Pause the game when the window loses input focus.
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@ -188,7 +188,7 @@ void doPlayer()
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}
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}
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if (engine.keyState[SDLK_p])
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if (engine.keyState[SDLK_p] || !(SDL_GetAppState() & SDL_APPINPUTFOCUS))
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{
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engine.paused = true;
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engine.keyState[SDLK_p] = 0;
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