Removed "asteroid collision damage" message.
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54d8086ee3
commit
3850f8e946
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@ -1511,7 +1511,6 @@ void alien_move(object *alien)
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player.shield -= alien->shield;
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player.shield -= alien->shield;
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alien->shield = 0;
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alien->shield = 0;
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audio_playSound(SFX_EXPLOSION, alien->x);
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audio_playSound(SFX_EXPLOSION, alien->x);
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setInfoLine("Warning: Asteroid Collision Damage!!", FONT_RED);
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player.hit = 5;
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player.hit = 5;
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audio_playSound(SFX_HIT, player.x);
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audio_playSound(SFX_HIT, player.x);
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}
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}
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@ -1522,7 +1521,6 @@ void alien_move(object *alien)
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player.shield -= alien->shield;
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player.shield -= alien->shield;
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alien->shield = 0;
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alien->shield = 0;
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audio_playSound(SFX_EXPLOSION, alien->x);
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audio_playSound(SFX_EXPLOSION, alien->x);
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setInfoLine("Warning: Asteroid Collision Damage!!", FONT_RED);
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player.hit = 5;
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player.hit = 5;
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audio_playSound(SFX_HIT, player.x);
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audio_playSound(SFX_HIT, player.x);
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}
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}
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@ -1558,7 +1556,7 @@ void alien_destroy(object *alien, object *attacker)
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if ((alien->classDef == CD_PHOEBE) || (alien->classDef == CD_URSULA))
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if ((alien->classDef == CD_PHOEBE) || (alien->classDef == CD_URSULA))
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setInfoLine(">> Ally has ejected! <<\n", FONT_RED);
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setInfoLine(">> Ally has ejected! <<\n", FONT_RED);
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else
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else
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setInfoLine(">> Friendly craft has been destroyed!! <<\n", FONT_RED);
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setInfoLine(">> Friendly craft has been destroyed! <<\n", FONT_RED);
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}
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}
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}
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}
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