Some code cleanup.
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caf963ba19
commit
3f1febc2fc
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@ -112,11 +112,6 @@ int main(int argc, char **argv)
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printf("No Audio\n");
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engine.useAudio = 0;
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}
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if (strcmp(argv[i], "-mono") == 0)
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{
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printf("Mono sound output\n");
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engine.useAudio = 1;
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}
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if ((strcmp(argv[i], "humans") == 0) && (cheatCount == 0))
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cheatCount = 1;
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if ((strcmp(argv[i], "do") == 0) && (cheatCount == 1))
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35
src/alien.c
35
src/alien.c
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@ -1802,35 +1802,20 @@ void alien_move(Object *alien)
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{
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for (int i = 0 ; i < ALIEN_MAX ; i++)
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{
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if ((alien->flags & FL_LEAVESECTOR) ||
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(alien->classDef == CD_DRONE) ||
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(alien->classDef == CD_ASTEROID2) ||
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(alien->owner == aliens[i].owner) ||
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(alien->owner->owner == aliens[i].owner) ||
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(aliens[i].shield < 1))
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if ((aliens[i].classDef == CD_BARRIER) &&
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(aliens[i].owner != alien) &&
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ship_collision(alien, &aliens[i]))
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{
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continue;
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}
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if (ship_collision(alien, &aliens[i]))
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{
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if ((aliens[i].classDef == CD_BARRIER) &&
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(aliens[i].owner != alien))
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{
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alien->shield--;
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alien->hit = 3;
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alien->dx *= -1;
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alien->dy *= -1;
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audio_playSound(SFX_HIT, alien->x, alien->y);
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}
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alien->shield--;
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alien->hit = 3;
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alien->dx *= -1;
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alien->dy *= -1;
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audio_playSound(SFX_HIT, alien->x, alien->y);
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}
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}
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}
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// Handle a collision with the player
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if ((player.shield > 0) && (alien->shield > 0) && (checkCollisions))
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{
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if (ship_collision(alien, &player))
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// Handle a collision with the player
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if ((player.shield > 0) && ship_collision(alien, &player))
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{
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if (alien->classDef == CD_ASTEROID)
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{
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@ -80,6 +80,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MAX_DOUBLE_HOMING (game.difficulty != DIFFICULTY_ORIGINAL ? 15 : 10)
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#define MAX_MICRO_HOMING 10
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#define RAY_DAMAGE_DELAY 5
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#define WARP_SPEED MAX(12, 3 * screen->w / 200)
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#define PIXFONT_LINE_HEIGHT 16
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#define PIXFONT_W 8
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@ -293,7 +293,7 @@ void engine_setMode()
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#ifndef NOSOUND
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if (engine.useAudio)
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{
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if (Mix_OpenAudio(44100, AUDIO_S16, engine.useAudio * 2, 1024) < 0)
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if (Mix_OpenAudio(44100, AUDIO_S16, 2, 1024) < 0)
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{
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printf("Warning: Couldn't set 44100 Hz 16-bit stereo audio - Reason:\n%s\n", Mix_GetError());
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printf("Sound and Music will be disabled\n");
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@ -418,7 +418,7 @@ void player_leaveSector()
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if (engine.done == 2)
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{
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player.face = 0;
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player.x += 12;
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player.x += WARP_SPEED;
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engine.ssx -= 0.2;
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if (player.x > (2 * screen->w))
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engine.done = 1;
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