Some cleanup.
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d6f29b71b3
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2a032005d1
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@ -35,7 +35,6 @@ AC_SUBST([STARFIGHTER_CFLAGS])
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AC_CHECK_HEADERS([ctype.h errno.h stdio.h stdlib.h string.h time.h math.h pwd.h sys/stat.h unistd.h])
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AC_CHECK_HEADERS([ctype.h errno.h stdio.h stdlib.h string.h time.h math.h pwd.h sys/stat.h unistd.h])
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# Checks for typedefs, structures, and compiler characteristics.
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# Checks for typedefs, structures, and compiler characteristics.
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AC_C_INLINE
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# Checks for library functions.
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# Checks for library functions.
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AC_FUNC_MALLOC
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AC_FUNC_MALLOC
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@ -5,7 +5,7 @@
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bin_PROGRAMS = starfighter
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bin_PROGRAMS = starfighter
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starfighter_CPPFLAGS = $(STARFIGHTER_CFLAGS) -Wall -O2 -DDATADIR=\"$(pkgdatadir)\"
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starfighter_CPPFLAGS = $(STARFIGHTER_CFLAGS) -DDATADIR=\"$(pkgdatadir)\" -Wall
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starfighter_CXXFLAGS = $(SDL_CFLAGS)
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starfighter_CXXFLAGS = $(SDL_CFLAGS)
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starfighter_LDADD = $(SDL_LIBS)
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starfighter_LDADD = $(SDL_LIBS)
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@ -679,7 +679,7 @@ static void game_doBullets()
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else if (bullet->x > bullet->target->x)
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else if (bullet->x > bullet->target->x)
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LIMIT_ADD(bullet->dx, -homingMissileSpeed, -15, 15);
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LIMIT_ADD(bullet->dx, -homingMissileSpeed, -15, 15);
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//Rocket is (more or less) inline with target. Fly straight
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//Rocket is (more or less) in line with target. Fly straight
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if ((bullet->x > bullet->target->x - 1) && (bullet->x < bullet->target->x + 5))
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if ((bullet->x > bullet->target->x - 1) && (bullet->x < bullet->target->x + 5))
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bullet->dx = 0;
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bullet->dx = 0;
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@ -688,7 +688,7 @@ static void game_doBullets()
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else if (bullet->y > bullet->target->y)
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else if (bullet->y > bullet->target->y)
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LIMIT_ADD(bullet->dy, -homingMissileSpeed, -15, 15);
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LIMIT_ADD(bullet->dy, -homingMissileSpeed, -15, 15);
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//Rocket is (more or less) inline with target. Fly straight
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//Rocket is (more or less) in line with target. Fly straight
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if ((bullet->y > bullet->target->y - 1) && (bullet->y < bullet->target->y + 5))
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if ((bullet->y > bullet->target->y - 1) && (bullet->y < bullet->target->y + 5))
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bullet->dy = 0;
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bullet->dy = 0;
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