Changed the way Kline works.
Kline previously had a maximum of 500 or 750 health, and uses some hacks to cause it to flee just as it was destroyed, and to advance to new stages in the final battle. I've replaced this with a much larger amount of health, and progression being based on how much health he has. Also some other stuff.
This commit is contained in:
parent
982d39278c
commit
31a8383f90
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@ -110,647 +110,8 @@ int main(int argc, char **argv)
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audio_loadSounds();
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initWeapons();
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initVars();
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// Dual Plasma Fighter.
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alien_defs[CD_DUALFIGHTER].classDef = CD_DUALFIGHTER;
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alien_defs[CD_DUALFIGHTER].AIType = AI_NORMAL;
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alien_defs[CD_DUALFIGHTER].speed = 4;
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alien_defs[CD_DUALFIGHTER].maxShield = 5;
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alien_defs[CD_DUALFIGHTER].shield = 5;
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alien_defs[CD_DUALFIGHTER].imageIndex[0] = 2;
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alien_defs[CD_DUALFIGHTER].imageIndex[1] = 3;
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alien_defs[CD_DUALFIGHTER].weaponType[0] = W_DOUBLE_SHOT;
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alien_defs[CD_DUALFIGHTER].weaponType[1] = W_ROCKETS;
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alien_defs[CD_DUALFIGHTER].chance[0] = 100;
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alien_defs[CD_DUALFIGHTER].chance[1] = 1;
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alien_defs[CD_DUALFIGHTER].collectChance = 50;
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alien_defs[CD_DUALFIGHTER].collectType = P_ANYTHING;
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alien_defs[CD_DUALFIGHTER].collectValue = 50;
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alien_defs[CD_DUALFIGHTER].flags = FL_WEAPCO;
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// Missile Boat
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alien_defs[CD_MISSILEBOAT].classDef = CD_MISSILEBOAT;
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alien_defs[CD_MISSILEBOAT].AIType = AI_DEFENSIVE;
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alien_defs[CD_MISSILEBOAT].speed = 2;
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alien_defs[CD_MISSILEBOAT].maxShield = 50;
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alien_defs[CD_MISSILEBOAT].shield = 50;
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alien_defs[CD_MISSILEBOAT].imageIndex[0] = 4;
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alien_defs[CD_MISSILEBOAT].imageIndex[1] = 5;
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alien_defs[CD_MISSILEBOAT].weaponType[0] = W_ROCKETS;
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alien_defs[CD_MISSILEBOAT].weaponType[1] = W_DOUBLE_ROCKETS;
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alien_defs[CD_MISSILEBOAT].chance[0] = 25;
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alien_defs[CD_MISSILEBOAT].chance[1] = 4;
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alien_defs[CD_MISSILEBOAT].collectChance = 25;
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alien_defs[CD_MISSILEBOAT].collectType = P_ANYTHING;
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alien_defs[CD_MISSILEBOAT].collectValue = 75;
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alien_defs[CD_MISSILEBOAT].flags = FL_WEAPCO;
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//Prototype fighter
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alien_defs[CD_PROTOFIGHTER].classDef = CD_PROTOFIGHTER;
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alien_defs[CD_PROTOFIGHTER].AIType = AI_DEFENSIVE;
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alien_defs[CD_PROTOFIGHTER].speed = 5;
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alien_defs[CD_PROTOFIGHTER].maxShield = 15;
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alien_defs[CD_PROTOFIGHTER].shield = 15;
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alien_defs[CD_PROTOFIGHTER].imageIndex[0] = 6;
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alien_defs[CD_PROTOFIGHTER].imageIndex[1] = 7;
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alien_defs[CD_PROTOFIGHTER].weaponType[0] = W_TRIPLE_SHOT;
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alien_defs[CD_PROTOFIGHTER].weaponType[1] = P_ANYTHING;
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alien_defs[CD_PROTOFIGHTER].chance[0] = 100;
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alien_defs[CD_PROTOFIGHTER].chance[1] = 1;
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alien_defs[CD_PROTOFIGHTER].collectChance = 50;
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alien_defs[CD_PROTOFIGHTER].collectType = P_ANYTHING;
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alien_defs[CD_PROTOFIGHTER].collectValue = 50;
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alien_defs[CD_PROTOFIGHTER].flags = FL_WEAPCO;
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// Phoebe and Ursula
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alien_defs[CD_FRIEND].classDef = CD_FRIEND;
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alien_defs[CD_FRIEND].AIType = AI_OFFENSIVE;
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alien_defs[CD_FRIEND].speed = 3;
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alien_defs[CD_FRIEND].maxShield = 50;
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alien_defs[CD_FRIEND].shield = 50;
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alien_defs[CD_FRIEND].imageIndex[0] = 20;
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alien_defs[CD_FRIEND].imageIndex[1] = 21;
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alien_defs[CD_FRIEND].weaponType[0] = W_DOUBLE_SHOT;
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alien_defs[CD_FRIEND].weaponType[1] = W_HOMING_MISSILE;
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alien_defs[CD_FRIEND].chance[0] = 100;
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alien_defs[CD_FRIEND].chance[1] = 5;
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alien_defs[CD_FRIEND].collectChance = 0;
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alien_defs[CD_FRIEND].collectType = P_CASH;
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alien_defs[CD_FRIEND].collectValue = 0;
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alien_defs[CD_FRIEND].flags = FL_FRIEND;
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// Boss 1
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alien_defs[CD_FRIGATE].classDef = CD_BOSS;
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alien_defs[CD_FRIGATE].AIType = AI_NORMAL;
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alien_defs[CD_FRIGATE].speed = 2;
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alien_defs[CD_FRIGATE].maxShield = 550;
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alien_defs[CD_FRIGATE].shield = 550;
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alien_defs[CD_FRIGATE].imageIndex[0] = 8;
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alien_defs[CD_FRIGATE].imageIndex[1] = 9;
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alien_defs[CD_FRIGATE].weaponType[0] = W_MICRO_ROCKETS;
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alien_defs[CD_FRIGATE].weaponType[1] = W_ENERGYRAY;
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alien_defs[CD_FRIGATE].chance[0] = 100;
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alien_defs[CD_FRIGATE].chance[1] = 85;
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alien_defs[CD_FRIGATE].collectChance = 100;
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alien_defs[CD_FRIGATE].collectType = P_CASH;
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alien_defs[CD_FRIGATE].collectValue = 500;
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alien_defs[CD_FRIGATE].flags = FL_WEAPCO;
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alien_defs[CD_FRIGATE_WING1].classDef = CD_FRIGATE_WING1;
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alien_defs[CD_FRIGATE_WING1].AIType = AI_NORMAL;
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alien_defs[CD_FRIGATE_WING1].speed = 2;
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alien_defs[CD_FRIGATE_WING1].maxShield = 100;
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alien_defs[CD_FRIGATE_WING1].shield = 100;
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alien_defs[CD_FRIGATE_WING1].imageIndex[0] = 10;
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alien_defs[CD_FRIGATE_WING1].imageIndex[1] = 11;
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alien_defs[CD_FRIGATE_WING1].weaponType[0] = W_TRIPLE_SHOT;
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alien_defs[CD_FRIGATE_WING1].weaponType[1] = W_ROCKETS;
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alien_defs[CD_FRIGATE_WING1].chance[0] = 100;
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alien_defs[CD_FRIGATE_WING1].chance[1] = 10;
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alien_defs[CD_FRIGATE_WING1].collectChance = 100;
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alien_defs[CD_FRIGATE_WING1].collectType = P_ANYTHING;
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alien_defs[CD_FRIGATE_WING1].collectValue = 250;
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alien_defs[CD_FRIGATE_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER;
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alien_defs[CD_FRIGATE_WING2].classDef = CD_FRIGATE_WING2;
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alien_defs[CD_FRIGATE_WING2].AIType = AI_NORMAL;
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alien_defs[CD_FRIGATE_WING2].speed = 2;
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alien_defs[CD_FRIGATE_WING2].maxShield = 100;
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alien_defs[CD_FRIGATE_WING2].shield = 100;
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alien_defs[CD_FRIGATE_WING2].imageIndex[0] = 12;
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alien_defs[CD_FRIGATE_WING2].imageIndex[1] = 13;
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alien_defs[CD_FRIGATE_WING2].weaponType[0] = W_TRIPLE_SHOT;
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alien_defs[CD_FRIGATE_WING2].weaponType[1] = W_ROCKETS;
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alien_defs[CD_FRIGATE_WING2].chance[0] = 100;
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alien_defs[CD_FRIGATE_WING2].chance[1] = 10;
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alien_defs[CD_FRIGATE_WING2].collectChance = 100;
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alien_defs[CD_FRIGATE_WING2].collectType = P_ANYTHING;
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alien_defs[CD_FRIGATE_WING2].collectValue = 250;
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alien_defs[CD_FRIGATE_WING2].flags = FL_WEAPCO | FL_DAMAGEOWNER;
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// Transport ship
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alien_defs[CD_TRANSPORTSHIP].classDef = CD_TRANSPORTSHIP;
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alien_defs[CD_TRANSPORTSHIP].AIType = AI_EVASIVE;
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alien_defs[CD_TRANSPORTSHIP].speed = 4;
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alien_defs[CD_TRANSPORTSHIP].maxShield = 10;
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alien_defs[CD_TRANSPORTSHIP].shield = 10;
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alien_defs[CD_TRANSPORTSHIP].imageIndex[0] = 14;
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alien_defs[CD_TRANSPORTSHIP].imageIndex[1] = 15;
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alien_defs[CD_TRANSPORTSHIP].weaponType[0] = W_DOUBLE_SHOT;
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alien_defs[CD_TRANSPORTSHIP].weaponType[1] = W_DOUBLE_SHOT;
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alien_defs[CD_TRANSPORTSHIP].chance[0] = 0;
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alien_defs[CD_TRANSPORTSHIP].chance[1] = 0;
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alien_defs[CD_TRANSPORTSHIP].collectChance = 100;
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alien_defs[CD_TRANSPORTSHIP].collectType = P_WEAPONS;
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alien_defs[CD_TRANSPORTSHIP].collectValue = 30;
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alien_defs[CD_TRANSPORTSHIP].flags = FL_WEAPCO | FL_NOFIRE;
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// Cargo ship
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alien_defs[CD_CARGOSHIP].classDef = CD_CARGOSHIP;
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alien_defs[CD_CARGOSHIP].AIType = AI_EVASIVE;
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alien_defs[CD_CARGOSHIP].speed = 4;
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alien_defs[CD_CARGOSHIP].maxShield = 10;
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alien_defs[CD_CARGOSHIP].shield = 10;
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alien_defs[CD_CARGOSHIP].imageIndex[0] = 22;
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alien_defs[CD_CARGOSHIP].imageIndex[1] = 23;
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alien_defs[CD_CARGOSHIP].weaponType[0] = W_DOUBLE_SHOT;
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alien_defs[CD_CARGOSHIP].weaponType[1] = W_DOUBLE_SHOT;
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alien_defs[CD_CARGOSHIP].chance[0] = 0;
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alien_defs[CD_CARGOSHIP].chance[1] = 0;
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alien_defs[CD_CARGOSHIP].collectChance = 50;
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alien_defs[CD_CARGOSHIP].collectType = P_ANYTHING;
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alien_defs[CD_CARGOSHIP].collectValue = 100;
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alien_defs[CD_CARGOSHIP].flags = FL_WEAPCO | FL_NOFIRE;
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// Weapco Miner
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alien_defs[CD_MINER].classDef = CD_MINER;
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alien_defs[CD_MINER].AIType = AI_EVASIVE;
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alien_defs[CD_MINER].speed = 4;
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alien_defs[CD_MINER].maxShield = 25;
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alien_defs[CD_MINER].shield = 25;
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alien_defs[CD_MINER].imageIndex[0] = 16;
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alien_defs[CD_MINER].imageIndex[1] = 17;
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alien_defs[CD_MINER].weaponType[0] = W_DOUBLE_SHOT;
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alien_defs[CD_MINER].weaponType[1] = W_DOUBLE_SHOT;
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alien_defs[CD_MINER].chance[0] = 0;
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alien_defs[CD_MINER].chance[1] = 0;
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alien_defs[CD_MINER].collectChance = 100;
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alien_defs[CD_MINER].collectType = P_ANYTHING;
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alien_defs[CD_MINER].collectValue = 30;
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alien_defs[CD_MINER].flags = FL_WEAPCO | FL_NOFIRE | FL_DROPMINES;
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// Kline
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alien_defs[CD_KLINE].classDef = CD_KLINE;
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alien_defs[CD_KLINE].AIType = AI_OFFENSIVE;
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alien_defs[CD_KLINE].speed = 5;
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alien_defs[CD_KLINE].maxShield = 500;
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alien_defs[CD_KLINE].shield = 500;
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alien_defs[CD_KLINE].imageIndex[0] = 18;
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alien_defs[CD_KLINE].imageIndex[1] = 19;
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alien_defs[CD_KLINE].weaponType[0] = W_TRIPLE_SHOT;
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alien_defs[CD_KLINE].weaponType[1] = W_MICRO_ROCKETS;
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alien_defs[CD_KLINE].chance[0] = 100;
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alien_defs[CD_KLINE].chance[1] = 2;
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alien_defs[CD_KLINE].collectChance = 0;
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alien_defs[CD_KLINE].collectType = P_ANYTHING;
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alien_defs[CD_KLINE].collectValue = 0;
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alien_defs[CD_KLINE].flags = FL_WEAPCO | FL_CANNOTDIE | FL_ALWAYSFACE | FL_CIRCLES;
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// Aim Fighter
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alien_defs[CD_AIMFIGHTER].classDef = CD_AIMFIGHTER;
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alien_defs[CD_AIMFIGHTER].AIType = AI_NORMAL;
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alien_defs[CD_AIMFIGHTER].speed = 3;
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alien_defs[CD_AIMFIGHTER].maxShield = 15;
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alien_defs[CD_AIMFIGHTER].shield = 15;
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alien_defs[CD_AIMFIGHTER].imageIndex[0] = 8;
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alien_defs[CD_AIMFIGHTER].imageIndex[1] = 9;
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alien_defs[CD_AIMFIGHTER].weaponType[0] = W_AIMED_SHOT;
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alien_defs[CD_AIMFIGHTER].weaponType[1] = W_AIMED_SHOT;
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alien_defs[CD_AIMFIGHTER].chance[0] = 7;
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alien_defs[CD_AIMFIGHTER].chance[1] = 1;
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alien_defs[CD_AIMFIGHTER].collectChance = 75;
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alien_defs[CD_AIMFIGHTER].collectType = P_ANYTHING;
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alien_defs[CD_AIMFIGHTER].collectValue = 100;
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alien_defs[CD_AIMFIGHTER].flags = FL_WEAPCO | FL_AIMS;
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// Slave ship
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alien_defs[CD_SLAVETRANSPORT].classDef = CD_SLAVETRANSPORT;
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alien_defs[CD_SLAVETRANSPORT].AIType = AI_EVASIVE;
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alien_defs[CD_SLAVETRANSPORT].speed = 2;
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alien_defs[CD_SLAVETRANSPORT].maxShield = 10;
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alien_defs[CD_SLAVETRANSPORT].shield = 20;
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alien_defs[CD_SLAVETRANSPORT].imageIndex[0] = 10;
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alien_defs[CD_SLAVETRANSPORT].imageIndex[1] = 11;
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alien_defs[CD_SLAVETRANSPORT].weaponType[0] = W_DOUBLE_SHOT;
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alien_defs[CD_SLAVETRANSPORT].weaponType[1] = W_DOUBLE_SHOT;
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alien_defs[CD_SLAVETRANSPORT].chance[0] = 0;
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alien_defs[CD_SLAVETRANSPORT].chance[1] = 0;
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alien_defs[CD_SLAVETRANSPORT].collectChance = 100;
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alien_defs[CD_SLAVETRANSPORT].collectType = P_SLAVES;
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alien_defs[CD_SLAVETRANSPORT].collectValue = 25;
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alien_defs[CD_SLAVETRANSPORT].flags = FL_WEAPCO | FL_NOFIRE;
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// Good Transport
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alien_defs[CD_GOODTRANSPORT].classDef = CD_GOODTRANSPORT;
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alien_defs[CD_GOODTRANSPORT].AIType = AI_EVASIVE;
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alien_defs[CD_GOODTRANSPORT].speed = 3;
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alien_defs[CD_GOODTRANSPORT].maxShield = 75;
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alien_defs[CD_GOODTRANSPORT].shield = 75;
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alien_defs[CD_GOODTRANSPORT].imageIndex[0] = 12;
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alien_defs[CD_GOODTRANSPORT].imageIndex[1] = 13;
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alien_defs[CD_GOODTRANSPORT].weaponType[0] = W_AIMED_SHOT;
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alien_defs[CD_GOODTRANSPORT].weaponType[1] = W_AIMED_SHOT;
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alien_defs[CD_GOODTRANSPORT].chance[0] = 100;
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alien_defs[CD_GOODTRANSPORT].chance[1] = 100;
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alien_defs[CD_GOODTRANSPORT].collectChance = 0;
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alien_defs[CD_GOODTRANSPORT].collectType = P_ANYTHING;
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alien_defs[CD_GOODTRANSPORT].collectValue = 0;
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alien_defs[CD_GOODTRANSPORT].flags = FL_FRIEND | FL_NOFIRE | FL_AIMS;
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// Sid Wilson
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alien_defs[CD_SID].classDef = CD_SID;
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alien_defs[CD_SID].AIType = AI_NORMAL;
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alien_defs[CD_SID].speed = 3;
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alien_defs[CD_SID].maxShield = 50;
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alien_defs[CD_SID].shield = 50;
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alien_defs[CD_SID].imageIndex[0] = 24;
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alien_defs[CD_SID].imageIndex[1] = 25;
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alien_defs[CD_SID].weaponType[0] = W_IONCANNON;
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alien_defs[CD_SID].weaponType[1] = W_IONCANNON;
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alien_defs[CD_SID].chance[0] = 100;
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alien_defs[CD_SID].chance[1] = 0;
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alien_defs[CD_SID].collectChance = 0;
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alien_defs[CD_SID].collectType = P_ANYTHING;
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alien_defs[CD_SID].collectValue = 0;
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alien_defs[CD_SID].flags = FL_FRIEND | FL_AIMS;
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// Mining Vessel Boss
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alien_defs[CD_MINEBOSS].classDef = CD_BOSS;
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alien_defs[CD_MINEBOSS].AIType = AI_NORMAL;
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alien_defs[CD_MINEBOSS].speed = 3;
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alien_defs[CD_MINEBOSS].maxShield = 1000;
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alien_defs[CD_MINEBOSS].shield = 1000;
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alien_defs[CD_MINEBOSS].imageIndex[0] = 26;
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alien_defs[CD_MINEBOSS].imageIndex[1] = 27;
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alien_defs[CD_MINEBOSS].weaponType[0] = W_TRIPLE_SHOT;
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alien_defs[CD_MINEBOSS].weaponType[1] = W_SPREADSHOT;
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alien_defs[CD_MINEBOSS].chance[0] = 0;
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alien_defs[CD_MINEBOSS].chance[1] = 0;
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alien_defs[CD_MINEBOSS].collectChance = 100;
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alien_defs[CD_MINEBOSS].collectType = P_ANYTHING;
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alien_defs[CD_MINEBOSS].collectValue = 1000;
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alien_defs[CD_MINEBOSS].flags = FL_WEAPCO | FL_IMMORTAL;
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alien_defs[CD_BOSS2_WING1].classDef = CD_BOSS2_WING1;
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alien_defs[CD_BOSS2_WING1].AIType = AI_NORMAL;
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alien_defs[CD_BOSS2_WING1].speed = 1;
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alien_defs[CD_BOSS2_WING1].maxShield = 250;
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alien_defs[CD_BOSS2_WING1].shield = 250;
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alien_defs[CD_BOSS2_WING1].imageIndex[0] = 28;
|
||||
alien_defs[CD_BOSS2_WING1].imageIndex[1] = 29;
|
||||
alien_defs[CD_BOSS2_WING1].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_BOSS2_WING1].weaponType[1] = W_SPREADSHOT;
|
||||
alien_defs[CD_BOSS2_WING1].chance[0] = 0;
|
||||
alien_defs[CD_BOSS2_WING1].chance[1] = 0;
|
||||
alien_defs[CD_BOSS2_WING1].collectChance = 100;
|
||||
alien_defs[CD_BOSS2_WING1].collectType = P_ANYTHING;
|
||||
alien_defs[CD_BOSS2_WING1].collectValue = 250;
|
||||
alien_defs[CD_BOSS2_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER;
|
||||
|
||||
alien_defs[CD_BOSS2_WING2].classDef = CD_BOSS2_WING2;
|
||||
alien_defs[CD_BOSS2_WING2].AIType = AI_NORMAL;
|
||||
alien_defs[CD_BOSS2_WING2].speed = 1;
|
||||
alien_defs[CD_BOSS2_WING2].maxShield = 500;
|
||||
alien_defs[CD_BOSS2_WING2].shield = 500;
|
||||
alien_defs[CD_BOSS2_WING2].imageIndex[0] = 30;
|
||||
alien_defs[CD_BOSS2_WING2].imageIndex[1] = 31;
|
||||
alien_defs[CD_BOSS2_WING2].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_BOSS2_WING2].weaponType[1] = W_SPREADSHOT;
|
||||
alien_defs[CD_BOSS2_WING2].chance[0] = 0;
|
||||
alien_defs[CD_BOSS2_WING2].chance[1] = 0;
|
||||
alien_defs[CD_BOSS2_WING2].collectChance = 100;
|
||||
alien_defs[CD_BOSS2_WING2].collectType = P_ANYTHING;
|
||||
alien_defs[CD_BOSS2_WING2].collectValue = 250;
|
||||
alien_defs[CD_BOSS2_WING2].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER;
|
||||
|
||||
alien_defs[CD_BOSS2_WING3].classDef = CD_BOSS2_WING3;
|
||||
alien_defs[CD_BOSS2_WING3].AIType = AI_NORMAL;
|
||||
alien_defs[CD_BOSS2_WING3].speed = 1;
|
||||
alien_defs[CD_BOSS2_WING3].maxShield = 500;
|
||||
alien_defs[CD_BOSS2_WING3].shield = 500;
|
||||
alien_defs[CD_BOSS2_WING3].imageIndex[0] = 32;
|
||||
alien_defs[CD_BOSS2_WING3].imageIndex[1] = 33;
|
||||
alien_defs[CD_BOSS2_WING3].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_BOSS2_WING3].weaponType[1] = W_SPREADSHOT;
|
||||
alien_defs[CD_BOSS2_WING3].chance[0] = 0;
|
||||
alien_defs[CD_BOSS2_WING3].chance[1] = 0;
|
||||
alien_defs[CD_BOSS2_WING3].collectChance = 100;
|
||||
alien_defs[CD_BOSS2_WING3].collectType = P_ANYTHING;
|
||||
alien_defs[CD_BOSS2_WING3].collectValue = 250;
|
||||
alien_defs[CD_BOSS2_WING3].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER;
|
||||
|
||||
alien_defs[CD_BOSS2_WING4].classDef = CD_BOSS2_WING4;
|
||||
alien_defs[CD_BOSS2_WING4].AIType = AI_NORMAL;
|
||||
alien_defs[CD_BOSS2_WING4].speed = 1;
|
||||
alien_defs[CD_BOSS2_WING4].maxShield = 250;
|
||||
alien_defs[CD_BOSS2_WING4].shield = 250;
|
||||
alien_defs[CD_BOSS2_WING4].imageIndex[0] = 34;
|
||||
alien_defs[CD_BOSS2_WING4].imageIndex[1] = 35;
|
||||
alien_defs[CD_BOSS2_WING4].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_BOSS2_WING4].weaponType[1] = W_SPREADSHOT;
|
||||
alien_defs[CD_BOSS2_WING4].chance[0] = 0;
|
||||
alien_defs[CD_BOSS2_WING4].chance[1] = 0;
|
||||
alien_defs[CD_BOSS2_WING4].collectChance = 100;
|
||||
alien_defs[CD_BOSS2_WING4].collectType = P_ANYTHING;
|
||||
alien_defs[CD_BOSS2_WING4].collectValue = 250;
|
||||
alien_defs[CD_BOSS2_WING4].flags = FL_WEAPCO | FL_DAMAGEOWNER;
|
||||
|
||||
// Drone
|
||||
alien_defs[CD_DRONE].classDef = CD_DRONE;
|
||||
alien_defs[CD_DRONE].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_DRONE].speed = 8;
|
||||
alien_defs[CD_DRONE].maxShield = 5;
|
||||
alien_defs[CD_DRONE].shield = 5;
|
||||
alien_defs[CD_DRONE].imageIndex[0] = 36;
|
||||
alien_defs[CD_DRONE].imageIndex[1] = 37;
|
||||
alien_defs[CD_DRONE].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_DRONE].weaponType[1] = W_LASER;
|
||||
alien_defs[CD_DRONE].chance[0] = 100;
|
||||
alien_defs[CD_DRONE].chance[1] = 0;
|
||||
alien_defs[CD_DRONE].collectChance = 10;
|
||||
alien_defs[CD_DRONE].collectType = P_SHIELD;
|
||||
alien_defs[CD_DRONE].collectValue = 1;
|
||||
alien_defs[CD_DRONE].flags = FL_WEAPCO;
|
||||
|
||||
// Experimental Fighter
|
||||
alien_defs[CD_CLOAKFIGHTER].classDef = CD_CLOAKFIGHTER;
|
||||
alien_defs[CD_CLOAKFIGHTER].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_CLOAKFIGHTER].speed = 6;
|
||||
alien_defs[CD_CLOAKFIGHTER].maxShield = 1000;
|
||||
alien_defs[CD_CLOAKFIGHTER].shield = 1000;
|
||||
alien_defs[CD_CLOAKFIGHTER].imageIndex[0] = 10;
|
||||
alien_defs[CD_CLOAKFIGHTER].imageIndex[1] = 11;
|
||||
alien_defs[CD_CLOAKFIGHTER].weaponType[0] = W_SPREADSHOT;
|
||||
alien_defs[CD_CLOAKFIGHTER].weaponType[1] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_CLOAKFIGHTER].chance[0] = 100;
|
||||
alien_defs[CD_CLOAKFIGHTER].chance[1] = 5;
|
||||
alien_defs[CD_CLOAKFIGHTER].collectChance = 100;
|
||||
alien_defs[CD_CLOAKFIGHTER].collectType = P_CASH;
|
||||
alien_defs[CD_CLOAKFIGHTER].collectValue = 250;
|
||||
alien_defs[CD_CLOAKFIGHTER].flags = FL_WEAPCO | FL_CANCLOAK | FL_RUNSAWAY;
|
||||
|
||||
// Evil Ursula
|
||||
alien_defs[CD_EVILURSULA].classDef = CD_EVILURSULA;
|
||||
alien_defs[CD_EVILURSULA].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_EVILURSULA].speed = 5;
|
||||
alien_defs[CD_EVILURSULA].maxShield = 500;
|
||||
alien_defs[CD_EVILURSULA].shield = 500;
|
||||
alien_defs[CD_EVILURSULA].imageIndex[0] = 12;
|
||||
alien_defs[CD_EVILURSULA].imageIndex[1] = 13;
|
||||
alien_defs[CD_EVILURSULA].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_EVILURSULA].weaponType[1] = W_HOMING_MISSILE;
|
||||
alien_defs[CD_EVILURSULA].chance[0] = 100;
|
||||
alien_defs[CD_EVILURSULA].chance[1] = 100;
|
||||
alien_defs[CD_EVILURSULA].collectChance = 100;
|
||||
alien_defs[CD_EVILURSULA].collectType = P_ESCAPEPOD;
|
||||
alien_defs[CD_EVILURSULA].collectValue = 1;
|
||||
alien_defs[CD_EVILURSULA].flags = FL_WEAPCO;
|
||||
|
||||
// Mercenary
|
||||
alien_defs[CD_KRASS].classDef = CD_KRASS;
|
||||
alien_defs[CD_KRASS].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_KRASS].speed = 5;
|
||||
alien_defs[CD_KRASS].maxShield = 1000;
|
||||
alien_defs[CD_KRASS].shield = 1000;
|
||||
alien_defs[CD_KRASS].imageIndex[0] = 26;
|
||||
alien_defs[CD_KRASS].imageIndex[1] = 27;
|
||||
alien_defs[CD_KRASS].weaponType[0] = W_SPREADSHOT;
|
||||
alien_defs[CD_KRASS].weaponType[1] = W_CHARGER;
|
||||
alien_defs[CD_KRASS].chance[0] = 100;
|
||||
alien_defs[CD_KRASS].chance[1] = 0;
|
||||
alien_defs[CD_KRASS].collectChance = 100;
|
||||
alien_defs[CD_KRASS].collectType = P_ANYTHING;
|
||||
alien_defs[CD_KRASS].collectValue = 2250;
|
||||
alien_defs[CD_KRASS].flags = FL_FRIEND | FL_IMMORTAL;
|
||||
|
||||
// Executive Transport
|
||||
alien_defs[CD_EXEC].classDef = CD_BOSS;
|
||||
alien_defs[CD_EXEC].AIType = AI_NORMAL;
|
||||
alien_defs[CD_EXEC].speed = 5;
|
||||
alien_defs[CD_EXEC].maxShield = 1000;
|
||||
alien_defs[CD_EXEC].shield = 1000;
|
||||
alien_defs[CD_EXEC].imageIndex[0] = 28;
|
||||
alien_defs[CD_EXEC].imageIndex[1] = 28;
|
||||
alien_defs[CD_EXEC].weaponType[0] = W_SPREADSHOT;
|
||||
alien_defs[CD_EXEC].weaponType[1] = W_HOMING_MISSILE;
|
||||
alien_defs[CD_EXEC].chance[0] = 0;
|
||||
alien_defs[CD_EXEC].chance[1] = 0;
|
||||
alien_defs[CD_EXEC].collectChance = 0;
|
||||
alien_defs[CD_EXEC].collectType = P_ANYTHING;
|
||||
alien_defs[CD_EXEC].collectValue = 2000;
|
||||
alien_defs[CD_EXEC].flags = FL_WEAPCO | FL_NOFIRE;
|
||||
|
||||
// Asteroid
|
||||
alien_defs[CD_ASTEROID].classDef = CD_ASTEROID;
|
||||
alien_defs[CD_ASTEROID].AIType = AI_WANDER;
|
||||
alien_defs[CD_ASTEROID].speed = 1;
|
||||
alien_defs[CD_ASTEROID].maxShield = 50;
|
||||
alien_defs[CD_ASTEROID].shield = 50;
|
||||
alien_defs[CD_ASTEROID].imageIndex[0] = 38;
|
||||
alien_defs[CD_ASTEROID].imageIndex[1] = 38;
|
||||
alien_defs[CD_ASTEROID].weaponType[0] = W_SPREADSHOT;
|
||||
alien_defs[CD_ASTEROID].weaponType[1] = W_HOMING_MISSILE;
|
||||
alien_defs[CD_ASTEROID].chance[0] = 0;
|
||||
alien_defs[CD_ASTEROID].chance[1] = 0;
|
||||
alien_defs[CD_ASTEROID].collectChance = 25;
|
||||
alien_defs[CD_ASTEROID].collectType = P_ORE;
|
||||
alien_defs[CD_ASTEROID].collectValue = 1;
|
||||
alien_defs[CD_ASTEROID].flags = FL_WEAPCO;
|
||||
|
||||
alien_defs[CD_ASTEROID2].classDef = CD_ASTEROID2;
|
||||
alien_defs[CD_ASTEROID2].AIType = AI_WANDER;
|
||||
alien_defs[CD_ASTEROID2].speed = 1;
|
||||
alien_defs[CD_ASTEROID2].maxShield = 10;
|
||||
alien_defs[CD_ASTEROID2].shield = 10;
|
||||
alien_defs[CD_ASTEROID2].imageIndex[0] = 39;
|
||||
alien_defs[CD_ASTEROID2].imageIndex[1] = 40;
|
||||
alien_defs[CD_ASTEROID2].weaponType[0] = W_SPREADSHOT;
|
||||
alien_defs[CD_ASTEROID2].weaponType[1] = W_HOMING_MISSILE;
|
||||
alien_defs[CD_ASTEROID2].chance[0] = 0;
|
||||
alien_defs[CD_ASTEROID2].chance[1] = 0;
|
||||
alien_defs[CD_ASTEROID2].collectChance = 25;
|
||||
alien_defs[CD_ASTEROID2].collectType = P_ORE;
|
||||
alien_defs[CD_ASTEROID2].collectValue = 1;
|
||||
alien_defs[CD_ASTEROID2].flags = FL_WEAPCO;
|
||||
|
||||
// Escort
|
||||
alien_defs[CD_ESCORT].classDef = CD_ESCORT;
|
||||
alien_defs[CD_ESCORT].AIType = AI_NORMAL;
|
||||
alien_defs[CD_ESCORT].speed = 3;
|
||||
alien_defs[CD_ESCORT].maxShield = 200;
|
||||
alien_defs[CD_ESCORT].shield = 200;
|
||||
alien_defs[CD_ESCORT].imageIndex[0] = 30;
|
||||
alien_defs[CD_ESCORT].imageIndex[1] = 31;
|
||||
alien_defs[CD_ESCORT].weaponType[0] = W_LASER;
|
||||
alien_defs[CD_ESCORT].weaponType[1] = W_LASER;
|
||||
alien_defs[CD_ESCORT].chance[0] = 25;
|
||||
alien_defs[CD_ESCORT].chance[1] = 25;
|
||||
alien_defs[CD_ESCORT].collectChance = 100;
|
||||
alien_defs[CD_ESCORT].collectType = P_ANYTHING;
|
||||
alien_defs[CD_ESCORT].collectValue = 100;
|
||||
alien_defs[CD_ESCORT].flags = FL_WEAPCO;
|
||||
|
||||
// Mobile Ray Cannon
|
||||
alien_defs[CD_MOBILE_RAY].classDef = CD_MOBILE_RAY;
|
||||
alien_defs[CD_MOBILE_RAY].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_MOBILE_RAY].speed = 5;
|
||||
alien_defs[CD_MOBILE_RAY].maxShield = 250;
|
||||
alien_defs[CD_MOBILE_RAY].shield = 250;
|
||||
alien_defs[CD_MOBILE_RAY].imageIndex[0] = 10;
|
||||
alien_defs[CD_MOBILE_RAY].imageIndex[1] = 11;
|
||||
alien_defs[CD_MOBILE_RAY].weaponType[0] = W_ENERGYRAY;
|
||||
alien_defs[CD_MOBILE_RAY].weaponType[1] = W_ENERGYRAY;
|
||||
alien_defs[CD_MOBILE_RAY].chance[0] = 50;
|
||||
alien_defs[CD_MOBILE_RAY].chance[1] = 50;
|
||||
alien_defs[CD_MOBILE_RAY].collectChance = 75;
|
||||
alien_defs[CD_MOBILE_RAY].collectType = P_SHIELD;
|
||||
alien_defs[CD_MOBILE_RAY].collectValue = 100;
|
||||
alien_defs[CD_MOBILE_RAY].flags = FL_WEAPCO;
|
||||
|
||||
// Rebel Carrier
|
||||
alien_defs[CD_REBELCARRIER].classDef = CD_REBELCARRIER;
|
||||
alien_defs[CD_REBELCARRIER].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_REBELCARRIER].speed = 2;
|
||||
alien_defs[CD_REBELCARRIER].maxShield = 100;
|
||||
alien_defs[CD_REBELCARRIER].shield = 100;
|
||||
alien_defs[CD_REBELCARRIER].imageIndex[0] = 32;
|
||||
alien_defs[CD_REBELCARRIER].imageIndex[1] = 33;
|
||||
alien_defs[CD_REBELCARRIER].weaponType[0] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_REBELCARRIER].weaponType[1] = W_MICRO_ROCKETS;
|
||||
alien_defs[CD_REBELCARRIER].chance[0] = 50;
|
||||
alien_defs[CD_REBELCARRIER].chance[1] = 2;
|
||||
alien_defs[CD_REBELCARRIER].collectChance = 0;
|
||||
alien_defs[CD_REBELCARRIER].collectType = P_SHIELD;
|
||||
alien_defs[CD_REBELCARRIER].collectValue = 0;
|
||||
alien_defs[CD_REBELCARRIER].flags = FL_FRIEND;
|
||||
|
||||
// Pluto Boss
|
||||
alien_defs[CD_PLUTOBOSS].classDef = CD_PLUTOBOSS;
|
||||
alien_defs[CD_PLUTOBOSS].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_PLUTOBOSS].speed = 4;
|
||||
alien_defs[CD_PLUTOBOSS].maxShield = 500;
|
||||
alien_defs[CD_PLUTOBOSS].shield = 500;
|
||||
alien_defs[CD_PLUTOBOSS].imageIndex[0] = 12;
|
||||
alien_defs[CD_PLUTOBOSS].imageIndex[1] = 13;
|
||||
alien_defs[CD_PLUTOBOSS].weaponType[0] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_PLUTOBOSS].weaponType[1] = W_MICRO_ROCKETS;
|
||||
alien_defs[CD_PLUTOBOSS].chance[0] = 50;
|
||||
alien_defs[CD_PLUTOBOSS].chance[1] = 2;
|
||||
alien_defs[CD_PLUTOBOSS].collectChance = 0;
|
||||
alien_defs[CD_PLUTOBOSS].collectType = P_SHIELD;
|
||||
alien_defs[CD_PLUTOBOSS].collectValue = 1000;
|
||||
alien_defs[CD_PLUTOBOSS].flags = FL_WEAPCO;
|
||||
|
||||
// Pluto Boss Barrier
|
||||
alien_defs[CD_BARRIER].classDef = CD_BARRIER;
|
||||
alien_defs[CD_BARRIER].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_BARRIER].speed = 1;
|
||||
alien_defs[CD_BARRIER].maxShield = 250;
|
||||
alien_defs[CD_BARRIER].shield = 250;
|
||||
alien_defs[CD_BARRIER].imageIndex[0] = 32;
|
||||
alien_defs[CD_BARRIER].imageIndex[1] = 33;
|
||||
alien_defs[CD_BARRIER].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_BARRIER].weaponType[1] = W_MICRO_ROCKETS;
|
||||
alien_defs[CD_BARRIER].chance[0] = 0;
|
||||
alien_defs[CD_BARRIER].chance[1] = 0;
|
||||
alien_defs[CD_BARRIER].collectChance = 100;
|
||||
alien_defs[CD_BARRIER].collectType = P_ANYTHING;
|
||||
alien_defs[CD_BARRIER].collectValue = 25;
|
||||
alien_defs[CD_BARRIER].flags = FL_WEAPCO | FL_NOFIRE;
|
||||
|
||||
// Neptune Boss
|
||||
alien_defs[CD_NEPTUNEBOSS].classDef = CD_NEPTUNEBOSS;
|
||||
alien_defs[CD_NEPTUNEBOSS].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_NEPTUNEBOSS].speed = 4;
|
||||
alien_defs[CD_NEPTUNEBOSS].maxShield = 800;
|
||||
alien_defs[CD_NEPTUNEBOSS].shield = 800;
|
||||
alien_defs[CD_NEPTUNEBOSS].imageIndex[0] = 12;
|
||||
alien_defs[CD_NEPTUNEBOSS].imageIndex[1] = 13;
|
||||
alien_defs[CD_NEPTUNEBOSS].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_NEPTUNEBOSS].weaponType[1] = W_MICRO_ROCKETS;
|
||||
alien_defs[CD_NEPTUNEBOSS].chance[0] = 100;
|
||||
alien_defs[CD_NEPTUNEBOSS].chance[1] = 0;
|
||||
alien_defs[CD_NEPTUNEBOSS].collectChance = 100;
|
||||
alien_defs[CD_NEPTUNEBOSS].collectType = P_ANYTHING;
|
||||
alien_defs[CD_NEPTUNEBOSS].collectValue = 1000;
|
||||
alien_defs[CD_NEPTUNEBOSS].flags = FL_WEAPCO;
|
||||
|
||||
// Mobile Shield
|
||||
alien_defs[CD_MOBILESHIELD].classDef = CD_MOBILESHIELD;
|
||||
alien_defs[CD_MOBILESHIELD].AIType = AI_EVASIVE;
|
||||
alien_defs[CD_MOBILESHIELD].speed = 6;
|
||||
alien_defs[CD_MOBILESHIELD].maxShield = 150;
|
||||
alien_defs[CD_MOBILESHIELD].shield = 150;
|
||||
alien_defs[CD_MOBILESHIELD].imageIndex[0] = 34;
|
||||
alien_defs[CD_MOBILESHIELD].imageIndex[1] = 35;
|
||||
alien_defs[CD_MOBILESHIELD].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_MOBILESHIELD].weaponType[1] = W_MICRO_ROCKETS;
|
||||
alien_defs[CD_MOBILESHIELD].chance[0] = 0;
|
||||
alien_defs[CD_MOBILESHIELD].chance[1] = 0;
|
||||
alien_defs[CD_MOBILESHIELD].collectChance = 100;
|
||||
alien_defs[CD_MOBILESHIELD].collectType = P_ANYTHING;
|
||||
alien_defs[CD_MOBILESHIELD].collectValue = 25;
|
||||
alien_defs[CD_MOBILESHIELD].flags = FL_WEAPCO | FL_NOFIRE;
|
||||
|
||||
// Firefly
|
||||
alien_defs[CD_FIREFLY].classDef = CD_FIREFLY;
|
||||
alien_defs[CD_FIREFLY].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_FIREFLY].speed = 5;
|
||||
alien_defs[CD_FIREFLY].maxShield = 250;
|
||||
alien_defs[CD_FIREFLY].shield = 250;
|
||||
alien_defs[CD_FIREFLY].imageIndex[0] = 0;
|
||||
alien_defs[CD_FIREFLY].imageIndex[1] = 1;
|
||||
alien_defs[CD_FIREFLY].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_FIREFLY].weaponType[1] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_FIREFLY].chance[0] = 100;
|
||||
alien_defs[CD_FIREFLY].chance[1] = 5;
|
||||
alien_defs[CD_FIREFLY].collectChance = 100;
|
||||
alien_defs[CD_FIREFLY].collectType = P_ANYTHING;
|
||||
alien_defs[CD_FIREFLY].collectValue = 250;
|
||||
alien_defs[CD_FIREFLY].flags = FL_WEAPCO;
|
||||
|
||||
// Uranus Boss
|
||||
alien_defs[CD_URANUSBOSS].classDef = CD_URANUSBOSS;
|
||||
alien_defs[CD_URANUSBOSS].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_URANUSBOSS].speed = 4;
|
||||
alien_defs[CD_URANUSBOSS].maxShield = 750;
|
||||
alien_defs[CD_URANUSBOSS].shield = 750;
|
||||
alien_defs[CD_URANUSBOSS].imageIndex[0] = 41;
|
||||
alien_defs[CD_URANUSBOSS].imageIndex[1] = 42;
|
||||
alien_defs[CD_URANUSBOSS].weaponType[0] = W_SPREADSHOT;
|
||||
alien_defs[CD_URANUSBOSS].weaponType[1] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_URANUSBOSS].chance[0] = 100;
|
||||
alien_defs[CD_URANUSBOSS].chance[1] = 5;
|
||||
alien_defs[CD_URANUSBOSS].collectChance = 100;
|
||||
alien_defs[CD_URANUSBOSS].collectType = P_ANYTHING;
|
||||
alien_defs[CD_URANUSBOSS].collectValue = 500;
|
||||
alien_defs[CD_URANUSBOSS].flags = FL_WEAPCO;
|
||||
|
||||
// Uranus Boss Wing 1
|
||||
alien_defs[CD_URANUSBOSSWING1].classDef = CD_URANUSBOSSWING1;
|
||||
alien_defs[CD_URANUSBOSSWING1].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_URANUSBOSSWING1].speed = 4;
|
||||
alien_defs[CD_URANUSBOSSWING1].maxShield = 250;
|
||||
alien_defs[CD_URANUSBOSSWING1].shield = 250;
|
||||
alien_defs[CD_URANUSBOSSWING1].imageIndex[0] = 43;
|
||||
alien_defs[CD_URANUSBOSSWING1].imageIndex[1] = 44;
|
||||
alien_defs[CD_URANUSBOSSWING1].weaponType[0] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_URANUSBOSSWING1].weaponType[1] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_URANUSBOSSWING1].chance[0] = 5;
|
||||
alien_defs[CD_URANUSBOSSWING1].chance[1] = 0;
|
||||
alien_defs[CD_URANUSBOSSWING1].collectChance = 100;
|
||||
alien_defs[CD_URANUSBOSSWING1].collectType = P_ANYTHING;
|
||||
alien_defs[CD_URANUSBOSSWING1].collectValue = 250;
|
||||
alien_defs[CD_URANUSBOSSWING1].flags = FL_WEAPCO | FL_IMMORTAL;
|
||||
|
||||
// Uranus Boss Wing 2
|
||||
alien_defs[CD_URANUSBOSSWING2].classDef = CD_URANUSBOSSWING2;
|
||||
alien_defs[CD_URANUSBOSSWING2].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_URANUSBOSSWING2].speed = 4;
|
||||
alien_defs[CD_URANUSBOSSWING2].maxShield = 250;
|
||||
alien_defs[CD_URANUSBOSSWING2].shield = 250;
|
||||
alien_defs[CD_URANUSBOSSWING2].imageIndex[0] = 45;
|
||||
alien_defs[CD_URANUSBOSSWING2].imageIndex[1] = 46;
|
||||
alien_defs[CD_URANUSBOSSWING2].weaponType[0] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_URANUSBOSSWING2].weaponType[1] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_URANUSBOSSWING2].chance[0] = 5;
|
||||
alien_defs[CD_URANUSBOSSWING2].chance[1] = 0;
|
||||
alien_defs[CD_URANUSBOSSWING2].collectChance = 100;
|
||||
alien_defs[CD_URANUSBOSSWING2].collectType = P_ANYTHING;
|
||||
alien_defs[CD_URANUSBOSSWING2].collectValue = 250;
|
||||
alien_defs[CD_URANUSBOSSWING2].flags = FL_WEAPCO | FL_IMMORTAL;
|
||||
alien_defs_init();
|
||||
|
||||
setColorIndexes();
|
||||
|
||||
|
|
688
src/aliens.cpp
688
src/aliens.cpp
|
@ -20,7 +20,649 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include "Starfighter.h"
|
||||
|
||||
object alien_defs[CD_MAX];
|
||||
object aliens[MAX_ALIENS];
|
||||
object aliens[ALIEN_MAX];
|
||||
|
||||
void alien_defs_init()
|
||||
{
|
||||
// Dual Plasma Fighter.
|
||||
alien_defs[CD_DUALFIGHTER].classDef = CD_DUALFIGHTER;
|
||||
alien_defs[CD_DUALFIGHTER].AIType = AI_NORMAL;
|
||||
alien_defs[CD_DUALFIGHTER].speed = 4;
|
||||
alien_defs[CD_DUALFIGHTER].maxShield = 5;
|
||||
alien_defs[CD_DUALFIGHTER].shield = 5;
|
||||
alien_defs[CD_DUALFIGHTER].imageIndex[0] = 2;
|
||||
alien_defs[CD_DUALFIGHTER].imageIndex[1] = 3;
|
||||
alien_defs[CD_DUALFIGHTER].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_DUALFIGHTER].weaponType[1] = W_ROCKETS;
|
||||
alien_defs[CD_DUALFIGHTER].chance[0] = 100;
|
||||
alien_defs[CD_DUALFIGHTER].chance[1] = 1;
|
||||
alien_defs[CD_DUALFIGHTER].collectChance = 50;
|
||||
alien_defs[CD_DUALFIGHTER].collectType = P_ANYTHING;
|
||||
alien_defs[CD_DUALFIGHTER].collectValue = 50;
|
||||
alien_defs[CD_DUALFIGHTER].flags = FL_WEAPCO;
|
||||
|
||||
// Missile Boat
|
||||
alien_defs[CD_MISSILEBOAT].classDef = CD_MISSILEBOAT;
|
||||
alien_defs[CD_MISSILEBOAT].AIType = AI_DEFENSIVE;
|
||||
alien_defs[CD_MISSILEBOAT].speed = 2;
|
||||
alien_defs[CD_MISSILEBOAT].maxShield = 50;
|
||||
alien_defs[CD_MISSILEBOAT].shield = 50;
|
||||
alien_defs[CD_MISSILEBOAT].imageIndex[0] = 4;
|
||||
alien_defs[CD_MISSILEBOAT].imageIndex[1] = 5;
|
||||
alien_defs[CD_MISSILEBOAT].weaponType[0] = W_ROCKETS;
|
||||
alien_defs[CD_MISSILEBOAT].weaponType[1] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_MISSILEBOAT].chance[0] = 25;
|
||||
alien_defs[CD_MISSILEBOAT].chance[1] = 4;
|
||||
alien_defs[CD_MISSILEBOAT].collectChance = 25;
|
||||
alien_defs[CD_MISSILEBOAT].collectType = P_ANYTHING;
|
||||
alien_defs[CD_MISSILEBOAT].collectValue = 75;
|
||||
alien_defs[CD_MISSILEBOAT].flags = FL_WEAPCO;
|
||||
|
||||
//Prototype fighter
|
||||
alien_defs[CD_PROTOFIGHTER].classDef = CD_PROTOFIGHTER;
|
||||
alien_defs[CD_PROTOFIGHTER].AIType = AI_DEFENSIVE;
|
||||
alien_defs[CD_PROTOFIGHTER].speed = 5;
|
||||
alien_defs[CD_PROTOFIGHTER].maxShield = 15;
|
||||
alien_defs[CD_PROTOFIGHTER].shield = 15;
|
||||
alien_defs[CD_PROTOFIGHTER].imageIndex[0] = 6;
|
||||
alien_defs[CD_PROTOFIGHTER].imageIndex[1] = 7;
|
||||
alien_defs[CD_PROTOFIGHTER].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_PROTOFIGHTER].weaponType[1] = P_ANYTHING;
|
||||
alien_defs[CD_PROTOFIGHTER].chance[0] = 100;
|
||||
alien_defs[CD_PROTOFIGHTER].chance[1] = 1;
|
||||
alien_defs[CD_PROTOFIGHTER].collectChance = 50;
|
||||
alien_defs[CD_PROTOFIGHTER].collectType = P_ANYTHING;
|
||||
alien_defs[CD_PROTOFIGHTER].collectValue = 50;
|
||||
alien_defs[CD_PROTOFIGHTER].flags = FL_WEAPCO;
|
||||
|
||||
// Phoebe and Ursula
|
||||
alien_defs[CD_FRIEND].classDef = CD_FRIEND;
|
||||
alien_defs[CD_FRIEND].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_FRIEND].speed = 3;
|
||||
alien_defs[CD_FRIEND].maxShield = 50;
|
||||
alien_defs[CD_FRIEND].shield = 50;
|
||||
alien_defs[CD_FRIEND].imageIndex[0] = 20;
|
||||
alien_defs[CD_FRIEND].imageIndex[1] = 21;
|
||||
alien_defs[CD_FRIEND].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_FRIEND].weaponType[1] = W_HOMING_MISSILE;
|
||||
alien_defs[CD_FRIEND].chance[0] = 100;
|
||||
alien_defs[CD_FRIEND].chance[1] = 5;
|
||||
alien_defs[CD_FRIEND].collectChance = 0;
|
||||
alien_defs[CD_FRIEND].collectType = P_CASH;
|
||||
alien_defs[CD_FRIEND].collectValue = 0;
|
||||
alien_defs[CD_FRIEND].flags = FL_FRIEND;
|
||||
|
||||
// Boss 1
|
||||
alien_defs[CD_FRIGATE].classDef = CD_BOSS;
|
||||
alien_defs[CD_FRIGATE].AIType = AI_NORMAL;
|
||||
alien_defs[CD_FRIGATE].speed = 2;
|
||||
alien_defs[CD_FRIGATE].maxShield = 550;
|
||||
alien_defs[CD_FRIGATE].shield = 550;
|
||||
alien_defs[CD_FRIGATE].imageIndex[0] = 8;
|
||||
alien_defs[CD_FRIGATE].imageIndex[1] = 9;
|
||||
alien_defs[CD_FRIGATE].weaponType[0] = W_MICRO_ROCKETS;
|
||||
alien_defs[CD_FRIGATE].weaponType[1] = W_ENERGYRAY;
|
||||
alien_defs[CD_FRIGATE].chance[0] = 100;
|
||||
alien_defs[CD_FRIGATE].chance[1] = 85;
|
||||
alien_defs[CD_FRIGATE].collectChance = 100;
|
||||
alien_defs[CD_FRIGATE].collectType = P_CASH;
|
||||
alien_defs[CD_FRIGATE].collectValue = 500;
|
||||
alien_defs[CD_FRIGATE].flags = FL_WEAPCO;
|
||||
|
||||
alien_defs[CD_FRIGATE_WING1].classDef = CD_FRIGATE_WING1;
|
||||
alien_defs[CD_FRIGATE_WING1].AIType = AI_NORMAL;
|
||||
alien_defs[CD_FRIGATE_WING1].speed = 2;
|
||||
alien_defs[CD_FRIGATE_WING1].maxShield = 100;
|
||||
alien_defs[CD_FRIGATE_WING1].shield = 100;
|
||||
alien_defs[CD_FRIGATE_WING1].imageIndex[0] = 10;
|
||||
alien_defs[CD_FRIGATE_WING1].imageIndex[1] = 11;
|
||||
alien_defs[CD_FRIGATE_WING1].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_FRIGATE_WING1].weaponType[1] = W_ROCKETS;
|
||||
alien_defs[CD_FRIGATE_WING1].chance[0] = 100;
|
||||
alien_defs[CD_FRIGATE_WING1].chance[1] = 10;
|
||||
alien_defs[CD_FRIGATE_WING1].collectChance = 100;
|
||||
alien_defs[CD_FRIGATE_WING1].collectType = P_ANYTHING;
|
||||
alien_defs[CD_FRIGATE_WING1].collectValue = 250;
|
||||
alien_defs[CD_FRIGATE_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER;
|
||||
|
||||
alien_defs[CD_FRIGATE_WING2].classDef = CD_FRIGATE_WING2;
|
||||
alien_defs[CD_FRIGATE_WING2].AIType = AI_NORMAL;
|
||||
alien_defs[CD_FRIGATE_WING2].speed = 2;
|
||||
alien_defs[CD_FRIGATE_WING2].maxShield = 100;
|
||||
alien_defs[CD_FRIGATE_WING2].shield = 100;
|
||||
alien_defs[CD_FRIGATE_WING2].imageIndex[0] = 12;
|
||||
alien_defs[CD_FRIGATE_WING2].imageIndex[1] = 13;
|
||||
alien_defs[CD_FRIGATE_WING2].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_FRIGATE_WING2].weaponType[1] = W_ROCKETS;
|
||||
alien_defs[CD_FRIGATE_WING2].chance[0] = 100;
|
||||
alien_defs[CD_FRIGATE_WING2].chance[1] = 10;
|
||||
alien_defs[CD_FRIGATE_WING2].collectChance = 100;
|
||||
alien_defs[CD_FRIGATE_WING2].collectType = P_ANYTHING;
|
||||
alien_defs[CD_FRIGATE_WING2].collectValue = 250;
|
||||
alien_defs[CD_FRIGATE_WING2].flags = FL_WEAPCO | FL_DAMAGEOWNER;
|
||||
|
||||
// Transport ship
|
||||
alien_defs[CD_TRANSPORTSHIP].classDef = CD_TRANSPORTSHIP;
|
||||
alien_defs[CD_TRANSPORTSHIP].AIType = AI_EVASIVE;
|
||||
alien_defs[CD_TRANSPORTSHIP].speed = 4;
|
||||
alien_defs[CD_TRANSPORTSHIP].maxShield = 10;
|
||||
alien_defs[CD_TRANSPORTSHIP].shield = 10;
|
||||
alien_defs[CD_TRANSPORTSHIP].imageIndex[0] = 14;
|
||||
alien_defs[CD_TRANSPORTSHIP].imageIndex[1] = 15;
|
||||
alien_defs[CD_TRANSPORTSHIP].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_TRANSPORTSHIP].weaponType[1] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_TRANSPORTSHIP].chance[0] = 0;
|
||||
alien_defs[CD_TRANSPORTSHIP].chance[1] = 0;
|
||||
alien_defs[CD_TRANSPORTSHIP].collectChance = 100;
|
||||
alien_defs[CD_TRANSPORTSHIP].collectType = P_WEAPONS;
|
||||
alien_defs[CD_TRANSPORTSHIP].collectValue = 30;
|
||||
alien_defs[CD_TRANSPORTSHIP].flags = FL_WEAPCO | FL_NOFIRE;
|
||||
|
||||
// Cargo ship
|
||||
alien_defs[CD_CARGOSHIP].classDef = CD_CARGOSHIP;
|
||||
alien_defs[CD_CARGOSHIP].AIType = AI_EVASIVE;
|
||||
alien_defs[CD_CARGOSHIP].speed = 4;
|
||||
alien_defs[CD_CARGOSHIP].maxShield = 10;
|
||||
alien_defs[CD_CARGOSHIP].shield = 10;
|
||||
alien_defs[CD_CARGOSHIP].imageIndex[0] = 22;
|
||||
alien_defs[CD_CARGOSHIP].imageIndex[1] = 23;
|
||||
alien_defs[CD_CARGOSHIP].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_CARGOSHIP].weaponType[1] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_CARGOSHIP].chance[0] = 0;
|
||||
alien_defs[CD_CARGOSHIP].chance[1] = 0;
|
||||
alien_defs[CD_CARGOSHIP].collectChance = 50;
|
||||
alien_defs[CD_CARGOSHIP].collectType = P_ANYTHING;
|
||||
alien_defs[CD_CARGOSHIP].collectValue = 100;
|
||||
alien_defs[CD_CARGOSHIP].flags = FL_WEAPCO | FL_NOFIRE;
|
||||
|
||||
// Weapco Miner
|
||||
alien_defs[CD_MINER].classDef = CD_MINER;
|
||||
alien_defs[CD_MINER].AIType = AI_EVASIVE;
|
||||
alien_defs[CD_MINER].speed = 4;
|
||||
alien_defs[CD_MINER].maxShield = 25;
|
||||
alien_defs[CD_MINER].shield = 25;
|
||||
alien_defs[CD_MINER].imageIndex[0] = 16;
|
||||
alien_defs[CD_MINER].imageIndex[1] = 17;
|
||||
alien_defs[CD_MINER].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_MINER].weaponType[1] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_MINER].chance[0] = 0;
|
||||
alien_defs[CD_MINER].chance[1] = 0;
|
||||
alien_defs[CD_MINER].collectChance = 100;
|
||||
alien_defs[CD_MINER].collectType = P_ANYTHING;
|
||||
alien_defs[CD_MINER].collectValue = 30;
|
||||
alien_defs[CD_MINER].flags = FL_WEAPCO | FL_NOFIRE | FL_DROPMINES;
|
||||
|
||||
// Kline
|
||||
alien_defs[CD_KLINE].classDef = CD_KLINE;
|
||||
alien_defs[CD_KLINE].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_KLINE].speed = 5;
|
||||
alien_defs[CD_KLINE].maxShield = 2000;
|
||||
alien_defs[CD_KLINE].shield = 2000;
|
||||
alien_defs[CD_KLINE].imageIndex[0] = 18;
|
||||
alien_defs[CD_KLINE].imageIndex[1] = 19;
|
||||
alien_defs[CD_KLINE].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_KLINE].weaponType[1] = W_MICRO_ROCKETS;
|
||||
alien_defs[CD_KLINE].chance[0] = 100;
|
||||
alien_defs[CD_KLINE].chance[1] = 2;
|
||||
alien_defs[CD_KLINE].collectChance = 0;
|
||||
alien_defs[CD_KLINE].collectType = P_ANYTHING;
|
||||
alien_defs[CD_KLINE].collectValue = 0;
|
||||
alien_defs[CD_KLINE].flags = FL_WEAPCO | FL_ALWAYSFACE | FL_CIRCLES;
|
||||
|
||||
// Aim Fighter
|
||||
alien_defs[CD_AIMFIGHTER].classDef = CD_AIMFIGHTER;
|
||||
alien_defs[CD_AIMFIGHTER].AIType = AI_NORMAL;
|
||||
alien_defs[CD_AIMFIGHTER].speed = 3;
|
||||
alien_defs[CD_AIMFIGHTER].maxShield = 15;
|
||||
alien_defs[CD_AIMFIGHTER].shield = 15;
|
||||
alien_defs[CD_AIMFIGHTER].imageIndex[0] = 8;
|
||||
alien_defs[CD_AIMFIGHTER].imageIndex[1] = 9;
|
||||
alien_defs[CD_AIMFIGHTER].weaponType[0] = W_AIMED_SHOT;
|
||||
alien_defs[CD_AIMFIGHTER].weaponType[1] = W_AIMED_SHOT;
|
||||
alien_defs[CD_AIMFIGHTER].chance[0] = 7;
|
||||
alien_defs[CD_AIMFIGHTER].chance[1] = 1;
|
||||
alien_defs[CD_AIMFIGHTER].collectChance = 75;
|
||||
alien_defs[CD_AIMFIGHTER].collectType = P_ANYTHING;
|
||||
alien_defs[CD_AIMFIGHTER].collectValue = 100;
|
||||
alien_defs[CD_AIMFIGHTER].flags = FL_WEAPCO | FL_AIMS;
|
||||
|
||||
// Slave ship
|
||||
alien_defs[CD_SLAVETRANSPORT].classDef = CD_SLAVETRANSPORT;
|
||||
alien_defs[CD_SLAVETRANSPORT].AIType = AI_EVASIVE;
|
||||
alien_defs[CD_SLAVETRANSPORT].speed = 2;
|
||||
alien_defs[CD_SLAVETRANSPORT].maxShield = 10;
|
||||
alien_defs[CD_SLAVETRANSPORT].shield = 20;
|
||||
alien_defs[CD_SLAVETRANSPORT].imageIndex[0] = 10;
|
||||
alien_defs[CD_SLAVETRANSPORT].imageIndex[1] = 11;
|
||||
alien_defs[CD_SLAVETRANSPORT].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_SLAVETRANSPORT].weaponType[1] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_SLAVETRANSPORT].chance[0] = 0;
|
||||
alien_defs[CD_SLAVETRANSPORT].chance[1] = 0;
|
||||
alien_defs[CD_SLAVETRANSPORT].collectChance = 100;
|
||||
alien_defs[CD_SLAVETRANSPORT].collectType = P_SLAVES;
|
||||
alien_defs[CD_SLAVETRANSPORT].collectValue = 25;
|
||||
alien_defs[CD_SLAVETRANSPORT].flags = FL_WEAPCO | FL_NOFIRE;
|
||||
|
||||
// Good Transport
|
||||
alien_defs[CD_GOODTRANSPORT].classDef = CD_GOODTRANSPORT;
|
||||
alien_defs[CD_GOODTRANSPORT].AIType = AI_EVASIVE;
|
||||
alien_defs[CD_GOODTRANSPORT].speed = 3;
|
||||
alien_defs[CD_GOODTRANSPORT].maxShield = 75;
|
||||
alien_defs[CD_GOODTRANSPORT].shield = 75;
|
||||
alien_defs[CD_GOODTRANSPORT].imageIndex[0] = 12;
|
||||
alien_defs[CD_GOODTRANSPORT].imageIndex[1] = 13;
|
||||
alien_defs[CD_GOODTRANSPORT].weaponType[0] = W_AIMED_SHOT;
|
||||
alien_defs[CD_GOODTRANSPORT].weaponType[1] = W_AIMED_SHOT;
|
||||
alien_defs[CD_GOODTRANSPORT].chance[0] = 100;
|
||||
alien_defs[CD_GOODTRANSPORT].chance[1] = 100;
|
||||
alien_defs[CD_GOODTRANSPORT].collectChance = 0;
|
||||
alien_defs[CD_GOODTRANSPORT].collectType = P_ANYTHING;
|
||||
alien_defs[CD_GOODTRANSPORT].collectValue = 0;
|
||||
alien_defs[CD_GOODTRANSPORT].flags = FL_FRIEND | FL_NOFIRE | FL_AIMS;
|
||||
|
||||
// Sid Wilson
|
||||
alien_defs[CD_SID].classDef = CD_SID;
|
||||
alien_defs[CD_SID].AIType = AI_NORMAL;
|
||||
alien_defs[CD_SID].speed = 3;
|
||||
alien_defs[CD_SID].maxShield = 50;
|
||||
alien_defs[CD_SID].shield = 50;
|
||||
alien_defs[CD_SID].imageIndex[0] = 24;
|
||||
alien_defs[CD_SID].imageIndex[1] = 25;
|
||||
alien_defs[CD_SID].weaponType[0] = W_IONCANNON;
|
||||
alien_defs[CD_SID].weaponType[1] = W_IONCANNON;
|
||||
alien_defs[CD_SID].chance[0] = 100;
|
||||
alien_defs[CD_SID].chance[1] = 0;
|
||||
alien_defs[CD_SID].collectChance = 0;
|
||||
alien_defs[CD_SID].collectType = P_ANYTHING;
|
||||
alien_defs[CD_SID].collectValue = 0;
|
||||
alien_defs[CD_SID].flags = FL_FRIEND | FL_AIMS;
|
||||
|
||||
// Mining Vessel Boss
|
||||
alien_defs[CD_MINEBOSS].classDef = CD_BOSS;
|
||||
alien_defs[CD_MINEBOSS].AIType = AI_NORMAL;
|
||||
alien_defs[CD_MINEBOSS].speed = 3;
|
||||
alien_defs[CD_MINEBOSS].maxShield = 1000;
|
||||
alien_defs[CD_MINEBOSS].shield = 1000;
|
||||
alien_defs[CD_MINEBOSS].imageIndex[0] = 26;
|
||||
alien_defs[CD_MINEBOSS].imageIndex[1] = 27;
|
||||
alien_defs[CD_MINEBOSS].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_MINEBOSS].weaponType[1] = W_SPREADSHOT;
|
||||
alien_defs[CD_MINEBOSS].chance[0] = 0;
|
||||
alien_defs[CD_MINEBOSS].chance[1] = 0;
|
||||
alien_defs[CD_MINEBOSS].collectChance = 100;
|
||||
alien_defs[CD_MINEBOSS].collectType = P_ANYTHING;
|
||||
alien_defs[CD_MINEBOSS].collectValue = 1000;
|
||||
alien_defs[CD_MINEBOSS].flags = FL_WEAPCO | FL_IMMORTAL;
|
||||
|
||||
alien_defs[CD_BOSS2_WING1].classDef = CD_BOSS2_WING1;
|
||||
alien_defs[CD_BOSS2_WING1].AIType = AI_NORMAL;
|
||||
alien_defs[CD_BOSS2_WING1].speed = 1;
|
||||
alien_defs[CD_BOSS2_WING1].maxShield = 250;
|
||||
alien_defs[CD_BOSS2_WING1].shield = 250;
|
||||
alien_defs[CD_BOSS2_WING1].imageIndex[0] = 28;
|
||||
alien_defs[CD_BOSS2_WING1].imageIndex[1] = 29;
|
||||
alien_defs[CD_BOSS2_WING1].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_BOSS2_WING1].weaponType[1] = W_SPREADSHOT;
|
||||
alien_defs[CD_BOSS2_WING1].chance[0] = 0;
|
||||
alien_defs[CD_BOSS2_WING1].chance[1] = 0;
|
||||
alien_defs[CD_BOSS2_WING1].collectChance = 100;
|
||||
alien_defs[CD_BOSS2_WING1].collectType = P_ANYTHING;
|
||||
alien_defs[CD_BOSS2_WING1].collectValue = 250;
|
||||
alien_defs[CD_BOSS2_WING1].flags = FL_WEAPCO | FL_DAMAGEOWNER;
|
||||
|
||||
alien_defs[CD_BOSS2_WING2].classDef = CD_BOSS2_WING2;
|
||||
alien_defs[CD_BOSS2_WING2].AIType = AI_NORMAL;
|
||||
alien_defs[CD_BOSS2_WING2].speed = 1;
|
||||
alien_defs[CD_BOSS2_WING2].maxShield = 500;
|
||||
alien_defs[CD_BOSS2_WING2].shield = 500;
|
||||
alien_defs[CD_BOSS2_WING2].imageIndex[0] = 30;
|
||||
alien_defs[CD_BOSS2_WING2].imageIndex[1] = 31;
|
||||
alien_defs[CD_BOSS2_WING2].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_BOSS2_WING2].weaponType[1] = W_SPREADSHOT;
|
||||
alien_defs[CD_BOSS2_WING2].chance[0] = 0;
|
||||
alien_defs[CD_BOSS2_WING2].chance[1] = 0;
|
||||
alien_defs[CD_BOSS2_WING2].collectChance = 100;
|
||||
alien_defs[CD_BOSS2_WING2].collectType = P_ANYTHING;
|
||||
alien_defs[CD_BOSS2_WING2].collectValue = 250;
|
||||
alien_defs[CD_BOSS2_WING2].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER;
|
||||
|
||||
alien_defs[CD_BOSS2_WING3].classDef = CD_BOSS2_WING3;
|
||||
alien_defs[CD_BOSS2_WING3].AIType = AI_NORMAL;
|
||||
alien_defs[CD_BOSS2_WING3].speed = 1;
|
||||
alien_defs[CD_BOSS2_WING3].maxShield = 500;
|
||||
alien_defs[CD_BOSS2_WING3].shield = 500;
|
||||
alien_defs[CD_BOSS2_WING3].imageIndex[0] = 32;
|
||||
alien_defs[CD_BOSS2_WING3].imageIndex[1] = 33;
|
||||
alien_defs[CD_BOSS2_WING3].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_BOSS2_WING3].weaponType[1] = W_SPREADSHOT;
|
||||
alien_defs[CD_BOSS2_WING3].chance[0] = 0;
|
||||
alien_defs[CD_BOSS2_WING3].chance[1] = 0;
|
||||
alien_defs[CD_BOSS2_WING3].collectChance = 100;
|
||||
alien_defs[CD_BOSS2_WING3].collectType = P_ANYTHING;
|
||||
alien_defs[CD_BOSS2_WING3].collectValue = 250;
|
||||
alien_defs[CD_BOSS2_WING3].flags = FL_WEAPCO | FL_DEPLOYDRONES | FL_DAMAGEOWNER;
|
||||
|
||||
alien_defs[CD_BOSS2_WING4].classDef = CD_BOSS2_WING4;
|
||||
alien_defs[CD_BOSS2_WING4].AIType = AI_NORMAL;
|
||||
alien_defs[CD_BOSS2_WING4].speed = 1;
|
||||
alien_defs[CD_BOSS2_WING4].maxShield = 250;
|
||||
alien_defs[CD_BOSS2_WING4].shield = 250;
|
||||
alien_defs[CD_BOSS2_WING4].imageIndex[0] = 34;
|
||||
alien_defs[CD_BOSS2_WING4].imageIndex[1] = 35;
|
||||
alien_defs[CD_BOSS2_WING4].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_BOSS2_WING4].weaponType[1] = W_SPREADSHOT;
|
||||
alien_defs[CD_BOSS2_WING4].chance[0] = 0;
|
||||
alien_defs[CD_BOSS2_WING4].chance[1] = 0;
|
||||
alien_defs[CD_BOSS2_WING4].collectChance = 100;
|
||||
alien_defs[CD_BOSS2_WING4].collectType = P_ANYTHING;
|
||||
alien_defs[CD_BOSS2_WING4].collectValue = 250;
|
||||
alien_defs[CD_BOSS2_WING4].flags = FL_WEAPCO | FL_DAMAGEOWNER;
|
||||
|
||||
// Drone
|
||||
alien_defs[CD_DRONE].classDef = CD_DRONE;
|
||||
alien_defs[CD_DRONE].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_DRONE].speed = 8;
|
||||
alien_defs[CD_DRONE].maxShield = 5;
|
||||
alien_defs[CD_DRONE].shield = 5;
|
||||
alien_defs[CD_DRONE].imageIndex[0] = 36;
|
||||
alien_defs[CD_DRONE].imageIndex[1] = 37;
|
||||
alien_defs[CD_DRONE].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_DRONE].weaponType[1] = W_LASER;
|
||||
alien_defs[CD_DRONE].chance[0] = 100;
|
||||
alien_defs[CD_DRONE].chance[1] = 0;
|
||||
alien_defs[CD_DRONE].collectChance = 10;
|
||||
alien_defs[CD_DRONE].collectType = P_SHIELD;
|
||||
alien_defs[CD_DRONE].collectValue = 1;
|
||||
alien_defs[CD_DRONE].flags = FL_WEAPCO;
|
||||
|
||||
// Experimental Fighter
|
||||
alien_defs[CD_CLOAKFIGHTER].classDef = CD_CLOAKFIGHTER;
|
||||
alien_defs[CD_CLOAKFIGHTER].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_CLOAKFIGHTER].speed = 6;
|
||||
alien_defs[CD_CLOAKFIGHTER].maxShield = 1000;
|
||||
alien_defs[CD_CLOAKFIGHTER].shield = 1000;
|
||||
alien_defs[CD_CLOAKFIGHTER].imageIndex[0] = 10;
|
||||
alien_defs[CD_CLOAKFIGHTER].imageIndex[1] = 11;
|
||||
alien_defs[CD_CLOAKFIGHTER].weaponType[0] = W_SPREADSHOT;
|
||||
alien_defs[CD_CLOAKFIGHTER].weaponType[1] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_CLOAKFIGHTER].chance[0] = 100;
|
||||
alien_defs[CD_CLOAKFIGHTER].chance[1] = 5;
|
||||
alien_defs[CD_CLOAKFIGHTER].collectChance = 100;
|
||||
alien_defs[CD_CLOAKFIGHTER].collectType = P_CASH;
|
||||
alien_defs[CD_CLOAKFIGHTER].collectValue = 250;
|
||||
alien_defs[CD_CLOAKFIGHTER].flags = FL_WEAPCO | FL_CANCLOAK | FL_RUNSAWAY;
|
||||
|
||||
// Evil Ursula
|
||||
alien_defs[CD_EVILURSULA].classDef = CD_EVILURSULA;
|
||||
alien_defs[CD_EVILURSULA].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_EVILURSULA].speed = 5;
|
||||
alien_defs[CD_EVILURSULA].maxShield = 500;
|
||||
alien_defs[CD_EVILURSULA].shield = 500;
|
||||
alien_defs[CD_EVILURSULA].imageIndex[0] = 12;
|
||||
alien_defs[CD_EVILURSULA].imageIndex[1] = 13;
|
||||
alien_defs[CD_EVILURSULA].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_EVILURSULA].weaponType[1] = W_HOMING_MISSILE;
|
||||
alien_defs[CD_EVILURSULA].chance[0] = 100;
|
||||
alien_defs[CD_EVILURSULA].chance[1] = 100;
|
||||
alien_defs[CD_EVILURSULA].collectChance = 100;
|
||||
alien_defs[CD_EVILURSULA].collectType = P_ESCAPEPOD;
|
||||
alien_defs[CD_EVILURSULA].collectValue = 1;
|
||||
alien_defs[CD_EVILURSULA].flags = FL_WEAPCO;
|
||||
|
||||
// Mercenary
|
||||
alien_defs[CD_KRASS].classDef = CD_KRASS;
|
||||
alien_defs[CD_KRASS].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_KRASS].speed = 5;
|
||||
alien_defs[CD_KRASS].maxShield = 1000;
|
||||
alien_defs[CD_KRASS].shield = 1000;
|
||||
alien_defs[CD_KRASS].imageIndex[0] = 26;
|
||||
alien_defs[CD_KRASS].imageIndex[1] = 27;
|
||||
alien_defs[CD_KRASS].weaponType[0] = W_SPREADSHOT;
|
||||
alien_defs[CD_KRASS].weaponType[1] = W_CHARGER;
|
||||
alien_defs[CD_KRASS].chance[0] = 100;
|
||||
alien_defs[CD_KRASS].chance[1] = 0;
|
||||
alien_defs[CD_KRASS].collectChance = 100;
|
||||
alien_defs[CD_KRASS].collectType = P_ANYTHING;
|
||||
alien_defs[CD_KRASS].collectValue = 2250;
|
||||
alien_defs[CD_KRASS].flags = FL_FRIEND | FL_IMMORTAL;
|
||||
|
||||
// Executive Transport
|
||||
alien_defs[CD_EXEC].classDef = CD_BOSS;
|
||||
alien_defs[CD_EXEC].AIType = AI_NORMAL;
|
||||
alien_defs[CD_EXEC].speed = 5;
|
||||
alien_defs[CD_EXEC].maxShield = 1000;
|
||||
alien_defs[CD_EXEC].shield = 1000;
|
||||
alien_defs[CD_EXEC].imageIndex[0] = 28;
|
||||
alien_defs[CD_EXEC].imageIndex[1] = 28;
|
||||
alien_defs[CD_EXEC].weaponType[0] = W_SPREADSHOT;
|
||||
alien_defs[CD_EXEC].weaponType[1] = W_HOMING_MISSILE;
|
||||
alien_defs[CD_EXEC].chance[0] = 0;
|
||||
alien_defs[CD_EXEC].chance[1] = 0;
|
||||
alien_defs[CD_EXEC].collectChance = 0;
|
||||
alien_defs[CD_EXEC].collectType = P_ANYTHING;
|
||||
alien_defs[CD_EXEC].collectValue = 2000;
|
||||
alien_defs[CD_EXEC].flags = FL_WEAPCO | FL_NOFIRE;
|
||||
|
||||
// Asteroid
|
||||
alien_defs[CD_ASTEROID].classDef = CD_ASTEROID;
|
||||
alien_defs[CD_ASTEROID].AIType = AI_WANDER;
|
||||
alien_defs[CD_ASTEROID].speed = 1;
|
||||
alien_defs[CD_ASTEROID].maxShield = 50;
|
||||
alien_defs[CD_ASTEROID].shield = 50;
|
||||
alien_defs[CD_ASTEROID].imageIndex[0] = 38;
|
||||
alien_defs[CD_ASTEROID].imageIndex[1] = 38;
|
||||
alien_defs[CD_ASTEROID].weaponType[0] = W_SPREADSHOT;
|
||||
alien_defs[CD_ASTEROID].weaponType[1] = W_HOMING_MISSILE;
|
||||
alien_defs[CD_ASTEROID].chance[0] = 0;
|
||||
alien_defs[CD_ASTEROID].chance[1] = 0;
|
||||
alien_defs[CD_ASTEROID].collectChance = 25;
|
||||
alien_defs[CD_ASTEROID].collectType = P_ORE;
|
||||
alien_defs[CD_ASTEROID].collectValue = 1;
|
||||
alien_defs[CD_ASTEROID].flags = FL_WEAPCO;
|
||||
|
||||
alien_defs[CD_ASTEROID2].classDef = CD_ASTEROID2;
|
||||
alien_defs[CD_ASTEROID2].AIType = AI_WANDER;
|
||||
alien_defs[CD_ASTEROID2].speed = 1;
|
||||
alien_defs[CD_ASTEROID2].maxShield = 10;
|
||||
alien_defs[CD_ASTEROID2].shield = 10;
|
||||
alien_defs[CD_ASTEROID2].imageIndex[0] = 39;
|
||||
alien_defs[CD_ASTEROID2].imageIndex[1] = 40;
|
||||
alien_defs[CD_ASTEROID2].weaponType[0] = W_SPREADSHOT;
|
||||
alien_defs[CD_ASTEROID2].weaponType[1] = W_HOMING_MISSILE;
|
||||
alien_defs[CD_ASTEROID2].chance[0] = 0;
|
||||
alien_defs[CD_ASTEROID2].chance[1] = 0;
|
||||
alien_defs[CD_ASTEROID2].collectChance = 25;
|
||||
alien_defs[CD_ASTEROID2].collectType = P_ORE;
|
||||
alien_defs[CD_ASTEROID2].collectValue = 1;
|
||||
alien_defs[CD_ASTEROID2].flags = FL_WEAPCO;
|
||||
|
||||
// Escort
|
||||
alien_defs[CD_ESCORT].classDef = CD_ESCORT;
|
||||
alien_defs[CD_ESCORT].AIType = AI_NORMAL;
|
||||
alien_defs[CD_ESCORT].speed = 3;
|
||||
alien_defs[CD_ESCORT].maxShield = 200;
|
||||
alien_defs[CD_ESCORT].shield = 200;
|
||||
alien_defs[CD_ESCORT].imageIndex[0] = 30;
|
||||
alien_defs[CD_ESCORT].imageIndex[1] = 31;
|
||||
alien_defs[CD_ESCORT].weaponType[0] = W_LASER;
|
||||
alien_defs[CD_ESCORT].weaponType[1] = W_LASER;
|
||||
alien_defs[CD_ESCORT].chance[0] = 25;
|
||||
alien_defs[CD_ESCORT].chance[1] = 25;
|
||||
alien_defs[CD_ESCORT].collectChance = 100;
|
||||
alien_defs[CD_ESCORT].collectType = P_ANYTHING;
|
||||
alien_defs[CD_ESCORT].collectValue = 100;
|
||||
alien_defs[CD_ESCORT].flags = FL_WEAPCO;
|
||||
|
||||
// Mobile Ray Cannon
|
||||
alien_defs[CD_MOBILE_RAY].classDef = CD_MOBILE_RAY;
|
||||
alien_defs[CD_MOBILE_RAY].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_MOBILE_RAY].speed = 5;
|
||||
alien_defs[CD_MOBILE_RAY].maxShield = 250;
|
||||
alien_defs[CD_MOBILE_RAY].shield = 250;
|
||||
alien_defs[CD_MOBILE_RAY].imageIndex[0] = 10;
|
||||
alien_defs[CD_MOBILE_RAY].imageIndex[1] = 11;
|
||||
alien_defs[CD_MOBILE_RAY].weaponType[0] = W_ENERGYRAY;
|
||||
alien_defs[CD_MOBILE_RAY].weaponType[1] = W_ENERGYRAY;
|
||||
alien_defs[CD_MOBILE_RAY].chance[0] = 50;
|
||||
alien_defs[CD_MOBILE_RAY].chance[1] = 50;
|
||||
alien_defs[CD_MOBILE_RAY].collectChance = 75;
|
||||
alien_defs[CD_MOBILE_RAY].collectType = P_SHIELD;
|
||||
alien_defs[CD_MOBILE_RAY].collectValue = 100;
|
||||
alien_defs[CD_MOBILE_RAY].flags = FL_WEAPCO;
|
||||
|
||||
// Rebel Carrier
|
||||
alien_defs[CD_REBELCARRIER].classDef = CD_REBELCARRIER;
|
||||
alien_defs[CD_REBELCARRIER].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_REBELCARRIER].speed = 2;
|
||||
alien_defs[CD_REBELCARRIER].maxShield = 100;
|
||||
alien_defs[CD_REBELCARRIER].shield = 100;
|
||||
alien_defs[CD_REBELCARRIER].imageIndex[0] = 32;
|
||||
alien_defs[CD_REBELCARRIER].imageIndex[1] = 33;
|
||||
alien_defs[CD_REBELCARRIER].weaponType[0] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_REBELCARRIER].weaponType[1] = W_MICRO_ROCKETS;
|
||||
alien_defs[CD_REBELCARRIER].chance[0] = 50;
|
||||
alien_defs[CD_REBELCARRIER].chance[1] = 2;
|
||||
alien_defs[CD_REBELCARRIER].collectChance = 0;
|
||||
alien_defs[CD_REBELCARRIER].collectType = P_SHIELD;
|
||||
alien_defs[CD_REBELCARRIER].collectValue = 0;
|
||||
alien_defs[CD_REBELCARRIER].flags = FL_FRIEND;
|
||||
|
||||
// Pluto Boss
|
||||
alien_defs[CD_PLUTOBOSS].classDef = CD_PLUTOBOSS;
|
||||
alien_defs[CD_PLUTOBOSS].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_PLUTOBOSS].speed = 4;
|
||||
alien_defs[CD_PLUTOBOSS].maxShield = 500;
|
||||
alien_defs[CD_PLUTOBOSS].shield = 500;
|
||||
alien_defs[CD_PLUTOBOSS].imageIndex[0] = 12;
|
||||
alien_defs[CD_PLUTOBOSS].imageIndex[1] = 13;
|
||||
alien_defs[CD_PLUTOBOSS].weaponType[0] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_PLUTOBOSS].weaponType[1] = W_MICRO_ROCKETS;
|
||||
alien_defs[CD_PLUTOBOSS].chance[0] = 50;
|
||||
alien_defs[CD_PLUTOBOSS].chance[1] = 2;
|
||||
alien_defs[CD_PLUTOBOSS].collectChance = 0;
|
||||
alien_defs[CD_PLUTOBOSS].collectType = P_SHIELD;
|
||||
alien_defs[CD_PLUTOBOSS].collectValue = 1000;
|
||||
alien_defs[CD_PLUTOBOSS].flags = FL_WEAPCO;
|
||||
|
||||
// Pluto Boss Barrier
|
||||
alien_defs[CD_BARRIER].classDef = CD_BARRIER;
|
||||
alien_defs[CD_BARRIER].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_BARRIER].speed = 1;
|
||||
alien_defs[CD_BARRIER].maxShield = 250;
|
||||
alien_defs[CD_BARRIER].shield = 250;
|
||||
alien_defs[CD_BARRIER].imageIndex[0] = 32;
|
||||
alien_defs[CD_BARRIER].imageIndex[1] = 33;
|
||||
alien_defs[CD_BARRIER].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_BARRIER].weaponType[1] = W_MICRO_ROCKETS;
|
||||
alien_defs[CD_BARRIER].chance[0] = 0;
|
||||
alien_defs[CD_BARRIER].chance[1] = 0;
|
||||
alien_defs[CD_BARRIER].collectChance = 100;
|
||||
alien_defs[CD_BARRIER].collectType = P_ANYTHING;
|
||||
alien_defs[CD_BARRIER].collectValue = 25;
|
||||
alien_defs[CD_BARRIER].flags = FL_WEAPCO | FL_NOFIRE;
|
||||
|
||||
// Neptune Boss
|
||||
alien_defs[CD_NEPTUNEBOSS].classDef = CD_NEPTUNEBOSS;
|
||||
alien_defs[CD_NEPTUNEBOSS].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_NEPTUNEBOSS].speed = 4;
|
||||
alien_defs[CD_NEPTUNEBOSS].maxShield = 800;
|
||||
alien_defs[CD_NEPTUNEBOSS].shield = 800;
|
||||
alien_defs[CD_NEPTUNEBOSS].imageIndex[0] = 12;
|
||||
alien_defs[CD_NEPTUNEBOSS].imageIndex[1] = 13;
|
||||
alien_defs[CD_NEPTUNEBOSS].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_NEPTUNEBOSS].weaponType[1] = W_MICRO_ROCKETS;
|
||||
alien_defs[CD_NEPTUNEBOSS].chance[0] = 100;
|
||||
alien_defs[CD_NEPTUNEBOSS].chance[1] = 0;
|
||||
alien_defs[CD_NEPTUNEBOSS].collectChance = 100;
|
||||
alien_defs[CD_NEPTUNEBOSS].collectType = P_ANYTHING;
|
||||
alien_defs[CD_NEPTUNEBOSS].collectValue = 1000;
|
||||
alien_defs[CD_NEPTUNEBOSS].flags = FL_WEAPCO;
|
||||
|
||||
// Mobile Shield
|
||||
alien_defs[CD_MOBILESHIELD].classDef = CD_MOBILESHIELD;
|
||||
alien_defs[CD_MOBILESHIELD].AIType = AI_EVASIVE;
|
||||
alien_defs[CD_MOBILESHIELD].speed = 6;
|
||||
alien_defs[CD_MOBILESHIELD].maxShield = 150;
|
||||
alien_defs[CD_MOBILESHIELD].shield = 150;
|
||||
alien_defs[CD_MOBILESHIELD].imageIndex[0] = 34;
|
||||
alien_defs[CD_MOBILESHIELD].imageIndex[1] = 35;
|
||||
alien_defs[CD_MOBILESHIELD].weaponType[0] = W_DOUBLE_SHOT;
|
||||
alien_defs[CD_MOBILESHIELD].weaponType[1] = W_MICRO_ROCKETS;
|
||||
alien_defs[CD_MOBILESHIELD].chance[0] = 0;
|
||||
alien_defs[CD_MOBILESHIELD].chance[1] = 0;
|
||||
alien_defs[CD_MOBILESHIELD].collectChance = 100;
|
||||
alien_defs[CD_MOBILESHIELD].collectType = P_ANYTHING;
|
||||
alien_defs[CD_MOBILESHIELD].collectValue = 25;
|
||||
alien_defs[CD_MOBILESHIELD].flags = FL_WEAPCO | FL_NOFIRE;
|
||||
|
||||
// Firefly
|
||||
alien_defs[CD_FIREFLY].classDef = CD_FIREFLY;
|
||||
alien_defs[CD_FIREFLY].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_FIREFLY].speed = 5;
|
||||
alien_defs[CD_FIREFLY].maxShield = 250;
|
||||
alien_defs[CD_FIREFLY].shield = 250;
|
||||
alien_defs[CD_FIREFLY].imageIndex[0] = 0;
|
||||
alien_defs[CD_FIREFLY].imageIndex[1] = 1;
|
||||
alien_defs[CD_FIREFLY].weaponType[0] = W_TRIPLE_SHOT;
|
||||
alien_defs[CD_FIREFLY].weaponType[1] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_FIREFLY].chance[0] = 100;
|
||||
alien_defs[CD_FIREFLY].chance[1] = 5;
|
||||
alien_defs[CD_FIREFLY].collectChance = 100;
|
||||
alien_defs[CD_FIREFLY].collectType = P_ANYTHING;
|
||||
alien_defs[CD_FIREFLY].collectValue = 250;
|
||||
alien_defs[CD_FIREFLY].flags = FL_WEAPCO;
|
||||
|
||||
// Uranus Boss
|
||||
alien_defs[CD_URANUSBOSS].classDef = CD_URANUSBOSS;
|
||||
alien_defs[CD_URANUSBOSS].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_URANUSBOSS].speed = 4;
|
||||
alien_defs[CD_URANUSBOSS].maxShield = 750;
|
||||
alien_defs[CD_URANUSBOSS].shield = 750;
|
||||
alien_defs[CD_URANUSBOSS].imageIndex[0] = 41;
|
||||
alien_defs[CD_URANUSBOSS].imageIndex[1] = 42;
|
||||
alien_defs[CD_URANUSBOSS].weaponType[0] = W_SPREADSHOT;
|
||||
alien_defs[CD_URANUSBOSS].weaponType[1] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_URANUSBOSS].chance[0] = 100;
|
||||
alien_defs[CD_URANUSBOSS].chance[1] = 5;
|
||||
alien_defs[CD_URANUSBOSS].collectChance = 100;
|
||||
alien_defs[CD_URANUSBOSS].collectType = P_ANYTHING;
|
||||
alien_defs[CD_URANUSBOSS].collectValue = 500;
|
||||
alien_defs[CD_URANUSBOSS].flags = FL_WEAPCO;
|
||||
|
||||
// Uranus Boss Wing 1
|
||||
alien_defs[CD_URANUSBOSSWING1].classDef = CD_URANUSBOSSWING1;
|
||||
alien_defs[CD_URANUSBOSSWING1].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_URANUSBOSSWING1].speed = 4;
|
||||
alien_defs[CD_URANUSBOSSWING1].maxShield = 250;
|
||||
alien_defs[CD_URANUSBOSSWING1].shield = 250;
|
||||
alien_defs[CD_URANUSBOSSWING1].imageIndex[0] = 43;
|
||||
alien_defs[CD_URANUSBOSSWING1].imageIndex[1] = 44;
|
||||
alien_defs[CD_URANUSBOSSWING1].weaponType[0] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_URANUSBOSSWING1].weaponType[1] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_URANUSBOSSWING1].chance[0] = 5;
|
||||
alien_defs[CD_URANUSBOSSWING1].chance[1] = 0;
|
||||
alien_defs[CD_URANUSBOSSWING1].collectChance = 100;
|
||||
alien_defs[CD_URANUSBOSSWING1].collectType = P_ANYTHING;
|
||||
alien_defs[CD_URANUSBOSSWING1].collectValue = 250;
|
||||
alien_defs[CD_URANUSBOSSWING1].flags = FL_WEAPCO | FL_IMMORTAL;
|
||||
|
||||
// Uranus Boss Wing 2
|
||||
alien_defs[CD_URANUSBOSSWING2].classDef = CD_URANUSBOSSWING2;
|
||||
alien_defs[CD_URANUSBOSSWING2].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_URANUSBOSSWING2].speed = 4;
|
||||
alien_defs[CD_URANUSBOSSWING2].maxShield = 250;
|
||||
alien_defs[CD_URANUSBOSSWING2].shield = 250;
|
||||
alien_defs[CD_URANUSBOSSWING2].imageIndex[0] = 45;
|
||||
alien_defs[CD_URANUSBOSSWING2].imageIndex[1] = 46;
|
||||
alien_defs[CD_URANUSBOSSWING2].weaponType[0] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_URANUSBOSSWING2].weaponType[1] = W_DOUBLE_ROCKETS;
|
||||
alien_defs[CD_URANUSBOSSWING2].chance[0] = 5;
|
||||
alien_defs[CD_URANUSBOSSWING2].chance[1] = 0;
|
||||
alien_defs[CD_URANUSBOSSWING2].collectChance = 100;
|
||||
alien_defs[CD_URANUSBOSSWING2].collectType = P_ANYTHING;
|
||||
alien_defs[CD_URANUSBOSSWING2].collectValue = 250;
|
||||
alien_defs[CD_URANUSBOSSWING2].flags = FL_WEAPCO | FL_IMMORTAL;
|
||||
}
|
||||
|
||||
/*
|
||||
This simply pulls back an alien from the array that is
|
||||
|
@ -271,7 +913,7 @@ void alien_addSmallAsteroid(object *hostAlien)
|
|||
|
||||
void alien_addFriendly(int type)
|
||||
{
|
||||
if (type != FR_SID)
|
||||
if (type != ALIEN_SID)
|
||||
aliens[type] = alien_defs[CD_FRIEND];
|
||||
else
|
||||
aliens[type] = alien_defs[CD_SID];
|
||||
|
@ -290,10 +932,10 @@ void alien_addFriendly(int type)
|
|||
else
|
||||
aliens[type].y = rrand((int)(screen->h / 2) - 150, (int)(screen->h / 2));
|
||||
|
||||
if (type == FR_PHOEBE)
|
||||
if (type == ALIEN_PHOEBE)
|
||||
aliens[type].classDef = CD_PHOEBE;
|
||||
|
||||
if (type == FR_URSULA)
|
||||
if (type == ALIEN_URSULA)
|
||||
aliens[type].classDef = CD_URSULA;
|
||||
|
||||
// For the sake of it being the final battle :)
|
||||
|
@ -319,7 +961,7 @@ bool alien_place(object *alien)
|
|||
alien->y = rrand(screen->h / 3, (2 * screen->h) / 3);
|
||||
}
|
||||
|
||||
for (int i = 0 ; i < MAX_ALIENS ; i++)
|
||||
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
||||
{
|
||||
if ((aliens[i].owner != alien) && (aliens[i].shield > 0))
|
||||
{
|
||||
|
@ -336,7 +978,7 @@ bool alien_place(object *alien)
|
|||
void alien_setAI(object *alien)
|
||||
{
|
||||
// Make friendly craft generally concentrate on smaller fighters
|
||||
if ((alien->flags & FL_FRIEND) && (alien->target == &aliens[WC_BOSS]))
|
||||
if ((alien->flags & FL_FRIEND) && (alien->target == &aliens[ALIEN_BOSS]))
|
||||
{
|
||||
if ((rand() % 5) == 0)
|
||||
{
|
||||
|
@ -416,15 +1058,17 @@ void alien_setAI(object *alien)
|
|||
|
||||
void alien_setKlineAttackMethod(object *alien)
|
||||
{
|
||||
alien->maxShield -= 500;
|
||||
|
||||
if (alien->maxShield >= 1000)
|
||||
if (alien->shield <= 500)
|
||||
{
|
||||
setRadioMessage(FACE_KLINE, "Very good, Bainfield. Now let's get a little more serious...", 1);
|
||||
alien->weaponType[0] = W_SPREADSHOT;
|
||||
alien->chance[1] = 40;
|
||||
setRadioMessage(FACE_KLINE, "ENOUGH!! THIS ENDS NOW!!!", 1);
|
||||
alien->weaponType[0] = W_AIMED_SHOT;
|
||||
alien->weaponType[1] = W_MICRO_HOMING_MISSILES;
|
||||
alien->flags |= FL_CANCLOAK;
|
||||
alien->chance[0] = 100;
|
||||
alien->chance[1] = 2;
|
||||
alien->flags &= ~FL_CANNOTDIE;
|
||||
}
|
||||
else if (alien->maxShield >= 500)
|
||||
else if (alien->shield <= 1000)
|
||||
{
|
||||
setRadioMessage(FACE_KLINE, "Your ability to stay alive irritates me!! Try dodging some of these!!", 1);
|
||||
alien->weaponType[0] = W_DIRSHOCKMISSILE;
|
||||
|
@ -435,16 +1079,10 @@ void alien_setKlineAttackMethod(object *alien)
|
|||
}
|
||||
else
|
||||
{
|
||||
setRadioMessage(FACE_KLINE, "ENOUGH!! THIS ENDS NOW!!!", 1);
|
||||
alien->weaponType[0] = W_AIMED_SHOT;
|
||||
alien->weaponType[1] = W_MICRO_HOMING_MISSILES;
|
||||
alien->flags |= FL_CANCLOAK;
|
||||
alien->chance[0] = 100;
|
||||
alien->chance[1] = 2;
|
||||
alien->flags &= ~FL_CANNOTDIE;
|
||||
setRadioMessage(FACE_KLINE, "Very good, Bainfield. Now let's get a little more serious...", 1);
|
||||
alien->weaponType[0] = W_SPREADSHOT;
|
||||
alien->chance[1] = 40;
|
||||
}
|
||||
|
||||
alien->shield = 500;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -520,7 +1158,7 @@ void alien_searchForTarget(object *alien)
|
|||
}
|
||||
}
|
||||
|
||||
i = rand() % MAX_ALIENS;
|
||||
i = rand() % ALIEN_MAX;
|
||||
|
||||
object *targetEnemy = &aliens[i];
|
||||
|
||||
|
@ -613,7 +1251,7 @@ int alien_enemiesInFront(object *alien)
|
|||
{
|
||||
object *anEnemy = aliens;
|
||||
|
||||
for (int i = 0 ; i < MAX_ALIENS ; i++)
|
||||
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
||||
{
|
||||
if ((alien != anEnemy) && (anEnemy->flags & FL_WEAPCO) &&
|
||||
(anEnemy->shield > 0))
|
||||
|
@ -672,7 +1310,7 @@ void alien_move(object *alien)
|
|||
|
||||
if (checkCollisions)
|
||||
{
|
||||
for (int i = 0 ; i < MAX_ALIENS ; i++)
|
||||
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
||||
{
|
||||
if ((alien->flags & FL_LEAVESECTOR) ||
|
||||
(alien->classDef == CD_DRONE) ||
|
||||
|
|
|
@ -21,8 +21,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#define ALIEN_H
|
||||
|
||||
extern object alien_defs[CD_MAX];
|
||||
extern object aliens[MAX_ALIENS];
|
||||
extern object aliens[ALIEN_MAX];
|
||||
|
||||
void alien_defs_init();
|
||||
bool alien_add();
|
||||
void alien_addDrone(object *hostAlien);
|
||||
void alien_addSmallAsteroid(object *hostAlien);
|
||||
|
|
|
@ -205,7 +205,8 @@ void fireBullet(object *attacker, int weaponType)
|
|||
// Reset the weapon reload time. Double it if it is not friendly or
|
||||
// a boss or Kline
|
||||
attacker->reload[weaponType] = theWeapon->reload[0];
|
||||
if ((attacker->flags & FL_WEAPCO) && (attacker != &aliens[WC_BOSS]) && (attacker != &aliens[WC_KLINE]) && (theWeapon->id != W_LASER))
|
||||
if ((attacker->flags & FL_WEAPCO) && (attacker != &aliens[ALIEN_BOSS]) &&
|
||||
(attacker != &aliens[ALIEN_KLINE]) && (theWeapon->id != W_LASER))
|
||||
attacker->reload[weaponType] *= 2;
|
||||
|
||||
if ((engine.cheatAmmo) || (theWeapon->id == WT_LASER))
|
||||
|
@ -247,7 +248,7 @@ static object *getRandomEnemy(object *bullet)
|
|||
return &player;
|
||||
}
|
||||
|
||||
i = rand() % MAX_ALIENS;
|
||||
i = rand() % ALIEN_MAX;
|
||||
|
||||
if ((aliens[i].shield < 1) || (!aliens[i].active))
|
||||
return NULL;
|
||||
|
@ -448,7 +449,7 @@ void fireRay(object *attacker)
|
|||
|
||||
object *anEnemy = aliens;
|
||||
|
||||
for (int i = 0 ; i < MAX_ALIENS ; i++)
|
||||
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
||||
{
|
||||
if (anEnemy->flags & FL_IMMORTAL)
|
||||
continue;
|
||||
|
@ -564,7 +565,7 @@ void doBullets()
|
|||
bullet->x += engine.ssx + engine.smx;
|
||||
bullet->y += engine.ssy + engine.smy;
|
||||
|
||||
for (int i = 0 ; i < MAX_ALIENS ; i++)
|
||||
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
||||
{
|
||||
alien = &aliens[i];
|
||||
|
||||
|
@ -606,26 +607,47 @@ void doBullets()
|
|||
alien->hit = 5;
|
||||
}
|
||||
|
||||
if (alien->flags & FL_CANNOTDIE)
|
||||
if (alien->classDef == CD_KLINE)
|
||||
{
|
||||
limitInt(&alien->shield, 1, alien->maxShield);
|
||||
if (alien->shield == 1)
|
||||
if (currentGame.area == 11)
|
||||
{
|
||||
if (currentGame.area != 26)
|
||||
if ((alien->shield <= alien->maxShield - 500) &&
|
||||
!(alien->flags & FL_LEAVESECTOR))
|
||||
{
|
||||
if (!(alien->flags & FL_LEAVESECTOR))
|
||||
{
|
||||
alien->flags |= FL_LEAVESECTOR;
|
||||
alien->flags &= ~FL_CIRCLES;
|
||||
if (currentGame.area == 11)
|
||||
setRadioMessage(FACE_KLINE, "Seems I underestimated you, Bainfield. We'll meet again!", 1);
|
||||
else if (currentGame.area == 25)
|
||||
setRadioMessage(FACE_SID, "Chris, Kethlan is getting away!", 1);
|
||||
}
|
||||
alien->flags |= FL_LEAVESECTOR;
|
||||
alien->flags &= ~FL_CIRCLES;
|
||||
setRadioMessage(FACE_KLINE, "Seems I underestimated you, Bainfield. We'll meet again!", 1);
|
||||
}
|
||||
else
|
||||
}
|
||||
else if (currentGame.area == 25)
|
||||
{
|
||||
if ((alien->shield <= alien->maxShield - 750) &&
|
||||
!(alien->flags & FL_LEAVESECTOR))
|
||||
{
|
||||
alien->flags |= FL_LEAVESECTOR;
|
||||
alien->flags &= ~FL_CIRCLES;
|
||||
setRadioMessage(FACE_SID, "Chris, Kethlan is getting away!", 1);
|
||||
}
|
||||
}
|
||||
else if (currentGame.area == 26)
|
||||
{
|
||||
if (alien->shield + bullet->damage > 1500 &&
|
||||
alien->shield <= 1500)
|
||||
alien_setKlineAttackMethod(alien);
|
||||
else if (alien->shield + bullet->damage > 1000 &&
|
||||
alien->shield <= 1000)
|
||||
alien_setKlineAttackMethod(alien);
|
||||
else if (alien->shield + bullet->damage > 500 &&
|
||||
alien->shield <= 500)
|
||||
alien_setKlineAttackMethod(alien);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((alien->shield <= alien->maxShield - 100) &&
|
||||
!(alien->flags & FL_LEAVESECTOR))
|
||||
{
|
||||
alien->flags |= FL_LEAVESECTOR;
|
||||
alien->flags &= ~FL_CIRCLES;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -635,17 +657,17 @@ void doBullets()
|
|||
alien->flags |= FL_LEAVESECTOR;
|
||||
}
|
||||
|
||||
if (bullet->id != WT_CHARGER)
|
||||
if (bullet->id == WT_CHARGER)
|
||||
{
|
||||
bullet->shield -= alien->shield;
|
||||
if (bullet->shield <= 0)
|
||||
bullet->active = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
bullet->active = false;
|
||||
bullet->shield = 0;
|
||||
}
|
||||
else if (bullet->id == WT_CHARGER)
|
||||
{
|
||||
bullet->shield -= alien->shield;
|
||||
if (bullet->shield < 0)
|
||||
bullet->active = false;
|
||||
}
|
||||
|
||||
audio_playSound(SFX_HIT, alien->x);
|
||||
if (alien->AIType == AI_EVASIVE)
|
||||
|
@ -659,7 +681,8 @@ void doBullets()
|
|||
if (!(alien->flags & FL_DISABLED))
|
||||
{
|
||||
alien->flags += FL_DISABLED;
|
||||
updateMissionRequirements(M_DISABLE_TARGET, alien->classDef, 1);
|
||||
updateMissionRequirements(M_DISABLE_TARGET,
|
||||
alien->classDef, 1);
|
||||
}
|
||||
|
||||
alien->systemPower = 0;
|
||||
|
|
|
@ -73,9 +73,9 @@ static void becomeCollectable(int i)
|
|||
}
|
||||
else
|
||||
{
|
||||
aliens[FR_PHOEBE].active = true;
|
||||
aliens[FR_PHOEBE].x = cargo[i].x;
|
||||
aliens[FR_PHOEBE].y = cargo[i].y;
|
||||
aliens[ALIEN_PHOEBE].active = true;
|
||||
aliens[ALIEN_PHOEBE].x = cargo[i].x;
|
||||
aliens[ALIEN_PHOEBE].y = cargo[i].y;
|
||||
setRadioMessage(FACE_PHOEBE, "Thanks!! Watch out, WEAPCO! Phoebe's loose and she's ANGRY!!!", 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -24,11 +24,13 @@ Create a new collectable item based on supplied arguments.
|
|||
*/
|
||||
void addCollectable(float x, float y, int type, int value, int life)
|
||||
{
|
||||
int r;
|
||||
|
||||
if (type == P_ANYTHING)
|
||||
{
|
||||
type = P_CASH;
|
||||
|
||||
int r = rand() % 9;
|
||||
r = rand() % 9;
|
||||
|
||||
switch (r)
|
||||
{
|
||||
|
@ -48,7 +50,16 @@ void addCollectable(float x, float y, int type, int value, int life)
|
|||
{
|
||||
type = P_PLASMA_RATE;
|
||||
|
||||
int r = rand() % 61;
|
||||
if ((currentGame.difficulty >= DIFFICULTY_NIGHTMARE) ||
|
||||
((currentGame.difficulty > DIFFICULTY_EASY) &&
|
||||
((currentGame.area == 5) || (currentGame.area == 11) ||
|
||||
(currentGame.area == 18) || (currentGame.area == 25))))
|
||||
{
|
||||
// Deny the Super Charge in Nightmare difficulty, and on bosses.
|
||||
r = rand() % 59;
|
||||
}
|
||||
else
|
||||
r = rand() % 61;
|
||||
|
||||
if (r <= 19)
|
||||
type = P_PLASMA_DAMAGE;
|
||||
|
@ -126,18 +137,6 @@ void addCollectable(float x, float y, int type, int value, int life)
|
|||
}
|
||||
}
|
||||
|
||||
// Deny the Super Charge in Nightmare difficulty, and on bosses.
|
||||
if (type == P_SUPER)
|
||||
{
|
||||
if ((currentGame.difficulty >= DIFFICULTY_NIGHTMARE) ||
|
||||
((currentGame.difficulty > DIFFICULTY_EASY) &&
|
||||
((currentGame.area == 5) || (currentGame.area == 11) ||
|
||||
(currentGame.area == 18) || (currentGame.area == 25))))
|
||||
{
|
||||
type = P_PLASMA_DAMAGE;
|
||||
}
|
||||
}
|
||||
|
||||
// Shield bonus is useless in Nightmare difficulty; give cash instead.
|
||||
if (type == P_SHIELD)
|
||||
{
|
||||
|
|
17
src/defs.h
17
src/defs.h
|
@ -86,7 +86,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#define MAX_WEAPONS 20
|
||||
#define MAX_SHAPES 100
|
||||
#define MAX_SHIPSHAPES 120
|
||||
#define MAX_ALIENS 25
|
||||
#define MAX_TEXTSHAPES 150
|
||||
#define MAX_FONTSHAPES 6
|
||||
#define MAX_SHOPSHAPES 6
|
||||
|
@ -108,11 +107,17 @@ enum {
|
|||
// These are for Alien *indexes* NOT classdefs!!
|
||||
enum {
|
||||
|
||||
WC_BOSS = 14,
|
||||
WC_KLINE,
|
||||
FR_PHOEBE,
|
||||
FR_URSULA,
|
||||
FR_SID
|
||||
ALIEN_BOSS_PART4 = 10,
|
||||
ALIEN_BOSS_PART3 = 11,
|
||||
ALIEN_BOSS_PART2 = 12,
|
||||
ALIEN_BOSS_PART1 = 13,
|
||||
ALIEN_BOSS = 14,
|
||||
ALIEN_KLINE,
|
||||
ALIEN_PHOEBE,
|
||||
ALIEN_URSULA,
|
||||
ALIEN_SID,
|
||||
ALIEN_GOODTRANSPORT = 19,
|
||||
ALIEN_MAX = 25
|
||||
};
|
||||
|
||||
// Droppables
|
||||
|
|
182
src/game.cpp
182
src/game.cpp
|
@ -143,7 +143,7 @@ int mainGameLoop()
|
|||
initPlayer();
|
||||
|
||||
// Init aliens
|
||||
for (int i = 0 ; i < MAX_ALIENS ; i++)
|
||||
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
||||
{
|
||||
aliens[i].active = false;
|
||||
aliens[i].shield = -1;
|
||||
|
@ -192,11 +192,9 @@ int mainGameLoop()
|
|||
else if (currentGame.area == 7)
|
||||
addCargo(&aliens[index], P_PHOEBE);
|
||||
|
||||
if (index == WC_KLINE)
|
||||
if (index == ALIEN_KLINE)
|
||||
{
|
||||
aliens[WC_KLINE].target = &player;
|
||||
if (currentGame.area == 25)
|
||||
aliens[WC_KLINE].shield = 750;
|
||||
aliens[ALIEN_KLINE].target = &player;
|
||||
}
|
||||
|
||||
if (aliens[index].classDef == CD_CLOAKFIGHTER)
|
||||
|
@ -219,7 +217,7 @@ int mainGameLoop()
|
|||
|
||||
if (aliens[index].classDef == CD_BARRIER)
|
||||
{
|
||||
aliens[index].owner = &aliens[WC_BOSS];
|
||||
aliens[index].owner = &aliens[ALIEN_BOSS];
|
||||
aliens[index].speed = barrierSpeed;
|
||||
barrierSpeed++;
|
||||
}
|
||||
|
@ -236,7 +234,7 @@ int mainGameLoop()
|
|||
if (currentGame.area == 23)
|
||||
{
|
||||
aliens[index].flags = FL_WEAPCO;
|
||||
if (index == WC_BOSS)
|
||||
if (index == ALIEN_BOSS)
|
||||
aliens[index].chance[1] = 5;
|
||||
}
|
||||
}
|
||||
|
@ -245,49 +243,49 @@ int mainGameLoop()
|
|||
|
||||
if (currentGame.area == 5)
|
||||
{
|
||||
aliens[WC_BOSS].target = &player;
|
||||
aliens[WC_BOSS].x = -screen->w / 2;
|
||||
aliens[WC_BOSS].y = screen->h / 2;
|
||||
aliens[ALIEN_BOSS].target = &player;
|
||||
aliens[ALIEN_BOSS].x = -screen->w / 2;
|
||||
aliens[ALIEN_BOSS].y = screen->h / 2;
|
||||
|
||||
aliens[13].owner = &aliens[WC_BOSS];
|
||||
aliens[13].target = &player;
|
||||
aliens[13].dx = -25;
|
||||
aliens[13].dy = -21;
|
||||
aliens[ALIEN_BOSS_PART1].owner = &aliens[ALIEN_BOSS];
|
||||
aliens[ALIEN_BOSS_PART1].target = &player;
|
||||
aliens[ALIEN_BOSS_PART1].dx = -25;
|
||||
aliens[ALIEN_BOSS_PART1].dy = -21;
|
||||
|
||||
aliens[12].owner = &aliens[WC_BOSS];
|
||||
aliens[12].target = &player;
|
||||
aliens[12].dx = -20;
|
||||
aliens[12].dy = 37;
|
||||
aliens[ALIEN_BOSS_PART2].owner = &aliens[ALIEN_BOSS];
|
||||
aliens[ALIEN_BOSS_PART2].target = &player;
|
||||
aliens[ALIEN_BOSS_PART2].dx = -20;
|
||||
aliens[ALIEN_BOSS_PART2].dy = 37;
|
||||
}
|
||||
else if ((currentGame.area == 11) || (currentGame.area == 14))
|
||||
{
|
||||
aliens[WC_BOSS].target = &player;
|
||||
aliens[WC_BOSS].x = -screen->w / 2;
|
||||
aliens[WC_BOSS].y = screen->h / 2;
|
||||
aliens[ALIEN_BOSS].target = &player;
|
||||
aliens[ALIEN_BOSS].x = -screen->w / 2;
|
||||
aliens[ALIEN_BOSS].y = screen->h / 2;
|
||||
|
||||
aliens[13].owner = &aliens[WC_BOSS];
|
||||
aliens[13].target = &player;
|
||||
aliens[13].dx = 15;
|
||||
aliens[13].dy = -22;
|
||||
aliens[ALIEN_BOSS_PART1].owner = &aliens[ALIEN_BOSS];
|
||||
aliens[ALIEN_BOSS_PART1].target = &player;
|
||||
aliens[ALIEN_BOSS_PART1].dx = 15;
|
||||
aliens[ALIEN_BOSS_PART1].dy = -22;
|
||||
|
||||
aliens[12].owner = &aliens[WC_BOSS];
|
||||
aliens[12].target = &player;
|
||||
aliens[12].dx = 15;
|
||||
aliens[12].dy = 22;
|
||||
aliens[ALIEN_BOSS_PART2].owner = &aliens[ALIEN_BOSS];
|
||||
aliens[ALIEN_BOSS_PART2].target = &player;
|
||||
aliens[ALIEN_BOSS_PART2].dx = 15;
|
||||
aliens[ALIEN_BOSS_PART2].dy = 22;
|
||||
|
||||
aliens[11].owner = &aliens[13];
|
||||
aliens[11].target = &player;
|
||||
aliens[11].dx = -35;
|
||||
aliens[11].dy = -12;
|
||||
aliens[ALIEN_BOSS_PART3].owner = &aliens[ALIEN_BOSS_PART1];
|
||||
aliens[ALIEN_BOSS_PART3].target = &player;
|
||||
aliens[ALIEN_BOSS_PART3].dx = -35;
|
||||
aliens[ALIEN_BOSS_PART3].dy = -12;
|
||||
|
||||
aliens[10].owner = &aliens[12];
|
||||
aliens[10].target = &player;
|
||||
aliens[10].dx = -35;
|
||||
aliens[10].dy = 20;
|
||||
aliens[ALIEN_BOSS_PART4].owner = &aliens[ALIEN_BOSS_PART2];
|
||||
aliens[ALIEN_BOSS_PART4].target = &player;
|
||||
aliens[ALIEN_BOSS_PART4].dx = -35;
|
||||
aliens[ALIEN_BOSS_PART4].dy = 20;
|
||||
|
||||
if (currentGame.area == 14)
|
||||
{
|
||||
aliens[WC_BOSS].AIType = AI_EVASIVE;
|
||||
aliens[ALIEN_BOSS].AIType = AI_EVASIVE;
|
||||
|
||||
for (int i = 10 ; i < 15 ; i++)
|
||||
{
|
||||
|
@ -301,15 +299,15 @@ int mainGameLoop()
|
|||
}
|
||||
else if (currentGame.area == 21)
|
||||
{
|
||||
aliens[WC_BOSS].target = &player;
|
||||
aliens[WC_BOSS].x = -screen->w / 2;
|
||||
aliens[WC_BOSS].y = screen->h / 2;
|
||||
aliens[ALIEN_BOSS].target = &player;
|
||||
aliens[ALIEN_BOSS].x = -screen->w / 2;
|
||||
aliens[ALIEN_BOSS].y = screen->h / 2;
|
||||
|
||||
aliens[13].owner = &aliens[WC_BOSS];
|
||||
aliens[13].dy = 20;
|
||||
aliens[ALIEN_BOSS_PART1].owner = &aliens[ALIEN_BOSS];
|
||||
aliens[ALIEN_BOSS_PART1].dy = 20;
|
||||
|
||||
aliens[12].owner = &aliens[WC_BOSS];
|
||||
aliens[12].dy = -16;
|
||||
aliens[ALIEN_BOSS_PART2].owner = &aliens[ALIEN_BOSS];
|
||||
aliens[ALIEN_BOSS_PART2].dy = -16;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -318,20 +316,20 @@ int mainGameLoop()
|
|||
currentGame.hasWingMate1 = 1;
|
||||
|
||||
if (currentGame.area == 11)
|
||||
aliens[WC_KLINE].active = false;
|
||||
aliens[ALIEN_KLINE].active = false;
|
||||
|
||||
for (int i = 0 ; i < engine.maxAliens ; i++)
|
||||
alien_add();
|
||||
|
||||
if (currentGame.hasWingMate1)
|
||||
alien_addFriendly(FR_PHOEBE);
|
||||
alien_addFriendly(ALIEN_PHOEBE);
|
||||
|
||||
if (currentGame.hasWingMate2)
|
||||
alien_addFriendly(FR_URSULA);
|
||||
alien_addFriendly(ALIEN_URSULA);
|
||||
|
||||
if ((currentGame.area == 9) || (currentGame.area == 17) ||
|
||||
(currentGame.area == 25))
|
||||
alien_addFriendly(FR_SID);
|
||||
alien_addFriendly(ALIEN_SID);
|
||||
|
||||
// Disable Wingmates for certain missions
|
||||
switch (currentGame.area)
|
||||
|
@ -344,8 +342,8 @@ int mainGameLoop()
|
|||
case 18:
|
||||
case 24:
|
||||
case 26:
|
||||
aliens[FR_PHOEBE].active = false;
|
||||
aliens[FR_URSULA].active = false;
|
||||
aliens[ALIEN_PHOEBE].active = false;
|
||||
aliens[ALIEN_URSULA].active = false;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -360,14 +358,13 @@ int mainGameLoop()
|
|||
{
|
||||
if ((currentGame.system > 1) && ((rand() % 5) == 0))
|
||||
{
|
||||
aliens[WC_KLINE] = alien_defs[CD_KLINE];
|
||||
aliens[WC_KLINE].owner = &aliens[WC_KLINE];
|
||||
aliens[WC_KLINE].target = &player;
|
||||
aliens[WC_KLINE].shield = 100;
|
||||
aliens[WC_KLINE].active = true;
|
||||
aliens[WC_KLINE].x = player.x + 1000;
|
||||
aliens[WC_KLINE].y = player.y;
|
||||
player_setTarget(WC_KLINE);
|
||||
aliens[ALIEN_KLINE] = alien_defs[CD_KLINE];
|
||||
aliens[ALIEN_KLINE].owner = &aliens[ALIEN_KLINE];
|
||||
aliens[ALIEN_KLINE].target = &player;
|
||||
aliens[ALIEN_KLINE].active = true;
|
||||
aliens[ALIEN_KLINE].x = player.x + 1000;
|
||||
aliens[ALIEN_KLINE].y = player.y;
|
||||
player_setTarget(ALIEN_KLINE);
|
||||
}
|
||||
|
||||
if ((currentGame.system == 2) && (currentGame.experimentalShield > 0))
|
||||
|
@ -389,15 +386,11 @@ int mainGameLoop()
|
|||
|
||||
if (currentGame.area == 26)
|
||||
{
|
||||
aliens[WC_KLINE].x = player.x + 1000;
|
||||
aliens[WC_KLINE].y = player.y;
|
||||
|
||||
aliens[WC_KLINE].deathCounter = -250;
|
||||
aliens[WC_KLINE].maxShield = 1500;
|
||||
aliens[WC_KLINE].shield = 500;
|
||||
aliens[ALIEN_KLINE].x = player.x + 1000;
|
||||
aliens[ALIEN_KLINE].y = player.y;
|
||||
}
|
||||
|
||||
for (int i = 0 ; i < MAX_ALIENS ; i++)
|
||||
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
||||
{
|
||||
aliens[i].systemPower = aliens[i].maxShield;
|
||||
aliens[i].deathCounter = 0 - (aliens[i].maxShield * 3);
|
||||
|
@ -416,23 +409,23 @@ int mainGameLoop()
|
|||
case 20:
|
||||
case 21:
|
||||
case 23:
|
||||
player_setTarget(WC_BOSS);
|
||||
player_setTarget(ALIEN_BOSS);
|
||||
break;
|
||||
case 7:
|
||||
player_setTarget(FR_PHOEBE);
|
||||
player_setTarget(ALIEN_PHOEBE);
|
||||
break;
|
||||
case 8:
|
||||
player_setTarget(19);
|
||||
player_setTarget(ALIEN_GOODTRANSPORT);
|
||||
break;
|
||||
case 9:
|
||||
player_setTarget(FR_SID);
|
||||
player_setTarget(ALIEN_SID);
|
||||
break;
|
||||
case 10:
|
||||
player_setTarget(0);
|
||||
break;
|
||||
case 25:
|
||||
case 26:
|
||||
player_setTarget(WC_KLINE);
|
||||
player_setTarget(ALIEN_KLINE);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -469,7 +462,7 @@ int mainGameLoop()
|
|||
allowableAliens = 999999999;
|
||||
}
|
||||
|
||||
for (int i = 0 ; i < MAX_ALIENS ; i++)
|
||||
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
||||
{
|
||||
if ((aliens[i].active) && (aliens[i].flags & FL_WEAPCO))
|
||||
{
|
||||
|
@ -512,27 +505,31 @@ int mainGameLoop()
|
|||
if ((!missionFailed()) && (currentGame.area != 26))
|
||||
{
|
||||
leaveSector();
|
||||
if ((engine.done == 2) && (currentGame.area != 10) && (currentGame.area != 15))
|
||||
if ((engine.done == 2) && (currentGame.area != 10) &&
|
||||
(currentGame.area != 15))
|
||||
{
|
||||
if ((aliens[FR_PHOEBE].shield > 0) && (currentGame.area != 25))
|
||||
if ((aliens[ALIEN_PHOEBE].shield > 0) &&
|
||||
(currentGame.area != 25))
|
||||
{
|
||||
aliens[FR_PHOEBE].x = player.x - 40;
|
||||
aliens[FR_PHOEBE].y = player.y - 35;
|
||||
aliens[FR_PHOEBE].face = 0;
|
||||
aliens[ALIEN_PHOEBE].x = player.x - 40;
|
||||
aliens[ALIEN_PHOEBE].y = player.y - 35;
|
||||
aliens[ALIEN_PHOEBE].face = 0;
|
||||
}
|
||||
|
||||
if ((aliens[FR_URSULA].shield > 0) && (currentGame.area != 25))
|
||||
if ((aliens[ALIEN_URSULA].shield > 0) &&
|
||||
(currentGame.area != 25))
|
||||
{
|
||||
aliens[FR_URSULA].x = player.x - 40;
|
||||
aliens[FR_URSULA].y = player.y + 45;
|
||||
aliens[FR_URSULA].face = 0;
|
||||
aliens[ALIEN_URSULA].x = player.x - 40;
|
||||
aliens[ALIEN_URSULA].y = player.y + 45;
|
||||
aliens[ALIEN_URSULA].face = 0;
|
||||
}
|
||||
|
||||
if ((currentGame.area == 9) || (currentGame.area == 17))
|
||||
if ((currentGame.area == 9) ||
|
||||
(currentGame.area == 17))
|
||||
{
|
||||
aliens[FR_SID].x = player.x - 100;
|
||||
aliens[FR_SID].y = player.y;
|
||||
aliens[FR_SID].face = 0;
|
||||
aliens[ALIEN_SID].x = player.x - 100;
|
||||
aliens[ALIEN_SID].y = player.y;
|
||||
aliens[ALIEN_SID].face = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -578,7 +575,7 @@ int mainGameLoop()
|
|||
|
||||
object *alien = aliens;
|
||||
|
||||
for (int i = 0 ; i < MAX_ALIENS ; i++)
|
||||
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
||||
{
|
||||
if (alien->active)
|
||||
{
|
||||
|
@ -730,7 +727,8 @@ int mainGameLoop()
|
|||
|
||||
if (alien->classDef == CD_MOBILESHIELD)
|
||||
{
|
||||
limitInt(&(++aliens[WC_BOSS].shield), 0, aliens[WC_BOSS].maxShield);
|
||||
limitInt(&(++aliens[ALIEN_BOSS].shield), 0,
|
||||
aliens[ALIEN_BOSS].maxShield);
|
||||
}
|
||||
|
||||
limitCharAdd(&alien->reload[0], -1, 0, 999);
|
||||
|
@ -806,7 +804,7 @@ int mainGameLoop()
|
|||
600 + rand() % 2400);
|
||||
|
||||
// Kline drops mines a lot more often
|
||||
if ((alien == &aliens[WC_KLINE]))
|
||||
if ((alien == &aliens[ALIEN_KLINE]))
|
||||
{
|
||||
if ((rand() % 10) == 0)
|
||||
addCollectable(alien->x, alien->y, P_MINE, 25,
|
||||
|
@ -856,7 +854,7 @@ int mainGameLoop()
|
|||
{
|
||||
alien->active = false;
|
||||
if ((alien->classDef == CD_BOSS) ||
|
||||
(alien->owner == &aliens[WC_BOSS]) ||
|
||||
(alien->owner == &aliens[ALIEN_BOSS]) ||
|
||||
(alien->flags & FL_FRIEND) ||
|
||||
(alien->classDef == CD_ASTEROID) ||
|
||||
(alien->classDef == CD_KLINE))
|
||||
|
@ -928,16 +926,16 @@ int mainGameLoop()
|
|||
engine.missionCompleteTimer = SDL_GetTicks() + 7000;
|
||||
|
||||
// specific to Boss 1
|
||||
if ((currentGame.area == 5) && (aliens[WC_BOSS].flags & FL_ESCAPED))
|
||||
if ((currentGame.area == 5) && (aliens[ALIEN_BOSS].flags & FL_ESCAPED))
|
||||
{
|
||||
audio_playSound(SFX_DEATH, aliens[WC_BOSS].x);
|
||||
audio_playSound(SFX_DEATH, aliens[ALIEN_BOSS].x);
|
||||
clearScreen(white);
|
||||
updateScreen();
|
||||
for (int i = 0 ; i < 300 ; i++)
|
||||
{
|
||||
SDL_Delay(10);
|
||||
if ((rand() % 25) == 0)
|
||||
audio_playSound(SFX_EXPLOSION, aliens[WC_BOSS].x);
|
||||
audio_playSound(SFX_EXPLOSION, aliens[ALIEN_BOSS].x);
|
||||
}
|
||||
SDL_Delay(1000);
|
||||
break;
|
||||
|
|
|
@ -64,7 +64,7 @@ void getKillMessage(object *ally)
|
|||
bool firstPlace = false;
|
||||
int faceToUse = FACE_PHOEBE;
|
||||
|
||||
if (ally == &aliens[FR_PHOEBE])
|
||||
if (ally == &aliens[ALIEN_PHOEBE])
|
||||
{
|
||||
strcpy(otherName, "Ursula");
|
||||
kills = currentGame.wingMate1Kills;
|
||||
|
@ -147,13 +147,13 @@ const char *getKlineInsult()
|
|||
|
||||
void getPlayerDeathMessage()
|
||||
{
|
||||
if (aliens[WC_KLINE].active)
|
||||
if (aliens[ALIEN_KLINE].active)
|
||||
{
|
||||
setRadioMessage(FACE_KLINE, getKlineInsult(), 1);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((aliens[WC_BOSS].active) && (aliens[WC_BOSS].classDef == CD_KRASS))
|
||||
if ((aliens[ALIEN_BOSS].active) && (aliens[ALIEN_BOSS].classDef == CD_KRASS))
|
||||
{
|
||||
setRadioMessage(FACE_KRASS, "That was the easiest $90,000,000 I've ever earned! Bwwah!! Ha!! Ha!! Ha!!", 1);
|
||||
return;
|
||||
|
@ -180,7 +180,7 @@ void getMissFireMessage(object *ally)
|
|||
{
|
||||
int faceToUse = FACE_PHOEBE;
|
||||
|
||||
if (ally == &aliens[FR_PHOEBE])
|
||||
if (ally == &aliens[ALIEN_PHOEBE])
|
||||
faceToUse = FACE_PHOEBE;
|
||||
else
|
||||
faceToUse = FACE_URSULA;
|
||||
|
@ -192,7 +192,7 @@ void getPlayerHitMessage(object *ally)
|
|||
{
|
||||
int faceToUse = FACE_PHOEBE;
|
||||
|
||||
if (ally == &aliens[FR_PHOEBE])
|
||||
if (ally == &aliens[ALIEN_PHOEBE])
|
||||
faceToUse = FACE_PHOEBE;
|
||||
else
|
||||
faceToUse = FACE_URSULA;
|
||||
|
|
|
@ -176,7 +176,7 @@ void doInfo()
|
|||
textSurface(38, text, 90, 21, FONT_WHITE);
|
||||
blitText(38);
|
||||
|
||||
for (int i = 0; i < MAX_ALIENS; i++)
|
||||
for (int i = 0; i < ALIEN_MAX; i++)
|
||||
doArrow(i);
|
||||
|
||||
fontColor = FONT_WHITE;
|
||||
|
|
|
@ -268,9 +268,10 @@ automatically die
|
|||
*/
|
||||
static void mission_killAllEnemies()
|
||||
{
|
||||
for (int i = 0 ; i < MAX_ALIENS ; i++)
|
||||
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
||||
{
|
||||
if ((aliens[i].flags & FL_WEAPCO) && (aliens[i].active) && (aliens[i].shield > 0))
|
||||
if ((aliens[i].flags & FL_WEAPCO) && (aliens[i].active) &&
|
||||
(aliens[i].shield > 0))
|
||||
aliens[i].shield = 0;
|
||||
}
|
||||
}
|
||||
|
@ -511,11 +512,11 @@ static char revealHiddenObjectives()
|
|||
{
|
||||
mission_killAllEnemies();
|
||||
syncScriptEvents();
|
||||
aliens[WC_KLINE].active = true;
|
||||
aliens[WC_KLINE].x = player.x + 1000;
|
||||
aliens[WC_KLINE].y = player.y;
|
||||
aliens[WC_KLINE].flags |= FL_IMMORTAL | FL_NOFIRE;
|
||||
player_setTarget(WC_KLINE);
|
||||
aliens[ALIEN_KLINE].active = true;
|
||||
aliens[ALIEN_KLINE].x = player.x + 1000;
|
||||
aliens[ALIEN_KLINE].y = player.y;
|
||||
aliens[ALIEN_KLINE].flags |= FL_IMMORTAL | FL_NOFIRE;
|
||||
player_setTarget(ALIEN_KLINE);
|
||||
audio_playMusic("music/last_cyber_dance.ogg", -1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -221,7 +221,7 @@ void doPlayer()
|
|||
engine.keyState[KEY_PAUSE] = 0;
|
||||
}
|
||||
|
||||
if (((currentGame.area == 18) && (aliens[WC_BOSS].shield > 0)) ||
|
||||
if (((currentGame.area == 18) && (aliens[ALIEN_BOSS].shield > 0)) ||
|
||||
(currentGame.area == 24))
|
||||
{
|
||||
player.face = 0;
|
||||
|
@ -312,13 +312,13 @@ void doPlayer()
|
|||
player.shield--;
|
||||
if (player.shield == -1)
|
||||
{
|
||||
if ((currentGame.hasWingMate1) || (aliens[WC_KLINE].active))
|
||||
if ((currentGame.hasWingMate1) || (aliens[ALIEN_KLINE].active))
|
||||
getPlayerDeathMessage();
|
||||
|
||||
// Make it look like the ships are all still moving...
|
||||
if (currentGame.area == 18)
|
||||
{
|
||||
for (int i = 0 ; i < MAX_ALIENS ; i++)
|
||||
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
||||
aliens[i].flags |= FL_LEAVESECTOR;
|
||||
}
|
||||
|
||||
|
@ -338,7 +338,7 @@ void doPlayer()
|
|||
limitFloat(&engine.ssy, -cameraMaxSpeed, cameraMaxSpeed);
|
||||
|
||||
// Specific for the mission were you have to chase the Executive Transport
|
||||
if ((currentGame.area == 18) && (aliens[WC_BOSS].shield > 0) &&
|
||||
if ((currentGame.area == 18) && (aliens[ALIEN_BOSS].shield > 0) &&
|
||||
(player.shield > 0))
|
||||
{
|
||||
engine.ssx = -6;
|
||||
|
|
|
@ -49,8 +49,8 @@ void loadScriptEvents()
|
|||
}
|
||||
|
||||
if ((currentGame.area == MAX_MISSIONS - 1) &&
|
||||
(aliens[WC_KLINE].classDef == CD_KLINE) &&
|
||||
(aliens[WC_KLINE].active))
|
||||
(aliens[ALIEN_KLINE].classDef == CD_KLINE) &&
|
||||
(aliens[ALIEN_KLINE].active))
|
||||
setKlineGreeting();
|
||||
|
||||
char filename[255];
|
||||
|
|
Loading…
Reference in New Issue