Fixed screen_adjustDimensions, plus updated some more blitTexts.
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d38c82ea69
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3369b6c5c1
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@ -1374,13 +1374,13 @@ int intermission()
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gfx_createTextObject(TS_INFO_EXIT, "Exit to Title Screen", -1, iconInfoY, FONT_WHITE);
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gfx_createTextObject(TS_INFO_EXIT, "Exit to Title Screen", -1, iconInfoY, FONT_WHITE);
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sprintf(string, "Stationed At: %s", intermission_planets[game.stationedPlanet].name);
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sprintf(string, "Stationed At: %s", intermission_planets[game.stationedPlanet].name);
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gfx_createTextObject(TS_CURRENT_PLANET, string, 90, screen->h - 120, FONT_WHITE);
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gfx_createTextObject(TS_CURRENT_PLANET, string, 90, 0, FONT_WHITE);
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if (game.destinationPlanet > -1)
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if (game.destinationPlanet > -1)
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sprintf(string, "Destination: %s", intermission_planets[game.destinationPlanet].name);
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sprintf(string, "Destination: %s", intermission_planets[game.destinationPlanet].name);
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else
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else
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strcpy(string, "Destination: None");
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strcpy(string, "Destination: None");
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gfx_createTextObject(TS_DEST_PLANET, string, screen->w - 250, screen->h - 120, FONT_WHITE);
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gfx_createTextObject(TS_DEST_PLANET, string, 0, 0, FONT_WHITE);
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if (game.distanceCovered > 0)
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if (game.distanceCovered > 0)
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section = 0;
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section = 0;
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@ -1458,9 +1458,9 @@ int intermission()
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distance = 1;
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distance = 1;
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gfx_createTextObject(TS_CURRENT_PLANET, intermission_planets[game.stationedPlanet].name,
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gfx_createTextObject(TS_CURRENT_PLANET, intermission_planets[game.stationedPlanet].name,
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135, screen->h - 120, FONT_WHITE);
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135, 0, FONT_WHITE);
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gfx_createTextObject(TS_DEST_PLANET, intermission_planets[game.destinationPlanet].name,
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gfx_createTextObject(TS_DEST_PLANET, intermission_planets[game.destinationPlanet].name,
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screen->w - 165, screen->h - 120, FONT_WHITE);
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85, 0, FONT_WHITE);
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section = 8;
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section = 8;
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@ -1488,12 +1488,12 @@ int intermission()
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if (intermission_showSystem(orbit_pos, 1))
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if (intermission_showSystem(orbit_pos, 1))
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{
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{
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sprintf(string, "Destination: %s", intermission_planets[game.destinationPlanet].name);
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sprintf(string, "Destination: %s", intermission_planets[game.destinationPlanet].name);
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gfx_createTextObject(TS_DEST_PLANET, string, screen->w - 250, screen->h - 120, FONT_WHITE);
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gfx_createTextObject(TS_DEST_PLANET, string, 0, 0, FONT_WHITE);
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}
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}
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screen_blitTextInPlace(TS_CURRENT_PLANET);
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screen_blitText(TS_CURRENT_PLANET, 0, screen->h - 120);
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if (game.stationedPlanet != game.destinationPlanet)
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if (game.stationedPlanet != game.destinationPlanet)
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screen_blitTextInPlace(TS_DEST_PLANET);
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screen_blitText(TS_DEST_PLANET, screen->w - 250, screen->h - 120);
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break;
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break;
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case 2:
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case 2:
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@ -1534,9 +1534,9 @@ int intermission()
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intermission_showSystem(orbit_pos, 0);
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intermission_showSystem(orbit_pos, 0);
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screen_blit(intermission_planets[game.stationedPlanet].image, 150, screen->h - 90);
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screen_blit(intermission_planets[game.stationedPlanet].image, 150, screen->h - 90);
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screen_blitTextInPlace(TS_CURRENT_PLANET);
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screen_blitText(TS_CURRENT_PLANET, 0, screen->h - 120);
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screen_blit(intermission_planets[game.destinationPlanet].image, screen->w - 150, screen->h - 90);
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screen_blit(intermission_planets[game.destinationPlanet].image, screen->w - 150, screen->h - 90);
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screen_blitTextInPlace(TS_DEST_PLANET);
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screen_blitText(TS_DEST_PLANET, screen->w - 250, screen->h - 120);
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game.distanceCovered += distance * (screen->w - 350) / 450.;
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game.distanceCovered += distance * (screen->w - 350) / 450.;
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destRect.w = (int)game.distanceCovered;
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destRect.w = (int)game.distanceCovered;
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@ -1549,7 +1549,7 @@ int intermission()
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player.shield = player.maxShield;
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player.shield = player.maxShield;
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sprintf(string, "Stationed At: %s",
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sprintf(string, "Stationed At: %s",
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intermission_planets[game.stationedPlanet].name);
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intermission_planets[game.stationedPlanet].name);
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gfx_createTextObject(TS_CURRENT_PLANET, string, 90, screen->h - 120, FONT_WHITE);
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gfx_createTextObject(TS_CURRENT_PLANET, string, 90, 0, FONT_WHITE);
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section = 1;
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section = 1;
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redrawBackground = 1;
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redrawBackground = 1;
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save(0);
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save(0);
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@ -169,8 +169,8 @@ void screen_adjustDimensions(int w, int h)
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else
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else
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{
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{
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// Tall screen
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// Tall screen
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w = DEFAULT_SCREEN_WIDTH;
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h = (DEFAULT_SCREEN_WIDTH * h) / w;
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h = (DEFAULT_SCREEN_WIDTH * h) / w;
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w = DEFAULT_SCREEN_WIDTH;
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}
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}
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// Free previous surface (if it exists)
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// Free previous surface (if it exists)
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