Added an "original AI type" definition for the sake of the exec transport.
This is something I forgot about before: the executive transport A.I. was changed by me at some point from "Normal" to "Evasive". This change re-introduces "Normal" A.I. for this ship in Classic difficulty.
This commit is contained in:
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1d3e2e6ff6
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3e453a2f3c
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@ -77,12 +77,6 @@ the changes to graphics, sound, and dialog:
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when he first appears in the Elamale mission is different from version
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1.1.
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* The executive transport in the Poswic and Ellesh missions has a
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"wandering" A.I. type; in contrast, version 1.1 gave this ship a
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"normal" A.I. type. The difference is that the "wandering" A.I. type
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never attempts to chase you, travels a further distance away on
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average, and starts to run away when shot at.
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* Version 1.1 had a bug in the shop which caused selling something to
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redeem half the cost of the next item, rather than half the cost of
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the item being sold. This led to the last item in a series being sold
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47
src/alien.c
47
src/alien.c
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@ -117,6 +117,7 @@ void alien_defs_init()
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// Dual Plasma Fighter.
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alien_defs[CD_DUALFIGHTER].classDef = CD_DUALFIGHTER;
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alien_defs[CD_DUALFIGHTER].AIType = AI_NORMAL;
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alien_defs[CD_DUALFIGHTER].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_DUALFIGHTER].speed = 4;
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alien_defs[CD_DUALFIGHTER].maxShield = 5;
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alien_defs[CD_DUALFIGHTER].shield = 5;
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@ -137,6 +138,7 @@ void alien_defs_init()
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// Missile Boat
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alien_defs[CD_MISSILEBOAT].classDef = CD_MISSILEBOAT;
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alien_defs[CD_MISSILEBOAT].AIType = AI_DEFENSIVE;
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alien_defs[CD_MISSILEBOAT].AITypeOriginal = AI_DEFENSIVE;
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alien_defs[CD_MISSILEBOAT].speed = 2;
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alien_defs[CD_MISSILEBOAT].maxShield = 50;
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alien_defs[CD_MISSILEBOAT].shield = 50;
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@ -157,6 +159,7 @@ void alien_defs_init()
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//Prototype fighter
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alien_defs[CD_PROTOFIGHTER].classDef = CD_PROTOFIGHTER;
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alien_defs[CD_PROTOFIGHTER].AIType = AI_DEFENSIVE;
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alien_defs[CD_PROTOFIGHTER].AITypeOriginal = AI_DEFENSIVE;
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alien_defs[CD_PROTOFIGHTER].speed = 5;
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alien_defs[CD_PROTOFIGHTER].maxShield = 15;
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alien_defs[CD_PROTOFIGHTER].shield = 15;
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@ -177,6 +180,7 @@ void alien_defs_init()
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// Phoebe and Ursula
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alien_defs[CD_FRIEND].classDef = CD_FRIEND;
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alien_defs[CD_FRIEND].AIType = AI_OFFENSIVE;
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alien_defs[CD_FRIEND].AITypeOriginal = AI_OFFENSIVE;
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alien_defs[CD_FRIEND].speed = 3;
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alien_defs[CD_FRIEND].maxShield = 50;
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alien_defs[CD_FRIEND].shield = 50;
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@ -197,6 +201,7 @@ void alien_defs_init()
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// Boss 1
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alien_defs[CD_FRIGATE].classDef = CD_BOSS;
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alien_defs[CD_FRIGATE].AIType = AI_NORMAL;
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alien_defs[CD_FRIGATE].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_FRIGATE].speed = 2;
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alien_defs[CD_FRIGATE].maxShield = 550;
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alien_defs[CD_FRIGATE].shield = 550;
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@ -216,6 +221,7 @@ void alien_defs_init()
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alien_defs[CD_FRIGATE_WING1].classDef = CD_FRIGATE_WING1;
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alien_defs[CD_FRIGATE_WING1].AIType = AI_NORMAL;
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alien_defs[CD_FRIGATE_WING1].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_FRIGATE_WING1].speed = 2;
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alien_defs[CD_FRIGATE_WING1].maxShield = 100;
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alien_defs[CD_FRIGATE_WING1].shield = 100;
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@ -235,6 +241,7 @@ void alien_defs_init()
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alien_defs[CD_FRIGATE_WING2].classDef = CD_FRIGATE_WING2;
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alien_defs[CD_FRIGATE_WING2].AIType = AI_NORMAL;
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alien_defs[CD_FRIGATE_WING2].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_FRIGATE_WING2].speed = 2;
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alien_defs[CD_FRIGATE_WING2].maxShield = 100;
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alien_defs[CD_FRIGATE_WING2].shield = 100;
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@ -255,6 +262,7 @@ void alien_defs_init()
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// Transport ship
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alien_defs[CD_TRANSPORTSHIP].classDef = CD_TRANSPORTSHIP;
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alien_defs[CD_TRANSPORTSHIP].AIType = AI_EVASIVE;
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alien_defs[CD_TRANSPORTSHIP].AITypeOriginal = AI_EVASIVE;
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alien_defs[CD_TRANSPORTSHIP].speed = 4;
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alien_defs[CD_TRANSPORTSHIP].maxShield = 10;
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alien_defs[CD_TRANSPORTSHIP].shield = 10;
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@ -275,6 +283,7 @@ void alien_defs_init()
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// Cargo ship
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alien_defs[CD_CARGOSHIP].classDef = CD_CARGOSHIP;
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alien_defs[CD_CARGOSHIP].AIType = AI_EVASIVE;
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alien_defs[CD_CARGOSHIP].AITypeOriginal = AI_EVASIVE;
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alien_defs[CD_CARGOSHIP].speed = 4;
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alien_defs[CD_CARGOSHIP].maxShield = 10;
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alien_defs[CD_CARGOSHIP].shield = 10;
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@ -295,6 +304,7 @@ void alien_defs_init()
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// Weapco Miner
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alien_defs[CD_MINER].classDef = CD_MINER;
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alien_defs[CD_MINER].AIType = AI_EVASIVE;
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alien_defs[CD_MINER].AITypeOriginal = AI_EVASIVE;
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alien_defs[CD_MINER].speed = 4;
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alien_defs[CD_MINER].maxShield = 25;
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alien_defs[CD_MINER].shield = 25;
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@ -315,6 +325,7 @@ void alien_defs_init()
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// Kline
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alien_defs[CD_KLINE].classDef = CD_KLINE;
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alien_defs[CD_KLINE].AIType = AI_OFFENSIVE;
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alien_defs[CD_KLINE].AITypeOriginal = AI_OFFENSIVE;
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alien_defs[CD_KLINE].speed = 5;
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alien_defs[CD_KLINE].maxShield = 2000;
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alien_defs[CD_KLINE].shield = 2000;
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@ -335,6 +346,7 @@ void alien_defs_init()
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// Aim Fighter
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alien_defs[CD_AIMFIGHTER].classDef = CD_AIMFIGHTER;
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alien_defs[CD_AIMFIGHTER].AIType = AI_NORMAL;
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alien_defs[CD_AIMFIGHTER].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_AIMFIGHTER].speed = 3;
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alien_defs[CD_AIMFIGHTER].maxShield = 15;
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alien_defs[CD_AIMFIGHTER].shield = 15;
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@ -355,6 +367,7 @@ void alien_defs_init()
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// Slave ship
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alien_defs[CD_SLAVETRANSPORT].classDef = CD_SLAVETRANSPORT;
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alien_defs[CD_SLAVETRANSPORT].AIType = AI_EVASIVE;
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alien_defs[CD_SLAVETRANSPORT].AITypeOriginal = AI_EVASIVE;
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alien_defs[CD_SLAVETRANSPORT].speed = 2;
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alien_defs[CD_SLAVETRANSPORT].maxShield = 10;
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alien_defs[CD_SLAVETRANSPORT].shield = 20;
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@ -375,6 +388,7 @@ void alien_defs_init()
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// Good Transport
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alien_defs[CD_GOODTRANSPORT].classDef = CD_GOODTRANSPORT;
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alien_defs[CD_GOODTRANSPORT].AIType = AI_EVASIVE;
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alien_defs[CD_GOODTRANSPORT].AITypeOriginal = AI_EVASIVE;
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alien_defs[CD_GOODTRANSPORT].speed = 3;
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alien_defs[CD_GOODTRANSPORT].maxShield = 75;
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alien_defs[CD_GOODTRANSPORT].shield = 75;
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@ -395,6 +409,7 @@ void alien_defs_init()
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// Sid Wilson
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alien_defs[CD_SID].classDef = CD_SID;
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alien_defs[CD_SID].AIType = AI_NORMAL;
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alien_defs[CD_SID].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_SID].speed = 3;
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alien_defs[CD_SID].maxShield = 50;
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alien_defs[CD_SID].shield = 50;
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@ -415,6 +430,7 @@ void alien_defs_init()
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// Mining Vessel Boss
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alien_defs[CD_MINEBOSS].classDef = CD_BOSS;
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alien_defs[CD_MINEBOSS].AIType = AI_NORMAL;
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alien_defs[CD_MINEBOSS].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_MINEBOSS].speed = 3;
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alien_defs[CD_MINEBOSS].maxShield = 1000;
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alien_defs[CD_MINEBOSS].shield = 1000;
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@ -434,6 +450,7 @@ void alien_defs_init()
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alien_defs[CD_BOSS2_WING1].classDef = CD_BOSS2_WING1;
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alien_defs[CD_BOSS2_WING1].AIType = AI_NORMAL;
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alien_defs[CD_BOSS2_WING1].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_BOSS2_WING1].speed = 1;
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alien_defs[CD_BOSS2_WING1].maxShield = 250;
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alien_defs[CD_BOSS2_WING1].shield = 250;
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@ -453,6 +470,7 @@ void alien_defs_init()
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alien_defs[CD_BOSS2_WING2].classDef = CD_BOSS2_WING2;
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alien_defs[CD_BOSS2_WING2].AIType = AI_NORMAL;
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alien_defs[CD_BOSS2_WING2].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_BOSS2_WING2].speed = 1;
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alien_defs[CD_BOSS2_WING2].maxShield = 500;
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alien_defs[CD_BOSS2_WING2].shield = 500;
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@ -472,6 +490,7 @@ void alien_defs_init()
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alien_defs[CD_BOSS2_WING3].classDef = CD_BOSS2_WING3;
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alien_defs[CD_BOSS2_WING3].AIType = AI_NORMAL;
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alien_defs[CD_BOSS2_WING3].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_BOSS2_WING3].speed = 1;
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alien_defs[CD_BOSS2_WING3].maxShield = 500;
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alien_defs[CD_BOSS2_WING3].shield = 500;
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@ -491,6 +510,7 @@ void alien_defs_init()
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alien_defs[CD_BOSS2_WING4].classDef = CD_BOSS2_WING4;
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alien_defs[CD_BOSS2_WING4].AIType = AI_NORMAL;
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alien_defs[CD_BOSS2_WING4].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_BOSS2_WING4].speed = 1;
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alien_defs[CD_BOSS2_WING4].maxShield = 250;
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alien_defs[CD_BOSS2_WING4].shield = 250;
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@ -511,6 +531,7 @@ void alien_defs_init()
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// Drone
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alien_defs[CD_DRONE].classDef = CD_DRONE;
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alien_defs[CD_DRONE].AIType = AI_OFFENSIVE;
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alien_defs[CD_DRONE].AITypeOriginal = AI_OFFENSIVE;
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alien_defs[CD_DRONE].speed = 8;
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alien_defs[CD_DRONE].maxShield = 5;
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alien_defs[CD_DRONE].shield = 5;
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@ -531,6 +552,7 @@ void alien_defs_init()
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// Experimental Fighter
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alien_defs[CD_CLOAKFIGHTER].classDef = CD_CLOAKFIGHTER;
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alien_defs[CD_CLOAKFIGHTER].AIType = AI_OFFENSIVE;
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alien_defs[CD_CLOAKFIGHTER].AITypeOriginal = AI_OFFENSIVE;
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alien_defs[CD_CLOAKFIGHTER].speed = 6;
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alien_defs[CD_CLOAKFIGHTER].maxShield = 1000;
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alien_defs[CD_CLOAKFIGHTER].shield = 1000;
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@ -551,6 +573,7 @@ void alien_defs_init()
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// Evil Ursula
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alien_defs[CD_EVILURSULA].classDef = CD_EVILURSULA;
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alien_defs[CD_EVILURSULA].AIType = AI_OFFENSIVE;
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alien_defs[CD_EVILURSULA].AITypeOriginal = AI_OFFENSIVE;
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alien_defs[CD_EVILURSULA].speed = 5;
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alien_defs[CD_EVILURSULA].maxShield = 500;
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alien_defs[CD_EVILURSULA].shield = 500;
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@ -571,6 +594,7 @@ void alien_defs_init()
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// Mercenary
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alien_defs[CD_KRASS].classDef = CD_KRASS;
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alien_defs[CD_KRASS].AIType = AI_OFFENSIVE;
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alien_defs[CD_KRASS].AITypeOriginal = AI_OFFENSIVE;
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alien_defs[CD_KRASS].speed = 5;
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alien_defs[CD_KRASS].maxShield = 1000;
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alien_defs[CD_KRASS].shield = 1000;
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@ -591,6 +615,7 @@ void alien_defs_init()
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// Executive Transport
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alien_defs[CD_EXEC].classDef = CD_BOSS;
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alien_defs[CD_EXEC].AIType = AI_EVASIVE;
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alien_defs[CD_EXEC].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_EXEC].speed = 5;
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alien_defs[CD_EXEC].maxShield = 1000;
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alien_defs[CD_EXEC].shield = 1000;
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@ -611,6 +636,7 @@ void alien_defs_init()
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// Asteroid
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alien_defs[CD_ASTEROID].classDef = CD_ASTEROID;
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alien_defs[CD_ASTEROID].AIType = AI_WANDER;
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alien_defs[CD_ASTEROID].AITypeOriginal = AI_WANDER;
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alien_defs[CD_ASTEROID].speed = 1;
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alien_defs[CD_ASTEROID].maxShield = 50;
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alien_defs[CD_ASTEROID].shield = 50;
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@ -630,6 +656,7 @@ void alien_defs_init()
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alien_defs[CD_ASTEROID2].classDef = CD_ASTEROID2;
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alien_defs[CD_ASTEROID2].AIType = AI_WANDER;
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alien_defs[CD_ASTEROID2].AITypeOriginal = AI_WANDER;
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alien_defs[CD_ASTEROID2].speed = 1;
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alien_defs[CD_ASTEROID2].maxShield = 10;
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alien_defs[CD_ASTEROID2].shield = 10;
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@ -650,6 +677,7 @@ void alien_defs_init()
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// Escort
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alien_defs[CD_ESCORT].classDef = CD_ESCORT;
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alien_defs[CD_ESCORT].AIType = AI_NORMAL;
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alien_defs[CD_ESCORT].AITypeOriginal = AI_NORMAL;
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alien_defs[CD_ESCORT].speed = 3;
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alien_defs[CD_ESCORT].maxShield = 200;
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alien_defs[CD_ESCORT].shield = 200;
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@ -670,6 +698,7 @@ void alien_defs_init()
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// Mobile Ray Cannon
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alien_defs[CD_MOBILE_RAY].classDef = CD_MOBILE_RAY;
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alien_defs[CD_MOBILE_RAY].AIType = AI_OFFENSIVE;
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alien_defs[CD_MOBILE_RAY].AITypeOriginal = AI_OFFENSIVE;
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alien_defs[CD_MOBILE_RAY].speed = 5;
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alien_defs[CD_MOBILE_RAY].maxShield = 250;
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alien_defs[CD_MOBILE_RAY].shield = 250;
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@ -690,6 +719,7 @@ void alien_defs_init()
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// Rebel Carrier
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alien_defs[CD_REBELCARRIER].classDef = CD_REBELCARRIER;
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alien_defs[CD_REBELCARRIER].AIType = AI_OFFENSIVE;
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alien_defs[CD_REBELCARRIER].AITypeOriginal = AI_OFFENSIVE;
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alien_defs[CD_REBELCARRIER].speed = 2;
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alien_defs[CD_REBELCARRIER].maxShield = 100;
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alien_defs[CD_REBELCARRIER].shield = 100;
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@ -710,6 +740,7 @@ void alien_defs_init()
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// Pluto Boss
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alien_defs[CD_PLUTOBOSS].classDef = CD_PLUTOBOSS;
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alien_defs[CD_PLUTOBOSS].AIType = AI_OFFENSIVE;
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alien_defs[CD_PLUTOBOSS].AITypeOriginal = AI_OFFENSIVE;
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alien_defs[CD_PLUTOBOSS].speed = 4;
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alien_defs[CD_PLUTOBOSS].maxShield = 500;
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alien_defs[CD_PLUTOBOSS].shield = 500;
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@ -730,6 +761,7 @@ void alien_defs_init()
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// Pluto Boss Barrier
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alien_defs[CD_BARRIER].classDef = CD_BARRIER;
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alien_defs[CD_BARRIER].AIType = AI_OFFENSIVE;
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alien_defs[CD_BARRIER].AITypeOriginal = AI_OFFENSIVE;
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alien_defs[CD_BARRIER].speed = 1;
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alien_defs[CD_BARRIER].maxShield = 250;
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alien_defs[CD_BARRIER].shield = 250;
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@ -750,6 +782,7 @@ void alien_defs_init()
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// Neptune Boss
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alien_defs[CD_NEPTUNEBOSS].classDef = CD_NEPTUNEBOSS;
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alien_defs[CD_NEPTUNEBOSS].AIType = AI_OFFENSIVE;
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alien_defs[CD_NEPTUNEBOSS].AITypeOriginal = AI_OFFENSIVE;
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alien_defs[CD_NEPTUNEBOSS].speed = 4;
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alien_defs[CD_NEPTUNEBOSS].maxShield = 800;
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alien_defs[CD_NEPTUNEBOSS].shield = 800;
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@ -770,6 +803,7 @@ void alien_defs_init()
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// Mobile Shield
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alien_defs[CD_MOBILESHIELD].classDef = CD_MOBILESHIELD;
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alien_defs[CD_MOBILESHIELD].AIType = AI_EVASIVE;
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alien_defs[CD_MOBILESHIELD].AITypeOriginal = AI_EVASIVE;
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alien_defs[CD_MOBILESHIELD].speed = 6;
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alien_defs[CD_MOBILESHIELD].maxShield = 150;
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alien_defs[CD_MOBILESHIELD].shield = 150;
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@ -790,6 +824,7 @@ void alien_defs_init()
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// Firefly
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alien_defs[CD_FIREFLY].classDef = CD_FIREFLY;
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alien_defs[CD_FIREFLY].AIType = AI_OFFENSIVE;
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alien_defs[CD_FIREFLY].AITypeOriginal = AI_OFFENSIVE;
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alien_defs[CD_FIREFLY].speed = 5;
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alien_defs[CD_FIREFLY].maxShield = 250;
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alien_defs[CD_FIREFLY].shield = 250;
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|
@ -810,6 +845,7 @@ void alien_defs_init()
|
|||
// Uranus Boss
|
||||
alien_defs[CD_URANUSBOSS].classDef = CD_URANUSBOSS;
|
||||
alien_defs[CD_URANUSBOSS].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_URANUSBOSS].AITypeOriginal = AI_OFFENSIVE;
|
||||
alien_defs[CD_URANUSBOSS].speed = 4;
|
||||
alien_defs[CD_URANUSBOSS].maxShield = 750;
|
||||
alien_defs[CD_URANUSBOSS].shield = 750;
|
||||
|
@ -830,6 +866,7 @@ void alien_defs_init()
|
|||
// Uranus Boss Wing 1
|
||||
alien_defs[CD_URANUSBOSSWING1].classDef = CD_URANUSBOSSWING1;
|
||||
alien_defs[CD_URANUSBOSSWING1].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_URANUSBOSSWING1].AITypeOriginal = AI_OFFENSIVE;
|
||||
alien_defs[CD_URANUSBOSSWING1].speed = 4;
|
||||
alien_defs[CD_URANUSBOSSWING1].maxShield = 250;
|
||||
alien_defs[CD_URANUSBOSSWING1].shield = 250;
|
||||
|
@ -850,6 +887,7 @@ void alien_defs_init()
|
|||
// Uranus Boss Wing 2
|
||||
alien_defs[CD_URANUSBOSSWING2].classDef = CD_URANUSBOSSWING2;
|
||||
alien_defs[CD_URANUSBOSSWING2].AIType = AI_OFFENSIVE;
|
||||
alien_defs[CD_URANUSBOSSWING2].AITypeOriginal = AI_OFFENSIVE;
|
||||
alien_defs[CD_URANUSBOSSWING2].speed = 4;
|
||||
alien_defs[CD_URANUSBOSSWING2].maxShield = 250;
|
||||
alien_defs[CD_URANUSBOSSWING2].shield = 250;
|
||||
|
@ -1499,7 +1537,8 @@ void alien_setAI(Object *alien)
|
|||
tx = alien->target->x;
|
||||
ty = alien->target->y;
|
||||
|
||||
switch (alien->AIType)
|
||||
switch ((game.difficulty == DIFFICULTY_ORIGINAL) ?
|
||||
alien->AITypeOriginal : alien->AIType)
|
||||
{
|
||||
case AI_NORMAL:
|
||||
chase = 3;
|
||||
|
@ -1994,7 +2033,11 @@ void alien_destroy(Object *alien, Object *attacker)
|
|||
|
||||
void alien_hurt(Object *alien, Object *attacker, int damage, int ion)
|
||||
{
|
||||
int ai_type;
|
||||
double run_chance;
|
||||
|
||||
ai_type = ((game.difficulty == DIFFICULTY_ORIGINAL) ?
|
||||
alien->AITypeOriginal : alien->AIType);
|
||||
|
||||
if (ion)
|
||||
alien->systemPower -= damage;
|
||||
|
@ -2061,7 +2104,7 @@ void alien_hurt(Object *alien, Object *attacker, int damage, int ion)
|
|||
}
|
||||
|
||||
audio_playSound(SFX_HIT, alien->x, alien->y);
|
||||
if (alien->AIType == AI_EVASIVE)
|
||||
if (ai_type == AI_EVASIVE)
|
||||
alien->thinktime = 0;
|
||||
|
||||
if (alien->shield < 1)
|
||||
|
|
|
@ -27,6 +27,7 @@ typedef struct Object_ {
|
|||
int active;
|
||||
int classDef; // Used by aliens to determine what they are
|
||||
int AIType; // Type of articifial intelligence
|
||||
int AITypeOriginal; // AIType in Classic difficulty
|
||||
|
||||
int id; // The "job" of the Object
|
||||
struct Object_ *target; // index target in aliens array
|
||||
|
|
Loading…
Reference in New Issue