From 3ea5acbde04dcb8746b956a024c24564f5874c04 Mon Sep 17 00:00:00 2001 From: onpon4 Date: Mon, 11 Jan 2016 20:01:11 -0500 Subject: [PATCH] 1.5 release Changes since version 1.4 summarized: * Lots of code cleanup * Removed preservation of permissions when installing * Replaced symlinks with copies * Added .desktop file (from openSUSE package maintainer) * Fixed mouse cursor position bug * Removed a broken event from the Odeon mission * Moved almost everything from the "data" directory to C source code * Renamed "Original" difficulty to "Classic" * Made Classic difficulty closer to the original * Repositioned the logo and menu so that it's a bit higher * Fixed the bug that caused mobile rays to shoot 5 green bullets * Radio messages no longer suppress the "Target" text on the target arrow * Friendly ships now have green arrows * Sid, Phoebe, Ursula, and Kline now have special text on their target arrows and shield displays * Some dialog changes * Plasma and rocket ammo is now much cheaper ($1) * Fixed being able to get hurt after the mission is over * Changed the Poswic mission target to Sid * Removed the brief stop at the end of the Ellesh mission * Kline now permitted to drop mines in all of his appearances * Kline now switches primary weapons on Venus (like in prior appearances) * Executive transport AI changed to "evasive" * Experimental fighter now more likely to run away with powerful shots * Renamed "Comms" to "Missions" and adjusted its look * Removed instant teleportation between planets in Spirit * Added small interception chance to Spirit * Move very quickly between planets if no interception chance * Now, portable save format * Some tweaks to the Status screen * Updated documentation * Play sounds more quietly when further away --- Makefile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Makefile b/Makefile index d9d65b0..85eea21 100644 --- a/Makefile +++ b/Makefile @@ -3,7 +3,7 @@ CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer` LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer` OBJS = alien.o audio.o bullet.o cargo.o collectable.o colors.o cutscene.o engine.o event.o explosion.o game.o gfx.o intermission.o loadSave.o messages.o misc.o missions.o player.o renderer.o resources.o screen.o ship.o shop.o Starfighter.o title.o weapons.o window.o -VERSION = 1.5-dev +VERSION = 1.5 PROG = starfighter DOCS = docs/* DATA = data gfx sound music