From 50122bb0ef0bff940af31f316caec6cbfbffb0bb Mon Sep 17 00:00:00 2001 From: onpon4 Date: Fri, 6 Mar 2015 11:36:08 -0500 Subject: [PATCH] Don't charge more for increased firing rate. I don't really understand why the original developer felt that increased firing rate was so superior to the other upgrades as to justify a far more inflated cost. Frankly, I find this upgrade to be *inferior* to the power and output upgrades, for two reasons: one, it doesn't increase the amount of damage inflicted per second much; two, it increases plasma ammo usage as well, whereas the output and power upgrades have no effect on plasma ammo usage. If anything, firing rate upgrades should be *cheaper*, not more expensive! --- src/shop.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/shop.cpp b/src/shop.cpp index d04abbb..1d10950 100644 --- a/src/shop.cpp +++ b/src/shop.cpp @@ -71,11 +71,11 @@ static void adjustShopPrices() { shopItems[0].price = (500 * currentGame.maxPlasmaOutput); shopItems[1].price = (500 * currentGame.maxPlasmaDamage); - shopItems[2].price = (500 * (currentGame.maxPlasmaRate * 2 - 1)); + shopItems[2].price = (500 * currentGame.maxPlasmaRate); shopItems[5].price = (2000 * currentGame.minPlasmaOutput); shopItems[6].price = (2000 * currentGame.minPlasmaDamage); - shopItems[7].price = (2000 * (currentGame.minPlasmaRate * 2 - 1)); + shopItems[7].price = (2000 * currentGame.minPlasmaRate); shopItems[8].price = (5 * currentGame.maxPlasmaAmmo); shopItems[9].price = (25 * currentGame.maxRocketAmmo);