diff --git a/src/engine.c b/src/engine.c index 0103b77..c491522 100644 --- a/src/engine.c +++ b/src/engine.c @@ -268,15 +268,13 @@ void engine_setMode() engine.autoPause = autoPause; screen = SDL_CreateRGBSurface(0, DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT, 32, 0xff0000, 0xff00, 0xff, 0xff000000); - - if (!screen) + if (screen == NULL) { printf("Couldn't create %ix%ix32 surface: %s\n", DEFAULT_SCREEN_WIDTH, DEFAULT_SCREEN_HEIGHT, SDL_GetError()); exit(1); } window = SDL_CreateWindow("Project: Starfighter", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen->w, screen->h, 0); - if (window == NULL) { printf("Could not create window: %s\n", SDL_GetError()); @@ -287,8 +285,7 @@ void engine_setMode() SDL_SetWindowFullscreen(window, engine.fullScreen ? FULLSCREEN : 0); renderer = SDL_CreateRenderer(window, -1, 0); - - if (!renderer) + if (renderer == NULL) { printf("Could not create renderer: %s\n", SDL_GetError()); exit(1); @@ -297,8 +294,7 @@ void engine_setMode() SDL_RenderSetLogicalSize(renderer, screen->w, screen->h); renderer_texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen->w, screen->h); - - if (!renderer_texture) + if (renderer_texture == NULL) { printf("Couldn't create %ix%ix32 texture: %s\n", screen->w, screen->h, SDL_GetError()); exit(1);