Remove 1 second delays.
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c42ee44271
commit
48e8e12b07
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@ -483,8 +483,6 @@ int galaxyMap()
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initSaveSlots();
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initSaveSlots();
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SDL_Delay(1000);
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loadMusic("music/3DParadise.mod");
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loadMusic("music/3DParadise.mod");
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loadBackground((char *)systemBackground[currentGame.system]);
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loadBackground((char *)systemBackground[currentGame.system]);
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@ -720,8 +720,6 @@ void missionBriefScreen()
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graphics.clearScreen(graphics.black);
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graphics.clearScreen(graphics.black);
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graphics.updateScreen();
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graphics.updateScreen();
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SDL_Delay(1000);
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if (currentGame.area != MAX_MISSIONS - 1)
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if (currentGame.area != MAX_MISSIONS - 1)
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{
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{
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graphics.clearScreen(graphics.black);
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graphics.clearScreen(graphics.black);
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@ -800,8 +798,6 @@ void missionBriefScreen()
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graphics.clearScreen(graphics.black);
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graphics.clearScreen(graphics.black);
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graphics.updateScreen();
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graphics.updateScreen();
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graphics.clearScreen(graphics.black);
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graphics.clearScreen(graphics.black);
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SDL_Delay(1000);
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}
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}
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engine.gameSection = SECTION_GAME;
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engine.gameSection = SECTION_GAME;
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@ -820,8 +816,6 @@ void missionFinishedScreen()
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graphics.clearScreen(graphics.black);
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graphics.clearScreen(graphics.black);
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graphics.updateScreen();
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graphics.updateScreen();
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SDL_Delay(1000);
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if (currentGame.shots > 0)
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if (currentGame.shots > 0)
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currentGame.accuracy = (currentGame.hits * 100) / currentGame.shots;
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currentGame.accuracy = (currentGame.hits * 100) / currentGame.shots;
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@ -200,7 +200,6 @@ void doCutscene(int scene)
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graphics.clearScreen(graphics.black);
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graphics.clearScreen(graphics.black);
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graphics.updateScreen();
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graphics.updateScreen();
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graphics.clearScreen(graphics.black);
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graphics.clearScreen(graphics.black);
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SDL_Delay(1000);
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
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@ -161,7 +161,6 @@ int doTitle()
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graphics.clearScreen(graphics.black);
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graphics.clearScreen(graphics.black);
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graphics.updateScreen();
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graphics.updateScreen();
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graphics.clearScreen(graphics.black);
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graphics.clearScreen(graphics.black);
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SDL_Delay(1000);
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signed char continueSaveSlot = initSaveSlots();
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signed char continueSaveSlot = initSaveSlots();
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@ -640,7 +639,6 @@ void doCredits()
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graphics.clearScreen(graphics.black);
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graphics.clearScreen(graphics.black);
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graphics.updateScreen();
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graphics.updateScreen();
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graphics.clearScreen(graphics.black);
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graphics.clearScreen(graphics.black);
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SDL_Delay(1000);
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graphics.drawBackGround();
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graphics.drawBackGround();
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