diff --git a/src/collectable.cpp b/src/collectable.cpp index 541e9ee..1d8bb60 100644 --- a/src/collectable.cpp +++ b/src/collectable.cpp @@ -103,7 +103,7 @@ void addCollectable(float x, float y, int type, int value, int life) // Shield bonus is useless in Nightmare difficulty; give cash instead. if (type == P_SHIELD) { - if (currentGame.difficulty >= DIFFICULTY_NIGHTMARE) + if (currentGame.difficulty == DIFFICULTY_NIGHTMARE) { type = P_CASH; }