Removed the unnecessary "INCOMPLETE" text from the Comms view.
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@ -550,6 +550,7 @@ static void intermission_createCommsSurface(SDL_Surface *comms)
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int yOffset;
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int yOffset;
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// XXX: Magic number
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for (int i = 0 ; i < 10 ; i++)
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for (int i = 0 ; i < 10 ; i++)
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{
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{
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if ((systemPlanet[i].messageSlot != -1) && (systemPlanet[i].missionCompleted == 0))
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if ((systemPlanet[i].messageSlot != -1) && (systemPlanet[i].missionCompleted == 0))
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@ -559,7 +560,6 @@ static void intermission_createCommsSurface(SDL_Surface *comms)
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gfx_blit(gfx_faceSprites[systemPlanet[i].faceImage], 20, 110 + yOffset, comms);
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gfx_blit(gfx_faceSprites[systemPlanet[i].faceImage], 20, 110 + yOffset, comms);
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gfx_renderString(systemPlanet[i].name, 80, 110 + yOffset, FONT_WHITE, 0, comms);
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gfx_renderString(systemPlanet[i].name, 80, 110 + yOffset, FONT_WHITE, 0, comms);
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gfx_renderString(systemPlanet[i].subject, 80, 130 + yOffset, FONT_CYAN, 0, comms);
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gfx_renderString(systemPlanet[i].subject, 80, 130 + yOffset, FONT_CYAN, 0, comms);
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gfx_renderString("INCOMPLETE", 350, 110 + yOffset, FONT_RED, 0, comms);
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}
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}
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}
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}
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