Converted one signed char to bool too many.
This prevented new aliens from being generated throughout the mission, making certain missions impossible to complete.
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@ -609,7 +609,7 @@ bool allMissionsCompleted()
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}
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}
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bool remaining = false;
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signed char remaining;
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bool add = false;
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bool allDone = true;
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@ -650,7 +650,7 @@ bool allMissionsCompleted()
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// We've only got one objective left and it's destroy all targets,
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// so stop adding aliens (otherwise it might be impossible to finish!)
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if ((add) && (remaining))
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if ((add) && (remaining == 1))
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engine.addAliens = -1;
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return allDone;
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