Fix warnings from GCC, Clang and cppcheck.
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a7493773c4
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2fed23c6ec
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@ -498,7 +498,7 @@ void circle(int xc, int yc, int R, SDL_Surface *PIX, int col)
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void blevelRect(SDL_Surface *dest, int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue)
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{
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SDL_Rect r = {x, y, w, h};
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SDL_Rect r = {(int16_t)x, (int16_t)y, (uint16_t)w, (uint16_t)h};
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SDL_FillRect(dest, &r, SDL_MapRGB(screen->format, red, green, blue));
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drawLine(dest, x, y, x + w, y, SDL_MapRGB(screen->format, 255, 255, 255));
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@ -98,7 +98,7 @@ void getKillMessage(object *ally)
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case 3:
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case 4:
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case 5:
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sprintf(in, killMessage[rand() % 6]);
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strcpy(in, killMessage[rand() % 6]);
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break;
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case 6:
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@ -120,11 +120,11 @@ void getKillMessage(object *ally)
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case 9:
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if (firstPlace)
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{
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sprintf(in, killMessage[9]);
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strcpy(in, killMessage[9]);
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}
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else
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{
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sprintf(in, killMessage[rand() % 6]);
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strcpy(in, killMessage[rand() % 6]);
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}
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break;
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}
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@ -672,7 +672,7 @@ bool missionFailed()
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static void drawBriefScreen()
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{
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SDL_Rect r = {0, 0, screen->w, 2};
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SDL_Rect r = {0, 0, (uint16_t)screen->w, 2};
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for (int i = 0 ; i < (int)(screen->h / 4) - 30 ; i++)
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{
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@ -845,7 +845,7 @@ void missionFinishedScreen()
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{
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if (currentMission.secondaryType[i] != NONE)
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{
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sprintf(temp, currentMission.secondaryObjective[i]);
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strcpy(temp, currentMission.secondaryObjective[i]);
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if (currentMission.completed2[i] >= 1)
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{
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drawString("COMPLETED", 550, 274 + (i * 30), FONT_GREEN);
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@ -62,7 +62,8 @@ void loadGameGraphics()
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#if USEPACK
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int dataLocation = locateDataInPak(string, 1);
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fp = fopen(PACKLOCATION, "rb");
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fseek(fp, dataLocation, SEEK_SET);
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if(fp)
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fseek(fp, dataLocation, SEEK_SET);
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#else
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fp = fopen(string, "rb");
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#endif
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