diff --git a/src/alien.cpp b/src/alien.cpp
index 14ac4e2..7f18683 100644
--- a/src/alien.cpp
+++ b/src/alien.cpp
@@ -1726,7 +1726,7 @@ void alien_move(Object *alien)
{
if (alien->classDef == CD_ASTEROID)
{
- player_damage(alien->shield);
+ player_damage(alien->shield, 0);
alien->shield = 0;
audio_playSound(SFX_EXPLOSION, alien->x, alien->y);
audio_playSound(SFX_HIT, player.x, player.y);
@@ -1734,7 +1734,7 @@ void alien_move(Object *alien)
if (alien->classDef == CD_ASTEROID2)
{
- player_damage(alien->shield);
+ player_damage(alien->shield, 0);
alien->shield = 0;
audio_playSound(SFX_EXPLOSION, alien->x, alien->y);
audio_playSound(SFX_HIT, player.x, player.y);
@@ -1742,7 +1742,7 @@ void alien_move(Object *alien)
if (alien->classDef == CD_BARRIER)
{
- player_damage(1);
+ player_damage(1, 0);
audio_playSound(SFX_HIT, player.x, player.y);
}
}
diff --git a/src/defs.h b/src/defs.h
index 6fbe540..6e9e891 100644
--- a/src/defs.h
+++ b/src/defs.h
@@ -764,4 +764,6 @@ const int maxHoming = 20;
const int maxDoubleHoming = 15;
const int maxMicroHoming = 10;
+const int rayDamageDelay = 10;
+
#endif
diff --git a/src/game.cpp b/src/game.cpp
index 5ff3114..4f1db55 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -784,7 +784,7 @@ static void game_doBullets()
{
old_shield = player.shield;
- player_damage(bullet->damage);
+ player_damage(bullet->damage, 0);
if (player.shield > 0)
{
@@ -2451,6 +2451,16 @@ int game_mainLoop()
game_doExplosions();
game_doHud();
+ // Start delaying damage again gradually
+ if (player_resetDamageDelay)
+ {
+ LIMIT_ADD(player_damageDelay, -1, 0, 100);
+ }
+ else
+ {
+ player_resetDamageDelay = 1;
+ }
+
WRAP_ADD(engine.eventTimer, -1, 0, 60);
if (engine.paused)
diff --git a/src/player.cpp b/src/player.cpp
index 585f5fc..95fe52e 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -34,6 +34,8 @@ along with this program. If not, see .
Object player;
int player_chargerFired = 0;
+int player_damageDelay = 0;
+int player_resetDamageDelay = 0;
/*
Initialises the player for a new game.
@@ -81,13 +83,26 @@ void player_setTarget(int index)
engine.targetShield /= aliens[index].shield;
}
-void player_damage(int amount)
+void player_damage(int amount, int delay)
{
int oldshield = player.shield;
+
+ player_resetDamageDelay = 0;
+
if ((!engine.cheatShield) && (engine.missionCompleteTimer == 0) &&
- ((!player.hit) || (game.difficulty == DIFFICULTY_ORIGINAL)))
+ ((!player.hit) ||
+ (game.difficulty == DIFFICULTY_ORIGINAL) ||
+ ((player.shield != engine.lowShield) &&
+ (player.shield != 1))))
{
- player.shield -= amount;
+ if ((game.difficulty == DIFFICULTY_ORIGINAL) ||
+ (player_damageDelay >= delay))
+ {
+ player.shield -= amount;
+ }
+ else
+ player_damageDelay += amount;
+
LIMIT(player.shield, 0, player.maxShield);
player.hit = 5; // Damage flash timer
diff --git a/src/player.h b/src/player.h
index 831a39a..b191d0e 100644
--- a/src/player.h
+++ b/src/player.h
@@ -25,10 +25,12 @@ along with this program. If not, see .
extern Object player;
extern int player_chargerFired;
+extern int player_damageDelay;
+extern int player_resetDamageDelay;
void player_init();
void player_setTarget(int index);
-void player_damage(int amount);
+void player_damage(int amount, int delay);
void player_checkShockDamage(float x, float y);
void player_exit();
void player_flushInput();
diff --git a/src/ship.cpp b/src/ship.cpp
index 76991c3..1d9d5f7 100644
--- a/src/ship.cpp
+++ b/src/ship.cpp
@@ -176,7 +176,7 @@ void ship_fireRay(Object *ship)
player.image[0]->h, ray.x, ray.y, ray.w, ray.h) &&
(!engine.cheatShield) && (engine.missionCompleteTimer == 0))
{
- player_damage(1);
+ player_damage(1, rayDamageDelay);
explosion_add(player.x, player.y, SP_SMALL_EXPLOSION);
audio_playSound(SFX_HIT, player.x, player.y);