Remove 1 second delays.

This commit is contained in:
Guus Sliepen 2011-08-26 14:41:34 +02:00
parent c42ee44271
commit 48e8e12b07
4 changed files with 0 additions and 11 deletions

View File

@ -483,8 +483,6 @@ int galaxyMap()
initSaveSlots();
SDL_Delay(1000);
loadMusic("music/3DParadise.mod");
loadBackground((char *)systemBackground[currentGame.system]);

View File

@ -720,8 +720,6 @@ void missionBriefScreen()
graphics.clearScreen(graphics.black);
graphics.updateScreen();
SDL_Delay(1000);
if (currentGame.area != MAX_MISSIONS - 1)
{
graphics.clearScreen(graphics.black);
@ -800,8 +798,6 @@ void missionBriefScreen()
graphics.clearScreen(graphics.black);
graphics.updateScreen();
graphics.clearScreen(graphics.black);
SDL_Delay(1000);
}
engine.gameSection = SECTION_GAME;
@ -820,8 +816,6 @@ void missionFinishedScreen()
graphics.clearScreen(graphics.black);
graphics.updateScreen();
SDL_Delay(1000);
if (currentGame.shots > 0)
currentGame.accuracy = (currentGame.hits * 100) / currentGame.shots;

View File

@ -200,7 +200,6 @@ void doCutscene(int scene)
graphics.clearScreen(graphics.black);
graphics.updateScreen();
graphics.clearScreen(graphics.black);
SDL_Delay(1000);
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;

View File

@ -161,7 +161,6 @@ int doTitle()
graphics.clearScreen(graphics.black);
graphics.updateScreen();
graphics.clearScreen(graphics.black);
SDL_Delay(1000);
signed char continueSaveSlot = initSaveSlots();
@ -640,7 +639,6 @@ void doCredits()
graphics.clearScreen(graphics.black);
graphics.updateScreen();
graphics.clearScreen(graphics.black);
SDL_Delay(1000);
graphics.drawBackGround();