Updated all remaining blitTextInPlace calls. Removed legacy function.
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parent
a4760466fe
commit
4a2b05b6d6
10
src/screen.c
10
src/screen.c
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@ -45,16 +45,6 @@ void screen_blitText(int i, int x, int y)
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(x + (int)gfx_textSprites[i].x), (y +(int)gfx_textSprites[i].y));
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}
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// Legacy function; will be removed later
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void screen_blitTextInPlace(int i)
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{
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int x = gfx_textSprites[i].x;
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if (x == -1)
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x = (screen->w - gfx_textSprites[i].image->w) / 2;
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screen_blit(gfx_textSprites[i].image, x, (int)gfx_textSprites[i].y);
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}
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int screen_renderString(const char *in, int x, int y, int fontColor)
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{
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return gfx_renderString(in, x, y, fontColor, 0, screen);
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@ -31,7 +31,6 @@ extern LinkedRect *screen_bufferTail;
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void screen_blit(SDL_Surface *image, int x, int y);
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void screen_blitText(int i, int x, int y);
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void screen_blitTextInPlace(int i);
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int screen_renderString(const char *in, int x, int y, int fontColor);
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void screen_drawBackground();
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void screen_addBuffer(int x, int y, int w, int h);
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103
src/title.c
103
src/title.c
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@ -86,33 +86,26 @@ static int showLoadMenu()
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static void createDifficultyMenu()
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{
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gfx_createTextObject(TS_START_GAME, "START GAME",
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-1, screen->h / 3 + 50, FONT_WHITE);
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gfx_createTextObject(TS_START_GAME, "START GAME", 0, 0, FONT_WHITE);
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if (game.difficulty == DIFFICULTY_EASY)
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - EASY",
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-1, screen->h / 3 + 70, FONT_WHITE);
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - EASY", 0, 0, FONT_WHITE);
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else if (game.difficulty == DIFFICULTY_HARD)
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - HARD",
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-1, screen->h / 3 + 70, FONT_WHITE);
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - HARD", 0, 0, FONT_WHITE);
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else if (game.difficulty == DIFFICULTY_NIGHTMARE)
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - NIGHTMARE!",
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-1, screen->h / 3 + 70, FONT_WHITE);
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - NIGHTMARE!", 0, 0, FONT_WHITE);
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else if (game.difficulty == DIFFICULTY_ORIGINAL)
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - CLASSIC",
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-1, screen->h / 3 + 70, FONT_WHITE);
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - CLASSIC", 0, 0, FONT_WHITE);
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else
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - NORMAL",
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-1, screen->h / 3 + 70, FONT_WHITE);
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - NORMAL", 0, 0, FONT_WHITE);
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}
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static int showDifficultyMenu()
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{
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gfx_textSprites[TS_BACK_TO_MAIN_MENU].y = screen->h / 3 + 110;
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screen_blitTextInPlace(TS_START_GAME);
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screen_blitTextInPlace(TS_DIFFICULTY);
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screen_blitTextInPlace(TS_BACK_TO_MAIN_MENU);
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screen_blitText(TS_START_GAME, -1, screen->h / 3 + 50);
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screen_blitText(TS_DIFFICULTY, -1, screen->h / 3 + 70);
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gfx_textSprites[TS_BACK_TO_MAIN_MENU].y = 0;
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screen_blitText(TS_BACK_TO_MAIN_MENU, -1, screen->h / 3 + 110);
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return 3;
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}
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@ -120,43 +113,34 @@ static int showDifficultyMenu()
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static void createOptionsMenu()
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{
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if (engine.useSound)
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gfx_createTextObject(TS_SOUND, "SOUND - ON",
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-1, screen->h / 3 + 50, FONT_WHITE);
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gfx_createTextObject(TS_SOUND, "SOUND - ON", 0, 0, FONT_WHITE);
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else
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gfx_createTextObject(TS_SOUND, "SOUND - OFF",
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-1, screen->h / 3 + 50, FONT_WHITE);
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gfx_createTextObject(TS_SOUND, "SOUND - OFF", 0, 0, FONT_WHITE);
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if (engine.useMusic)
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gfx_createTextObject(TS_MUSIC, "MUSIC - ON",
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-1, screen->h / 3 + 70, FONT_WHITE);
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gfx_createTextObject(TS_MUSIC, "MUSIC - ON", 0, 0, FONT_WHITE);
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else
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gfx_createTextObject(TS_MUSIC, "MUSIC - OFF",
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-1, screen->h / 3 + 70, FONT_WHITE);
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gfx_createTextObject(TS_MUSIC, "MUSIC - OFF", 0, 0, FONT_WHITE);
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if (engine.fullScreen)
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gfx_createTextObject(TS_FULLSCREEN, "FULLSCREEN - ON",
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-1, screen->h / 3 + 90, FONT_WHITE);
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gfx_createTextObject(TS_FULLSCREEN, "FULLSCREEN - ON", 0, 0, FONT_WHITE);
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else
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gfx_createTextObject(TS_FULLSCREEN, "FULLSCREEN - OFF",
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-1, screen->h / 3 + 90, FONT_WHITE);
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gfx_createTextObject(TS_FULLSCREEN, "FULLSCREEN - OFF", 0, 0, FONT_WHITE);
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if (engine.autoPause)
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gfx_createTextObject(TS_AUTOPAUSE, "AUTOPAUSE - ON",
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-1, screen->h / 3 + 110, FONT_WHITE);
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gfx_createTextObject(TS_AUTOPAUSE, "AUTOPAUSE - ON", 0, 0, FONT_WHITE);
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else
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gfx_createTextObject(TS_AUTOPAUSE, "AUTOPAUSE - OFF",
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-1, screen->h / 3 + 110, FONT_WHITE);
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gfx_createTextObject(TS_AUTOPAUSE, "AUTOPAUSE - OFF", 0, 0, FONT_WHITE);
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}
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static int showOptionsMenu()
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{
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gfx_textSprites[TS_BACK_TO_MAIN_MENU].y = screen->h / 3 + 150;
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screen_blitTextInPlace(TS_SOUND);
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screen_blitTextInPlace(TS_MUSIC);
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screen_blitTextInPlace(TS_FULLSCREEN);
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screen_blitTextInPlace(TS_AUTOPAUSE);
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screen_blitTextInPlace(TS_BACK_TO_MAIN_MENU);
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screen_blitText(TS_SOUND, -1, screen->h / 3 + 50);
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screen_blitText(TS_MUSIC, -1, screen->h / 3 + 70);
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screen_blitText(TS_FULLSCREEN, -1, screen->h / 3 + 90);
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screen_blitText(TS_AUTOPAUSE, -1, screen->h / 3 + 110);
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gfx_textSprites[TS_BACK_TO_MAIN_MENU].y = 0;
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screen_blitText(TS_BACK_TO_MAIN_MENU, -1, screen->h / 3 + 150);
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return 5;
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}
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@ -164,43 +148,34 @@ static int showOptionsMenu()
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static void createCheatMenu()
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{
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if (engine.cheatShield)
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gfx_createTextObject(TS_UNLIMITED_SHIELD, "UNLIMITED SHIELD - ON",
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-1, screen->h / 3 + 50, FONT_WHITE);
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gfx_createTextObject(TS_UNLIMITED_SHIELD, "UNLIMITED SHIELD - ON", 0, 0, FONT_WHITE);
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else
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gfx_createTextObject(TS_UNLIMITED_SHIELD, "UNLIMITED SHIELD - OFF",
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-1, screen->h / 3 + 50, FONT_WHITE);
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gfx_createTextObject(TS_UNLIMITED_SHIELD, "UNLIMITED SHIELD - OFF", 0, 0, FONT_WHITE);
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if (engine.cheatAmmo)
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gfx_createTextObject(TS_UNLIMITED_AMMO, "UNLIMITED AMMO - ON",
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-1, screen->h / 3 + 70, FONT_WHITE);
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gfx_createTextObject(TS_UNLIMITED_AMMO, "UNLIMITED AMMO - ON", 0, 0, FONT_WHITE);
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else
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gfx_createTextObject(TS_UNLIMITED_AMMO, "UNLIMITED AMMO - OFF",
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-1, screen->h / 3 + 70, FONT_WHITE);
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gfx_createTextObject(TS_UNLIMITED_AMMO, "UNLIMITED AMMO - OFF", 0, 0, FONT_WHITE);
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if (engine.cheatCash)
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gfx_createTextObject(TS_UNLIMITED_CASH, "UNLIMITED CASH - ON",
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-1, screen->h / 3 + 90, FONT_WHITE);
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gfx_createTextObject(TS_UNLIMITED_CASH, "UNLIMITED CASH - ON", 0, 0, FONT_WHITE);
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else
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gfx_createTextObject(TS_UNLIMITED_CASH, "UNLIMITED CASH - OFF",
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-1, screen->h / 3 + 90, FONT_WHITE);
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gfx_createTextObject(TS_UNLIMITED_CASH, "UNLIMITED CASH - OFF", 0, 0, FONT_WHITE);
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if (engine.cheatTime)
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gfx_createTextObject(TS_UNLIMITED_TIME, "UNLIMITED TIME - ON",
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-1, screen->h / 3 + 110, FONT_WHITE);
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gfx_createTextObject(TS_UNLIMITED_TIME, "UNLIMITED TIME - ON", 0, 0, FONT_WHITE);
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else
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gfx_createTextObject(TS_UNLIMITED_TIME, "UNLIMITED TIME - OFF",
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-1, screen->h / 3 + 110, FONT_WHITE);
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gfx_createTextObject(TS_UNLIMITED_TIME, "UNLIMITED TIME - OFF", 0, 0, FONT_WHITE);
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}
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static int showCheatMenu()
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{
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gfx_textSprites[TS_BACK_TO_MAIN_MENU].y = screen->h / 3 + 150;
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screen_blitTextInPlace(TS_UNLIMITED_SHIELD);
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screen_blitTextInPlace(TS_UNLIMITED_AMMO);
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screen_blitTextInPlace(TS_UNLIMITED_CASH);
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screen_blitTextInPlace(TS_UNLIMITED_TIME);
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screen_blitTextInPlace(TS_BACK_TO_MAIN_MENU);
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screen_blitText(TS_UNLIMITED_SHIELD, -1, screen->h / 3 + 50);
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screen_blitText(TS_UNLIMITED_AMMO, -1, screen->h / 3 + 70);
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screen_blitText(TS_UNLIMITED_CASH, -1, screen->h / 3 + 90);
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screen_blitText(TS_UNLIMITED_TIME, -1, screen->h / 3 + 110);
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gfx_textSprites[TS_BACK_TO_MAIN_MENU].y = 0;
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screen_blitText(TS_BACK_TO_MAIN_MENU, -1, screen->h / 3 + 150);
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return 5;
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}
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@ -263,7 +238,7 @@ int title_show()
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createOptionsMenu();
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createDifficultyMenu();
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gfx_createTextObject(TS_BACK_TO_MAIN_MENU, "BACK TO MAIN MENU", -1, 0, FONT_WHITE);
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gfx_createTextObject(TS_BACK_TO_MAIN_MENU, "BACK TO MAIN MENU", 0, 0, FONT_WHITE);
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createCheatMenu();
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