Added a condition I forgot
The collision behavior in the original had an exception for Ellesh. Added this exception in.
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@ -1813,7 +1813,7 @@ void alien_move(Object *alien)
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{
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if ((game.difficulty == DIFFICULTY_ORIGINAL) && (alien->classDef != CD_DRONE) &&
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(alien->classDef != CD_ASTEROID) && (alien->classDef != CD_ASTEROID2) &&
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(alien->owner == alien))
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(alien->owner == alien) && (game.area != MISN_ELLESH))
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{
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collided = 1;
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}
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