Removed support for PAK files.
These are really unnecessary, and their support makes converting the music from MOD to Ogg Vorbis more complicated than it needs to be.
This commit is contained in:
parent
ed621bf3a4
commit
555ee4fe15
18
Makefile
18
Makefile
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@ -5,13 +5,10 @@ OBJS = ai.o aliens.o audio.o bullets.o cargo.o collectable.o comms.o debris.o ev
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VERSION = 1.2-SDL2
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VERSION = 1.2-SDL2
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PROG = starfighter
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PROG = starfighter
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PACK = starfighter.pak
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DOCS = docs/*
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DOCS = docs/*
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DATA = data gfx sound
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DATA = data gfx sound
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DATAFILES = data/* gfx/* sound/*
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DATAFILES = data/* gfx/* sound/*
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USEPACK ?= 0
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PREFIX ?= /usr
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PREFIX ?= /usr
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BINDIR ?= $(PREFIX)/games/
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BINDIR ?= $(PREFIX)/games/
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DATADIR ?= $(PREFIX)/share/games/parallelrealities/
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DATADIR ?= $(PREFIX)/share/games/parallelrealities/
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@ -19,15 +16,12 @@ DOCDIR ?= $(PREFIX)/share/doc/$(PROG)/
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# top-level rule to create the program.
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# top-level rule to create the program.
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ALL = $(PROG)
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ALL = $(PROG)
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ifeq ($(USEPACK), 1)
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ALL += $(PACK)
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endif
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all: $(ALL)
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all: $(ALL)
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# compiling other source files.
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# compiling other source files.
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%.o: src/%.cpp src/*.h
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%.o: src/%.cpp src/*.h
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$(CXX) $(CXXFLAGS) -c -DVERSION=\"$(VERSION)\" -DPACKLOCATION=\"$(DATADIR)$(PACK)\" -DUSEPACK=$(USEPACK) $<
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$(CXX) $(CXXFLAGS) -c -DVERSION=\"$(VERSION)\" -DDATADIR=\"$(DATADIR)\" $<
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# linking the program.
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# linking the program.
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$(PROG): $(OBJS)
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$(PROG): $(OBJS)
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@ -44,19 +38,9 @@ install: $(ALL)
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mkdir -p $(DESTDIR)$(DOCDIR)
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mkdir -p $(DESTDIR)$(DOCDIR)
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install -m 755 $(PROG) $(DESTDIR)$(BINDIR)$(PROG)
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install -m 755 $(PROG) $(DESTDIR)$(BINDIR)$(PROG)
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ifeq ($(USEPACK), 1)
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install -m 644 $(PACK) $(DESTDIR)$(DATADIR)$(PACK)
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else
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cp -pr $(DATA) $(DESTDIR)$(DATADIR)
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cp -pr $(DATA) $(DESTDIR)$(DATADIR)
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endif
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cp -p $(DOCS) $(DESTDIR)$(DOCDIR)
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cp -p $(DOCS) $(DESTDIR)$(DOCDIR)
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$(PACK): pack.py $(DATAFILES)
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./pack.py $(PACK) $(DATAFILES)
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unpack: unpack.py
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./unpack.py $(PACK)
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optimise:
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optimise:
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advpng -z gfx/*.png
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advpng -z gfx/*.png
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jpegoptim --strip-all gfx/*.jpg
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jpegoptim --strip-all gfx/*.jpg
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@ -24,13 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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#if !USEPACK
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chdir(DATADIR);
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char datadir[] = PACKLOCATION;
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char *slash = strrchr(datadir, '/');
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if(slash)
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*slash = 0;
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chdir(datadir);
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#endif
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defineGlobals(); // Must do this first!
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defineGlobals(); // Must do this first!
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@ -54,13 +48,10 @@ int main(int argc, char *argv[])
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for (int i = 1 ; i < argc ; i++)
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for (int i = 1 ; i < argc ; i++)
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{
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{
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#if USEPACK
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#else
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if (strcmp(argv[i], "-nomove") == 0)
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if (strcmp(argv[i], "-nomove") == 0)
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{printf("Enemy movement disabled\n"); dev.moveAliens = 0;}
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{printf("Enemy movement disabled\n"); dev.moveAliens = 0;}
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if (strcmp(argv[i], "-nofire") == 0)
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if (strcmp(argv[i], "-nofire") == 0)
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{printf("Enemy firing disabled\n"); dev.fireAliens = 0;}
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{printf("Enemy firing disabled\n"); dev.fireAliens = 0;}
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#endif
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if (strcmp(argv[i], "-cheat") == 0)
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if (strcmp(argv[i], "-cheat") == 0)
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cheatAttempt = true;
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cheatAttempt = true;
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if (strcmp(argv[i], "-noaudio") == 0)
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if (strcmp(argv[i], "-noaudio") == 0)
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@ -61,7 +61,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "script.h"
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#include "script.h"
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#include "shop.h"
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#include "shop.h"
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#include "title.h"
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#include "title.h"
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#include "unpack.h"
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#include "version.h"
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#include "version.h"
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#include "weapons.h"
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#include "weapons.h"
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@ -293,17 +293,9 @@ static void getPreDefinedAliens()
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int barrierSpeed = 1;
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int barrierSpeed = 1;
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sprintf(string, "data/aliens%d.dat", currentGame.area);
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sprintf(string, "data/aliens%d.dat", currentGame.area);
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#if USEPACK
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int dataLocation = locateDataInPak(string, 0);
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if (dataLocation == -1)
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return;
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fp = fopen(PACKLOCATION, "rb");
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fseek(fp, dataLocation, SEEK_SET);
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#else
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fp = fopen(string, "rb");
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fp = fopen(string, "rb");
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if (fp == NULL)
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if (fp == NULL)
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return;
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return;
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#endif
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fscanf(fp, "%d ", &index);
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fscanf(fp, "%d ", &index);
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@ -83,12 +83,7 @@ Mix_Chunk *loadSound(const char *filename)
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{
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{
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Mix_Chunk *chunk;
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Mix_Chunk *chunk;
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#if USEPACK
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unpack(filename, PAK_WAV);
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chunk = Mix_LoadWAV_RW(engine.sdlrw, 1);
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#else
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chunk = Mix_LoadWAV(filename);
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chunk = Mix_LoadWAV(filename);
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#endif
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return chunk;
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return chunk;
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}
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}
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@ -101,18 +96,7 @@ void loadMusic(const char *filename)
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if (engine.music != NULL)
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if (engine.music != NULL)
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Mix_FreeMusic(engine.music);
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Mix_FreeMusic(engine.music);
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#if USEPACK
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if(!unpack(filename, PAK_MOD))
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return;
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char musicFilename[PATH_MAX];
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strcpy(musicFilename, "");
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sprintf(musicFilename, "%smusic.mod", engine.userHomeDirectory);
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engine.music = Mix_LoadMUS(musicFilename);
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#else
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engine.music = Mix_LoadMUS(filename);
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engine.music = Mix_LoadMUS(filename);
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#endif
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}
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}
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void playRandomTrack()
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void playRandomTrack()
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@ -87,13 +87,7 @@ static void createMissionDetailSurface(SDL_Surface *comms, int missionSlot)
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sprintf(string, "data/brief%d.txt", mission);
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sprintf(string, "data/brief%d.txt", mission);
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#if USEPACK
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int dataLocation = locateDataInPak(string, 1);
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fp = fopen(PACKLOCATION, "rb");
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fseek(fp, dataLocation, SEEK_SET);
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#else
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fp = fopen(string, "rb");
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fp = fopen(string, "rb");
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#endif
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fscanf(fp, "%[^\n]%*c", name);
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fscanf(fp, "%[^\n]%*c", name);
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sprintf(string, "+++ Communication with %s +++", name);
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sprintf(string, "+++ Communication with %s +++", name);
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@ -669,12 +669,7 @@ SDL_Surface *loadImage(const char *filename)
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{
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{
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SDL_Surface *image, *newImage;
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SDL_Surface *image, *newImage;
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#if USEPACK
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unpack(filename, PAK_IMG);
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image = IMG_Load_RW(engine.sdlrw, 1);
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#else
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image = IMG_Load(filename);
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image = IMG_Load(filename);
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#endif
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if (image == NULL) {
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if (image == NULL) {
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printf("Couldn't load %s: %s\n", filename, SDL_GetError());
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printf("Couldn't load %s: %s\n", filename, SDL_GetError());
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@ -197,13 +197,7 @@ static void setSystemPlanets()
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break;
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break;
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}
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}
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#if USEPACK
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int dataLocation = locateDataInPak(string, 1);
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fp = fopen(PACKLOCATION, "rb");
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fseek(fp, dataLocation, SEEK_SET);
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#else
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fp = fopen(string, "rb");
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fp = fopen(string, "rb");
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#endif
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int distance;
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int distance;
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char name[50];
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char name[50];
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@ -59,14 +59,7 @@ void loadGameGraphics()
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FILE *fp;
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FILE *fp;
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#if USEPACK
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int dataLocation = locateDataInPak(string, 1);
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fp = fopen(PACKLOCATION, "rb");
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if(fp)
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fseek(fp, dataLocation, SEEK_SET);
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#else
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fp = fopen(string, "rb");
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fp = fopen(string, "rb");
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#endif
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if (fp == NULL)
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if (fp == NULL)
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exit(1);
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exit(1);
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@ -121,13 +114,7 @@ void loadGameGraphics()
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strcpy(string, "data/resources_all.dat");
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strcpy(string, "data/resources_all.dat");
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#if USEPACK
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dataLocation = locateDataInPak(string, 1);
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fp = fopen(PACKLOCATION, "rb");
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fseek(fp, dataLocation, SEEK_SET);
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#else
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fp = fopen(string, "rb");
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fp = fopen(string, "rb");
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#endif
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fscanf(fp, "%d %s", &index, string);
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fscanf(fp, "%d %s", &index, string);
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while (index != -1)
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while (index != -1)
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@ -188,12 +175,7 @@ void loadFont()
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for (int i = 0 ; i < MAX_FONTSHAPES ; i++)
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for (int i = 0 ; i < MAX_FONTSHAPES ; i++)
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{
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{
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#if USEPACK
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unpack("gfx/smallFont.png", PAK_FONT);
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image = IMG_Load_RW(engine.sdlrw, 1);
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#else
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image = IMG_Load("gfx/smallFont.png");
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image = IMG_Load("gfx/smallFont.png");
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#endif
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if (image == NULL) {
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if (image == NULL) {
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printf("Couldn't load game font! (%s) Exitting.\n", SDL_GetError());
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printf("Couldn't load game font! (%s) Exitting.\n", SDL_GetError());
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@ -61,17 +61,9 @@ void loadScriptEvents()
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int time, entity, flags;
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int time, entity, flags;
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char face[255], message[255];
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char face[255], message[255];
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#if USEPACK
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int dataLocation = locateDataInPak(filename, 0);
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if (dataLocation == -1)
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return;
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fp = fopen(PACKLOCATION, "rb");
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fseek(fp, dataLocation, SEEK_SET);
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#else
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fp = fopen(filename, "rb");
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fp = fopen(filename, "rb");
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if (fp == NULL)
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if (fp == NULL)
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return;
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return;
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#endif
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fscanf(fp, "%d ", &time);
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fscanf(fp, "%d ", &time);
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@ -144,13 +136,7 @@ static void setScene(int scene)
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sprintf(string, "data/cutscene%d.dat", scene);
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sprintf(string, "data/cutscene%d.dat", scene);
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#if USEPACK
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int dataLocation = locateDataInPak(string, 1);
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fp = fopen(PACKLOCATION, "rb");
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fseek(fp, dataLocation, SEEK_SET);
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#else
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fp = fopen(string, "rb");
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fp = fopen(string, "rb");
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#endif
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// Load in the specified background
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// Load in the specified background
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fscanf(fp, "%s", string);
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fscanf(fp, "%s", string);
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@ -535,13 +535,7 @@ void showStory()
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FILE *fp;
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FILE *fp;
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#if USEPACK
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int dataLocation = locateDataInPak("data/intro.txt", 1);
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fp = fopen(PACKLOCATION, "rb");
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fseek(fp, dataLocation, SEEK_SET);
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#else
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fp = fopen("data/intro.txt", "rb");
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fp = fopen("data/intro.txt", "rb");
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#endif
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int i = 0;
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int i = 0;
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int nextPos = -1;
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int nextPos = -1;
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@ -683,13 +677,7 @@ void doCredits()
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drawBackGround();
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drawBackGround();
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#if USEPACK
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int dataLocation = locateDataInPak("data/credits.txt", 1);
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fp = fopen(PACKLOCATION, "rb");
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fseek(fp, dataLocation, SEEK_SET);
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#else
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fp = fopen("data/credits.txt", "rb");
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fp = fopen("data/credits.txt", "rb");
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#endif
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for (int i = 0 ; i < 6 ; i++)
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for (int i = 0 ; i < 6 ; i++)
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{
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{
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156
src/unpack.cpp
156
src/unpack.cpp
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@ -1,156 +0,0 @@
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/*
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Copyright (C) 2003 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "Starfighter.h"
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/*
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Searches the pak file for the required data. When
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it is found, the data is read into a character buffer.
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*/
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bool unpack(const char *file, signed char fileType)
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{
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unsigned char *packBuffer;
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char packFilename[60];
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int packFSize;
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FILE *pak;
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FILE *fp = NULL; // music has to be read-written-read!
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char musicFilename[PATH_MAX];
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strcpy(packFilename, "");
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pak = fopen(PACKLOCATION, "rb");
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if (pak == NULL)
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{
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printf("Couldn't access the Project: Starfighter data file!\n");
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exit(1);
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}
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fseek(pak, 4, SEEK_SET);
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while (true)
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{
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if (!fread(packFilename, 1, 56, pak))
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{
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fclose(pak);
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if (fileType == PAK_MOD || fileType == PAK_S3M)
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return false;
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if (fileType != PAK_FONT)
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{
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showErrorAndExit(0, file);
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}
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exit(1);
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break;
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|
||||||
}
|
|
||||||
|
|
||||||
fread(&packFSize, 4, 1, pak);
|
|
||||||
packFSize = SDL_SwapLE32(packFSize);
|
|
||||||
|
|
||||||
if (strcmp(packFilename, file) == 0)
|
|
||||||
{
|
|
||||||
if ((fileType == PAK_MOD) || (fileType == PAK_S3M))
|
|
||||||
{
|
|
||||||
if (fileType == PAK_MOD)
|
|
||||||
{
|
|
||||||
sprintf(musicFilename, "%smusic.mod", engine.userHomeDirectory);
|
|
||||||
fp = fopen(musicFilename, "wb");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
sprintf(musicFilename, "%smusic.s3m", engine.userHomeDirectory);
|
|
||||||
fp = fopen(musicFilename, "wb");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fp == NULL)
|
|
||||||
showErrorAndExit(1, "");
|
|
||||||
}
|
|
||||||
packBuffer = (unsigned char*) malloc(packFSize);
|
|
||||||
fread(packBuffer, 1, packFSize, pak);
|
|
||||||
if ((fileType == PAK_MOD) || (fileType == PAK_S3M))
|
|
||||||
{
|
|
||||||
fwrite(packBuffer, 1, packFSize, fp);
|
|
||||||
fclose(fp);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
fseek(pak, packFSize, SEEK_CUR);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((fileType != PAK_MOD) && (fileType != PAK_S3M))
|
|
||||||
engine.sdlrw = SDL_RWFromMem(packBuffer, packFSize);
|
|
||||||
|
|
||||||
fclose(pak);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
Search the data package for the required file.
|
|
||||||
When it is found, return the location.
|
|
||||||
*/
|
|
||||||
int locateDataInPak(const char *file, bool required)
|
|
||||||
{
|
|
||||||
char packFilename[60] = "";
|
|
||||||
int packFSize;
|
|
||||||
int location = 0;
|
|
||||||
|
|
||||||
FILE *pak;
|
|
||||||
|
|
||||||
pak = fopen(PACKLOCATION, "rb");
|
|
||||||
if (pak == NULL)
|
|
||||||
{
|
|
||||||
printf("Couldn't access the Project: Starfighter data file!\n");
|
|
||||||
exit(1);
|
|
||||||
}
|
|
||||||
fseek(pak, 4, SEEK_SET);
|
|
||||||
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
if (!fread(packFilename, 1, 56, pak))
|
|
||||||
{
|
|
||||||
fclose(pak);
|
|
||||||
if (required)
|
|
||||||
{
|
|
||||||
showErrorAndExit(0, file);
|
|
||||||
exit(1);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
fread(&packFSize, 4, 1, pak);
|
|
||||||
packFSize = SDL_SwapLE32(packFSize);
|
|
||||||
|
|
||||||
if (strcmp(packFilename, file) == 0)
|
|
||||||
{
|
|
||||||
location = ftell(pak);
|
|
||||||
fclose(pak);
|
|
||||||
|
|
||||||
return location;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
fseek(pak, packFSize, SEEK_CUR);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return -1; // we only get this if it isn't required
|
|
||||||
}
|
|
22
src/unpack.h
22
src/unpack.h
|
@ -1,22 +0,0 @@
|
||||||
/*
|
|
||||||
Copyright (C) 2003 Parallel Realities
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
extern bool unpack(const char *file, signed char fileType);
|
|
||||||
extern int locateDataInPak(const char *file, bool required);
|
|
Loading…
Reference in New Issue