gfx_renderString("Secondary Weapons", 260, 62, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
gfx_renderUnicode(_("Secondary Weapons"), 260, 62, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
if (game.system == 0)
icons = SHOP_DOUBLE_ROCKETS + 1;
@ -321,19 +329,27 @@ static void drawShop()
shopItems[i].y - SHOP_Y - 48, gfx_shopSprites[SHOP_S_CATALOG]);
}
sprintf(description, "Shield : %d", player.maxShield);
gfx_renderString(description, 10, 6, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
sprintf(description, " Cash : $%d", game.cash);
gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
sprintf(description, "Plasma Cells : %.3d", player.ammo[0]);
gfx_renderString(description, 430, 6, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
sprintf(description, "Rockets : %.2d", player.ammo[1]);
gfx_renderString(description, 475, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
/// Retain "%d" as-is. It is replaced with the Firefly's max shield.
sprintf(description, _("Shield : %d"), player.maxShield);
gfx_renderUnicode(description, 10, 6, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
/// Retain "%d" as-is. It is replaced with the player's current cash.
sprintf(description, _(" Cash : $%d"), game.cash);
gfx_renderUnicode(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
/// Retain "%.3d". It is replaced with the ship's current number of plasma cells.
/// "%.3d" can be changed to "%d" if you wish to not fill in space with zeroes,
/// e.g. render the number 5 as "5" rather than "005".
sprintf(description, _("Plasma Cells : %.3d"), player.ammo[0]);
gfx_renderUnicode(description, 430, 6, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
/// Retain "%.2d". It is replaced with the ship's current number of rockets.
/// "%.2d" can be changed to "%d" if you wish to not fill in space with zeroes,
/// e.g. render the number 3 as "3" rather than "03".
sprintf(description, _("Rockets : %.2d"), player.ammo[1]);
gfx_renderUnicode(description, 475, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
gfx_shopSprites[SHOP_S_ITEM_INFO] = gfx_createSurface(601, 56);
gfx_drawRect(gfx_shopSprites[SHOP_S_ITEM_INFO], 0, 0, 600, 35, 0x00, 0x99, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_ITEM_INFO], 0, 20, 600, 35, 0x00, 0x33, 0x00);
gfx_renderString("Information", 5, 4, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
gfx_renderUnicode(_("Information"), 5, 4, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
switch (shopSelectedItem)
{
@ -341,60 +357,56 @@ static void drawShop()
break;
case SHOP_ERROR_INSUFFICIENT_FUNDS:
/// For when the player attempts to buy something they can't afford.
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("You don't have enough money"), 20, 30, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case SHOP_ERROR_CANNOT_UPGRADE:
/// For when the player attempts an upgrade beyond the maximum (line 1 of 2).
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("Cannot upgrade ship"), 5, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
/// For when the player attempts an upgrade beyond the maximum (line 2 of 2).
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("Hardware capacity has been reached"), 20, 38, FONT_CYAN, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case SHOP_ERROR_AMMO_LIMIT:
/// For when the player attempts to buy more ammo than the ship can hold.
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("Ammunition limit reached"), 20, 30, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case SHOP_ERROR_CANNOT_SELL:
/// For when the player attempts to sell an item they aren't allowed to sell.
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("You cannot sell that item"), 20, 30, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case SHOP_ERROR_NOTHING_TO_SELL:
/// For when the player attempts to sell an item they don't have any of.
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("Nothing to sell"), 20, 30, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case SHOP_ERROR_IS_NOT_ROCKETS:
/// For when the player attempts to buy rockets or rocket capacity
/// while secondary weapon is either laser or charge cannon.
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("Rockets cannot be bought for Laser or Charger Cannon"), 5, 30, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case SHOP_ERROR_ALREADY_OWNED:
/// For when the player attempts to buy a weapon they already have.
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("You already have that weapon"), 20, 30, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case SHOP_ERROR_WEAPON_CAPACITY:
/// For when the player attempts to increase rocket capacity beyond
/// what is allowed for the weapon (used for homing missiles).
/// This must be short enough to fit on a single line.
gfx_renderUnicode(_("This weapon's ammo limit has been reached"), 20, 30, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
default:
if (shopItems[shopSelectedItem].price != 0)
{
sprintf(description, "%s ($%d)",
/// Used to put a shop item's name next to its price.
/// "%s" is replaced with the item name, and "%d" is replaced
/// with the item price.
sprintf(description, _("%s ($%d)"),
shopItems[shopSelectedItem].description,
shopItems[shopSelectedItem].price);
}
else
{
sprintf(description, "%s (N/A)",
/// Used for shop items that cannot be bought.
/// "%s" is replaced with the item name.
sprintf(description, _("%s (N/A)"),
shopItems[shopSelectedItem].description);
}
gfx_renderUnicode(shopItems[shopSelectedItem].name, 5, 22,
@ -409,23 +421,20 @@ void shop_init()
/* ----------- Temporary Items ----------- */
shopItems[SHOP_PLASMA_MAX_OUTPUT].price = 0; // Overwritten later
strcpy(shopItems[SHOP_PLASMA_MAX_OUTPUT].name, "Plasma Channel Splitter");
strcpy(shopItems[SHOP_PLASMA_MAX_OUTPUT].name, _("Plasma Channel Splitter"));
/// Shop item description: Plasma Channel Splitter (PLASMA_MAX_OUTPUT)
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_PLASMA_MAX_OUTPUT].description, _("Improves poweredup plasma output"));
shopItems[SHOP_PLASMA_MAX_OUTPUT].image = SP_PLASMA_MAX_OUTPUT;
shopItems[SHOP_PLASMA_MAX_DAMAGE].price = 0; // Overwritten later
strcpy(shopItems[SHOP_PLASMA_MAX_DAMAGE].name, "Plasma Capacity Condensor");
strcpy(shopItems[SHOP_PLASMA_MAX_DAMAGE].name, _("Plasma Capacity Condensor"));
/// Shop item description: Plasma Capacity Condensor (PLASMA_MAX_DAMAGE)
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_PLASMA_MAX_DAMAGE].description, _("Increases poweredup plasma damage"));
shopItems[SHOP_PLASMA_MAX_DAMAGE].image = SP_PLASMA_MAX_POWER;
shopItems[SHOP_PLASMA_MAX_RATE].price = 0; // Overwritten later
strcpy(shopItems[SHOP_PLASMA_MAX_RATE].name, "Liquid Nitrogen Capsules");
strcpy(shopItems[SHOP_PLASMA_MAX_RATE].name, _("Liquid Nitrogen Capsules"));
/// Shop item description: Liquid Nitrogen Capsules (PLASMA_MAX_RATE)
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_PLASMA_MAX_RATE].description, _("Increases plasma firing rate"));
shopItems[SHOP_PLASMA_MAX_RATE].image = SP_PLASMA_MAX_RATE;
@ -434,9 +443,8 @@ void shop_init()
else
shopItems[SHOP_PLASMA_AMMO].price = 1;
strcpy(shopItems[SHOP_PLASMA_AMMO].name, "Plasma Cells");
strcpy(shopItems[SHOP_PLASMA_AMMO].name, _("Plasma Cells"));
/// Shop item description: Plasma Cells
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_PLASMA_AMMO].description, _("Plasma ammunition (10 cells each)"));
shopItems[SHOP_PLASMA_AMMO].image = SP_PLASMA_AMMO;
@ -445,103 +453,90 @@ void shop_init()
else
shopItems[SHOP_ROCKET_AMMO].price = 1;
strcpy(shopItems[SHOP_ROCKET_AMMO].name, "Rocket Ammo");
strcpy(shopItems[SHOP_ROCKET_AMMO].name, _("Rocket Ammo"));
/// Shop item description: Rocket Ammo
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_ROCKET_AMMO].description, _("High velocity dumb fire rocket"));
shopItems[SHOP_ROCKET_AMMO].image = SP_ROCKET_AMMO;
/* ----------- Permanent Items ----------- */
shopItems[SHOP_PLASMA_MIN_OUTPUT].price = 0; // Overwritten later
strcpy(shopItems[SHOP_PLASMA_MIN_OUTPUT].name, "Additional Plasma Cannon");
strcpy(shopItems[SHOP_PLASMA_MIN_OUTPUT].name, _("Additional Plasma Cannon"));
/// Shop item description: Additional Plasma Cannon (PLASMA_MIN_OUTPUT)
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_PLASMA_MIN_OUTPUT].description, _("Adds an extra plasma cannon to the Firefly"));
shopItems[SHOP_PLASMA_MIN_OUTPUT].image = SP_PLASMA_MIN_OUTPUT;
shopItems[SHOP_PLASMA_MIN_DAMAGE].price = 0; // Overwritten later
strcpy(shopItems[SHOP_PLASMA_MIN_DAMAGE].name, "Plasma Power Booster");
strcpy(shopItems[SHOP_PLASMA_MIN_DAMAGE].name, _("Plasma Power Booster"));
/// Shop item description: Plasma Power Booster (PLASMA_MIN_DAMAGE)
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_PLASMA_MIN_DAMAGE].description, _("Increases power of plasma shots"));
shopItems[SHOP_PLASMA_MIN_DAMAGE].image = SP_PLASMA_MIN_POWER;
shopItems[SHOP_PLASMA_MIN_RATE].price = 0; // Overwritten later
strcpy(shopItems[SHOP_PLASMA_MIN_RATE].name, "Plasma Cooling Booster");
strcpy(shopItems[SHOP_PLASMA_MIN_RATE].name, _("Plasma Cooling Booster"));
/// Shop item description: Plasma Cooling Booster (PLASMA_MIN_RATE)
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_PLASMA_MIN_RATE].description, _("Permanently increases firing rate"));
shopItems[SHOP_PLASMA_MIN_RATE].image = SP_PLASMA_MIN_RATE;
/* ----------- Ammo Items -------------- */
shopItems[SHOP_PLASMA_MAX_AMMO].price = 0; // Overwritten later
strcpy(shopItems[SHOP_PLASMA_MAX_AMMO].name, "Plasma Compressor");
strcpy(shopItems[SHOP_PLASMA_MAX_AMMO].name, _("Plasma Compressor"));
/// Shop item description: Plasma Compressor (PLASMA_MAX_AMMO)
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_PLASMA_MAX_AMMO].description, _("Increases plasma ammo capacity"));
shopItems[SHOP_PLASMA_MAX_AMMO].image = SP_PLASMA_MAX_AMMO;
shopItems[SHOP_ROCKET_MAX_AMMO].price = 0; // Overwritten later
strcpy(shopItems[SHOP_ROCKET_MAX_AMMO].name, "Rocket Pod");
strcpy(shopItems[SHOP_ROCKET_MAX_AMMO].name, _("Rocket Pod"));
/// Shop item description: Rocket Pod (ROCKET_MAX_AMMO)
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_ROCKET_MAX_AMMO].description, _("Allows for an additional 5 rockets to be carried"));
shopItems[SHOP_ROCKET_MAX_AMMO].image = SP_ROCKET_MAX_AMMO;
/* ---------- Weaponary --------------- */
shopItems[SHOP_DOUBLE_ROCKETS].price = 2000;
strcpy(shopItems[SHOP_DOUBLE_ROCKETS].name, "Dual Rocket Launcher");
strcpy(shopItems[SHOP_DOUBLE_ROCKETS].name, _("Dual Rocket Launcher"));
/// Shop item description: Dual Rocket Launcher
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_DOUBLE_ROCKETS].description, _("Launches two rockets at once"));
shopItems[SHOP_DOUBLE_ROCKETS].image = SP_DOUBLE_ROCKETS;
shopItems[SHOP_MICRO_ROCKETS].price = 2500;
strcpy(shopItems[SHOP_MICRO_ROCKETS].name, "Micro Rocket Launcher");
strcpy(shopItems[SHOP_MICRO_ROCKETS].name, _("Micro Rocket Launcher"));
/// Shop item description: Micro Rocket Launcher
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_MICRO_ROCKETS].description, _("Launches several less powerful rockets at once"));
shopItems[SHOP_MICRO_ROCKETS].image = SP_MICRO_ROCKETS;
shopItems[SHOP_LASER].price = 5000;
strcpy(shopItems[SHOP_LASER].name, "Laser Cannon");
strcpy(shopItems[SHOP_LASER].name, _("Laser Cannon"));
/// Shop item description: Laser Cannon
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_LASER].description, _("Fires a continuous stream of energy particles"));
shopItems[SHOP_LASER].image = SP_LASER;
shopItems[SHOP_HOMING_MISSILE].price = 7500;
strcpy(shopItems[SHOP_HOMING_MISSILE].name, "Homing Missile Launcher");
strcpy(shopItems[SHOP_HOMING_MISSILE].name, _("Homing Missile Launcher"));
/// Shop item description: Homing Missile Launcher
/// This must be short enough to fit on a single line.
/// %i must be retained. It is replaced by the maximum missile
/// capacity of the weapon.
sprintf(shopItems[SHOP_HOMING_MISSILE].description, "Fires homing missile (max %i missiles)", MAX_HOMING);
sprintf(shopItems[SHOP_HOMING_MISSILE].description, _("Fires homing missile (max %i missiles)"), MAX_HOMING);
shopItems[SHOP_HOMING_MISSILE].image = SP_HOMING_MISSILE;
shopItems[SHOP_CHARGER].price = 10000;
strcpy(shopItems[SHOP_CHARGER].name, "Charge Cannon");
strcpy(shopItems[SHOP_CHARGER].name, _("Charge Cannon"));
/// Shop item description: Charge Cannon
/// This must be short enough to fit on a single line.
strcpy(shopItems[SHOP_CHARGER].description, _("Compacts plasma into clusters for greater damage"));
shopItems[SHOP_CHARGER].image = SP_CHARGER;
shopItems[SHOP_DOUBLE_HOMING_MISSILES].price = 10000;
strcpy(shopItems[SHOP_DOUBLE_HOMING_MISSILES].name, "Dual Homing Missile Launcher");
strcpy(shopItems[SHOP_DOUBLE_HOMING_MISSILES].name, _("Dual Homing Missile Launcher"));
/// Shop item description: Dual Homing Missile Launcher
/// This must be short enough to fit on a single line.
/// %i must be retained. It is replaced by the maximum missile
/// capacity of the weapon.
sprintf(shopItems[SHOP_DOUBLE_HOMING_MISSILES].description, _("Fires two homing missiles (max %i missiles)"), MAX_DOUBLE_HOMING);
shopItems[SHOP_DOUBLE_HOMING_MISSILES].image = SP_DOUBLE_HOMING_MISSILES;
shopItems[SHOP_MICRO_HOMING_MISSILES].price = 15000;
strcpy(shopItems[SHOP_MICRO_HOMING_MISSILES].name, "Micro Homing Missile Launcher");
strcpy(shopItems[SHOP_MICRO_HOMING_MISSILES].name, _("Micro Homing Missile Launcher"));
/// Shop item description: Micro Homing Missile Launcher
/// This must be short enough to fit on a single line.
/// %i must be retained. It is replaced by the maximum missile
/// capacity of the weapon.
sprintf(shopItems[SHOP_MICRO_HOMING_MISSILES].description, _("Fires several small homing missiles (max %i missiles)"), MAX_MICRO_HOMING);

View File

@ -17,6 +17,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <libintl.h>
#include <stdlib.h>
#include <stdio.h>
@ -86,18 +87,17 @@ static int showLoadMenu()
static void createDifficultyMenu()
{
gfx_createTextObject(TS_START_GAME, "START GAME", 0, 0, FONT_WHITE);
char difficulty[STRMAX_SHORT];
char menutext[STRMAX_SHORT];
if (game.difficulty == DIFFICULTY_EASY)
gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - EASY", 0, 0, FONT_WHITE);
else if (game.difficulty == DIFFICULTY_HARD)
gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - HARD", 0, 0, FONT_WHITE);
else if (game.difficulty == DIFFICULTY_NIGHTMARE)
gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - NIGHTMARE!", 0, 0, FONT_WHITE);
else if (game.difficulty == DIFFICULTY_ORIGINAL)
gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - CLASSIC", 0, 0, FONT_WHITE);
else
gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - NORMAL", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_START_GAME, _("START GAME"), 0, 0, FONT_WHITE);
game_getDifficultyText(difficulty, game.difficulty);
/// Difficulty menu option.
/// Retain "%s" as-is. It is replaced with the difficulty chosen.
snprintf(menutext, STRMAX_SHORT, _("DIFFICULTY - %s"), difficulty);
gfx_createTextObject(TS_DIFFICULTY, menutext, 0, 0, FONT_WHITE);
}
static int showDifficultyMenu()
@ -113,24 +113,24 @@ static int showDifficultyMenu()
static void createOptionsMenu()
{
if (engine.useSound)
gfx_createTextObject(TS_SOUND, "SOUND - ON", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_SOUND, _("SOUND - ON"), 0, 0, FONT_WHITE);
else
gfx_createTextObject(TS_SOUND, "SOUND - OFF", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_SOUND, _("SOUND - OFF"), 0, 0, FONT_WHITE);
if (engine.useMusic)
gfx_createTextObject(TS_MUSIC, "MUSIC - ON", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_MUSIC, _("MUSIC - ON"), 0, 0, FONT_WHITE);
else
gfx_createTextObject(TS_MUSIC, "MUSIC - OFF", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_MUSIC, _("MUSIC - OFF"), 0, 0, FONT_WHITE);
if (engine.fullScreen)
gfx_createTextObject(TS_FULLSCREEN, "FULLSCREEN - ON", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_FULLSCREEN, _("FULLSCREEN - ON"), 0, 0, FONT_WHITE);
else
gfx_createTextObject(TS_FULLSCREEN, "FULLSCREEN - OFF", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_FULLSCREEN, _("FULLSCREEN - OFF"), 0, 0, FONT_WHITE);
if (engine.autoPause)
gfx_createTextObject(TS_AUTOPAUSE, "AUTOPAUSE - ON", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_AUTOPAUSE, _("AUTOPAUSE - ON"), 0, 0, FONT_WHITE);
else
gfx_createTextObject(TS_AUTOPAUSE, "AUTOPAUSE - OFF", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_AUTOPAUSE, _("AUTOPAUSE - OFF"), 0, 0, FONT_WHITE);
}
static int showOptionsMenu()
@ -148,24 +148,24 @@ static int showOptionsMenu()
static void createCheatMenu()
{
if (engine.cheatShield)
gfx_createTextObject(TS_UNLIMITED_SHIELD, "UNLIMITED SHIELD - ON", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_UNLIMITED_SHIELD, _("UNLIMITED SHIELD - ON"), 0, 0, FONT_WHITE);
else
gfx_createTextObject(TS_UNLIMITED_SHIELD, "UNLIMITED SHIELD - OFF", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_UNLIMITED_SHIELD, _("UNLIMITED SHIELD - OFF"), 0, 0, FONT_WHITE);
if (engine.cheatAmmo)
gfx_createTextObject(TS_UNLIMITED_AMMO, "UNLIMITED AMMO - ON", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_UNLIMITED_AMMO, _("UNLIMITED AMMO - ON"), 0, 0, FONT_WHITE);
else
gfx_createTextObject(TS_UNLIMITED_AMMO, "UNLIMITED AMMO - OFF", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_UNLIMITED_AMMO, _("UNLIMITED AMMO - OFF"), 0, 0, FONT_WHITE);
if (engine.cheatCash)
gfx_createTextObject(TS_UNLIMITED_CASH, "UNLIMITED CASH - ON", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_UNLIMITED_CASH, _("UNLIMITED CASH - ON"), 0, 0, FONT_WHITE);
else
gfx_createTextObject(TS_UNLIMITED_CASH, "UNLIMITED CASH - OFF", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_UNLIMITED_CASH, _("UNLIMITED CASH - OFF"), 0, 0, FONT_WHITE);
if (engine.cheatTime)
gfx_createTextObject(TS_UNLIMITED_TIME, "UNLIMITED TIME - ON", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_UNLIMITED_TIME, _("UNLIMITED TIME - ON"), 0, 0, FONT_WHITE);
else
gfx_createTextObject(TS_UNLIMITED_TIME, "UNLIMITED TIME - OFF", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_UNLIMITED_TIME, _("UNLIMITED TIME - OFF"), 0, 0, FONT_WHITE);
}
static int showCheatMenu()
@ -233,17 +233,17 @@ int title_show()
gfx_createTextObject(TS_PRESENTS, "PRESENTS", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_AN_SDL_GAME, "AN SDL GAME", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_START_NEW_GAME, "START NEW GAME", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_LOAD_GAME, "LOAD GAME", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_CONTINUE_CURRENT_GAME, "CONTINUE CURRENT GAME", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_OPTIONS, "OPTIONS", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_CREDITS, "CREDITS", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_CHEAT_OPTIONS, "CHEAT OPTIONS", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_QUIT, "QUIT", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_START_NEW_GAME, _("START NEW GAME"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_LOAD_GAME, _("LOAD GAME"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_CONTINUE_CURRENT_GAME, _("CONTINUE CURRENT GAME"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_OPTIONS, _("OPTIONS"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_CREDITS, _("CREDITS"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_CHEAT_OPTIONS, _("CHEAT OPTIONS"), 0, 0, FONT_WHITE);
gfx_createTextObject(TS_QUIT, _("QUIT"), 0, 0, FONT_WHITE);
createOptionsMenu();
createDifficultyMenu();
gfx_createTextObject(TS_BACK_TO_MAIN_MENU, "BACK TO MAIN MENU", 0, 0, FONT_WHITE);
gfx_createTextObject(TS_BACK_TO_MAIN_MENU, _("BACK TO MAIN MENU"), 0, 0, FONT_WHITE);
createCheatMenu();
@ -282,10 +282,10 @@ int title_show()
SDL_Rect optionRec;
optionRec.x = screen->w / 2 - 110;
optionRec.x = screen->w / 2 - MENU_W / 2;
optionRec.y = MENU_Y - 5;
optionRec.h = MENU_SPACING + 2;
optionRec.w = 215;
optionRec.w = MENU_W;
if (continueSaveSlot != -1)
{
@ -342,7 +342,7 @@ int title_show()
if ((now - then >= 27500) || (skip))
{
optionRec.x = screen->w / 2 - 110;
optionRec.x = screen->w / 2 - optionRec.w / 2;
optionRec.y = (MENU_Y - 4 - MENU_SPACING) + MENU_SPACING * selectedOption;
if (menuType > MENU_MAIN)
if (selectedOption == listLength)
@ -496,8 +496,7 @@ int title_show()
if (engine.useMusic)
{
audio_playMusic(
"music/walking_among_androids.ogg", 1);
audio_playMusic("music/walking_among_androids.ogg", 1);
}
else
{