Treat distance between planets as always 1 if no interception chance.
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@ -1330,6 +1330,9 @@ int intermission()
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else
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else
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{
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{
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distance = abs(game.stationedPlanet - game.destinationPlanet);
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distance = abs(game.stationedPlanet - game.destinationPlanet);
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if (interceptionChance <= 0)
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distance = 1;
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distance = (5 / distance);
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distance = (5 / distance);
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if (distance < 1)
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if (distance < 1)
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distance = 1;
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distance = 1;
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