From 376df3cfe720527ee672d67eeadeca6ef6a82dd7 Mon Sep 17 00:00:00 2001 From: Layla Marchant Date: Sat, 7 Mar 2020 21:10:47 -0500 Subject: [PATCH] Fixed possibility of getting 0 rockets from powerup. --- src/collectable.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/collectable.c b/src/collectable.c index 8b11047..2d7a296 100644 --- a/src/collectable.c +++ b/src/collectable.c @@ -164,7 +164,9 @@ void collectable_add(float x, float y, int type, int value, int life) // rockets. Causes problems otherwise :) if (type == P_ROCKET) { - if ((player.weaponType[1] == W_CHARGER) || (player.weaponType[1] == W_LASER)) + if ((player.weaponType[1] == W_CHARGER) || + (player.weaponType[1] == W_LASER) || + (value < 10)) { type = P_CASH; }