Fixed the method for checking whether compiling for Windows.

This commit is contained in:
onpon4 2017-02-10 10:39:27 -05:00
parent 0017cffcf9
commit 427f92ce2b
2 changed files with 3 additions and 7 deletions

View File

@ -31,16 +31,12 @@ PKG_CHECK_EXISTS([SDL2_mixer], [
AC_ARG_VAR([SF_SCREEN_WIDTH], [The width of the game window in pixels])
AC_ARG_VAR([SF_SCREEN_HEIGHT], [The height of the game window in pixels])
AC_ARG_VAR([SF_WINDOWS], [Set to "1" to indicate that the build is for Windows])
AS_IF([test -n "$SF_SCREEN_WIDTH"], [
STARFIGHTER_CFLAGS="$STARFIGHTER_CFLAGS -DSCREEN_WIDTH=$SF_SCREEN_WIDTH"
])
AS_IF([test -n "$SF_SCREEN_HEIGHT"], [
STARFIGHTER_CFLAGS="$STARFIGHTER_CFLAGS -DSCREEN_HEIGHT=$SF_SCREEN_HEIGHT"
])
AS_IF([test -n "$SF_WINDOWS"], [
STARFIGHTER_CFLAGS="$STARFIGHTER_CFLAGS -DWINDOWS"
])
AC_SUBST([STARFIGHTER_CFLAGS])

View File

@ -22,7 +22,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <sys/stat.h>
#include <unistd.h>
#ifndef WINDOWS
#ifndef _WIN32
#include <pwd.h>
#endif
@ -162,7 +162,7 @@ void engine_setupConfigDirectory()
const char *userHome;
char dir[PATH_MAX];
#ifdef WINDOWS
#ifdef _WIN32
// XXX: This is a bad design, but I just can't be bothered to learn
// the Windows API so I can do this properly. If anyone wants to
// make this point to the proper directory, be my guest!
@ -176,7 +176,7 @@ void engine_setupConfigDirectory()
sprintf(dir, "%s/.config", userHome);
#ifdef WINDOWS
#ifdef _WIN32
if ((mkdir(dir) != 0) && (errno != EEXIST))
engine_showError(2, dir);